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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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0e43ca6568
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Some documentation improvements
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2024-03-25 17:37:58 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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049b0b893a
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Move most StreamBuffer code into base-buffer.hpp
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2023-10-18 17:23:05 -04:00 |
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b4c2d21aee
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Add template string to SimpleDynamic
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2023-10-17 19:55:34 -04:00 |
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5373182a59
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Add class 'SimpleDynamic' to base-writer, migrate AnimValue to use it
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2023-10-17 19:34:50 -04:00 |
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edea43839f
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Add support for animate replace=true
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2023-10-03 18:17:24 -04:00 |
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c1594a1d83
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Overhaul encqueue to add a header: size_limit and actual_size
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2023-09-28 19:31:48 -04:00 |
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b7b215f79c
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A little code cleanup in AnimQueue
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2023-08-16 15:40:30 -04:00 |
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b459eedc82
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Overhaul animation queues so the queue is stored as a single encoded string.
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2023-07-26 17:40:20 -04:00 |
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ab005fc968
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Added get_animation_queue to DrivenEngine
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2023-07-24 17:21:44 -04:00 |
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5db04b3abc
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Add drv_get_aniamtion_queue hashes
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2023-07-24 17:20:45 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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9ce34d950b
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Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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2023-03-01 16:07:13 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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