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199a6bb813
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Make TangibleManager a GameInstance subsystem
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2026-02-25 14:59:54 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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96256d7836
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Character walking is fixed, using the new Movement Component State model.
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2026-02-14 00:24:52 -05:00 |
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3215efeef3
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Overhauling asset loading
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2025-11-14 02:41:44 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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0a3a7b9a62
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Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization.
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2025-10-15 18:41:16 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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9b304985e3
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Fix name reuse issues for actors, and make luprex IDs more readable
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2025-08-04 17:13:34 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3741470b20
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Implemented ULxLuaValues (not tested yet)
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2025-03-26 18:17:17 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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9f0f96556f
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Changing drv_invoke to drv_call_function
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2024-09-03 21:57:40 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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9116a7b8fe
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Some progress toward tangible GC:
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2023-09-26 19:26:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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254524aab6
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Move tangible state into TangibleComponent
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2023-09-25 18:00:34 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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