Commit Graph

15 Commits

Author SHA1 Message Date
4d8d9565a4 Make the server automatically tick and send diffs periodically 2024-02-26 15:19:15 -05:00
7f7bd5a781 Client can now connect to servers interactively 2024-02-22 17:30:24 -05:00
d68a1dd0fe Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World 2023-10-24 00:49:15 -04:00
912bec91bf More correct handling of incorrect actor id from client 2023-10-23 21:22:48 -04:00
600ae7cef9 Add invocation queue to DrivenEngine, use it for lua source 2023-10-23 20:57:47 -04:00
c4bb4bfb9d Pass lua source directly into event_init 2023-10-23 20:19:36 -04:00
7104a523b5 Less serialization and deserialization of Lua Source, also, Invocation is now simpler 2023-10-19 19:42:33 -04:00
049b0b893a Move most StreamBuffer code into base-buffer.hpp 2023-10-18 17:23:05 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
d3c4c0801d Add support for > and >> prompts with new readline 2023-05-18 22:09:54 -04:00
fd137e8e74 Implement unicode on console, move readline into driver 2023-05-18 17:14:55 -04:00
005ce0629e Fix bug in driver 2023-04-10 16:23:31 -04:00
ac383c616f Finished code for globals, but something's not working with client/server 2023-04-10 16:00:47 -04:00
9ce34d950b Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model. 2023-03-01 16:07:13 -05:00
def6387ca3 Change directory structure 2023-02-14 14:05:45 -05:00