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669a5a50ab
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Finally phase out LuaOldStack entirely.
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2023-04-14 17:50:06 -04:00 |
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47c868876a
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Add LuaDefineAlias
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2023-04-14 14:52:44 -04:00 |
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8ea6c47e4c
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Do a lot of cleanup on module table/vector
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2023-04-13 16:59:04 -04:00 |
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7078d1243d
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LuaExtraArgs is now fully implemented, efficiently
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2023-04-13 14:55:21 -04:00 |
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30155ae388
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Implement LuaExtraArgs
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2023-04-13 13:26:45 -04:00 |
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cf8b573364
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Some work on the template code in LuaStack
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2023-04-13 12:14:27 -04:00 |
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4f0713c9cb
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At this point, most functions have been LuaStack refactored
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2023-04-07 14:20:45 -04:00 |
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44c5a56172
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Start refactoring LuaStack
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2023-04-07 12:58:05 -04:00 |
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7f000bc0fd
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Added two new stack disciplines to LuaStack
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2023-04-06 20:12:03 -04:00 |
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dc4a5f6198
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A minor refactor to precede a major LuaStack refactor
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2023-04-06 14:05:12 -04:00 |
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bee43ebbd2
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Half finished with serialization routine
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2023-04-04 15:24:25 -04:00 |
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5ede3f507c
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Change how class tables are created and recreated for greater robustness
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2023-03-17 13:31:10 -04:00 |
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a8c780563f
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Change the creation/deletion of tangibles so that the tangible database is never really deleted.
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2023-03-16 23:31:29 -04:00 |
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86a27ef2d4
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Fix util::ostringstream, fix pretty-printing, stub out new globals
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2023-03-05 01:51:25 -05:00 |
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9ce34d950b
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Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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2023-03-01 16:07:13 -05:00 |
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98c1b2d599
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Convert to a true DLL engine
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2023-02-21 15:28:45 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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