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738 Commits 1 Branch 0 Tags
4b0f85ef19143f8a6491e14e8b6b8b3886df3b16
Commit Graph

10 Commits

Author SHA1 Message Date
jyelon
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
jyelon
e8bc3389a6 Finally fix line trace through character model 2025-09-15 14:30:30 -04:00
jyelon
86672d90a3 Unknown changes 2025-09-15 13:46:05 -04:00
jyelon
6e358c7eb9 Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger 2025-08-27 20:57:12 -04:00
jyelon
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
jyelon
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
jyelon
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00
jyelon
a18d8e1f0b Remove Display Duration from Format Log Message 2025-04-08 16:44:46 -04:00
jyelon
8a9d5550d9 More work on look-at, split LuaCall into LuaInvoke/LuaProbe 2025-04-08 16:31:16 -04:00
jyelon
b4f918e15d More work on the Asset Lookup system. 2025-04-02 19:58:16 -04:00
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