Commit Graph

29 Commits

Author SHA1 Message Date
63dcbb7434 Convert anim step hashes from uint64 to int64, because blueprint has no uint64 2025-10-10 19:03:04 -04:00
e7cb47db5b Successful implementation of UlxScriptedAnimations 2025-10-10 17:33:39 -04:00
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
761344bbd5 Still trying to get intellisense to work 2025-06-18 16:25:46 -04:00
07dbec4bef Can now pass tokens as values in animation steps 2025-02-05 15:45:48 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
acc43fef30 Checking in what I found on my hard drive 2024-01-22 10:53:01 -05:00
5381b5708a Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal 2023-10-24 01:44:09 -04:00
f7249e4d29 More work on anim queues 2023-10-12 18:15:56 -04:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
9d460e879e More consistent category headings 2023-09-20 01:52:25 -04:00
0b5fc799ac Some minor touchups to FlxAnimationStep 2023-09-20 01:40:58 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
1bdaf47b23 A few more steps toward anim queue handling 2023-09-15 00:21:31 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
dcaa916347 More work on AnimQueueDecoder 2023-09-08 05:38:09 -04:00
ee0b37725e Some light rearranging prior to AnimQueue stuff 2023-09-07 23:50:49 -04:00