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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f2d74351
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Yet more tweaking of Format error Message
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2024-11-19 22:24:22 -05:00 |
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622a912474
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More tweaks to Format Error Message
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2024-11-19 22:13:20 -05:00 |
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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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25dd7cabcb
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Tidying up some more assets
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2024-10-14 17:19:21 -04:00 |
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67dba0b353
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More work on generating the project config files
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2024-10-03 14:11:25 -04:00 |
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e501f8ab80
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More work on getting intellisense to work right
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2024-09-30 18:52:39 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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4b3315eb76
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TangibleCharacter can now walk on command
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2024-01-31 15:57:26 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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951daad635
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Started implementing TangibleCharacter
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2024-01-24 16:50:16 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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704a2edb36
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Add third person character to game
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2024-01-22 13:06:26 -05:00 |
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53f6d5ef11
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Renamed MeshStruct to NameToMeshEntry
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2024-01-22 10:54:09 -05:00 |
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f7249e4d29
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More work on anim queues
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2023-10-12 18:15:56 -04:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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cc6509a69c
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Implement 'Set Tangible Plane'
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2023-09-25 18:32:05 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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982b6cab62
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Wrote blueprints to set facing,xyz,model
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2023-09-20 14:32:55 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
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2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
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2023-09-18 19:24:52 -04:00 |
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fb65d23230
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Support for StartAnimation,WarpToFinal,BlendToFinal
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2023-09-15 15:44:01 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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40881ec284
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More progress on anim queue
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2023-09-15 01:08:19 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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7b58dea692
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Implement new TangibleInterface appraoch
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2023-09-12 15:11:47 -04:00 |
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3ac39c2aaf
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Spawning a TangibleActor
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2023-08-29 20:05:10 -04:00 |
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c8db8c44da
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Created TangibleComponent
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2023-08-29 19:36:37 -04:00 |
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729b959a33
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Created LpxTangible component
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2023-08-28 19:57:23 -04:00 |
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