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107cb57b66
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Lots of refactoring related to Movement Component State. Still not done yet.
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2026-02-13 23:24:18 -05:00 |
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30e53c3054
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Change the lua length operator to do the obvious thing.
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2026-02-11 14:51:03 -05:00 |
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24075cd356
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Fix some minor issues in build.py
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2026-02-11 13:40:22 -05:00 |
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6e1248e3b8
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This is a probably broken version of build.py
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2026-02-11 13:21:42 -05:00 |
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159e97d5bb
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More doc fixes
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2026-02-11 11:41:32 -05:00 |
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77fc65898c
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Rewrite some bad AI-generated documentation.
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2026-02-11 11:25:49 -05:00 |
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8fc4a3b94c
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Overhaul the lthread_prints_ buffer.
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2026-02-09 17:03:22 -05:00 |
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bf7cb9d258
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Rename files in Docs, and add new Doc about print statements.
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2026-02-09 16:07:15 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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a2e179e15b
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Passing mat_color through to blueprints
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2026-02-05 17:54:20 -05:00 |
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12f8062d9a
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Add markdown documentation
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2026-02-05 12:41:07 -05:00 |
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f0228083c8
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Improve problem matchers in 'problems' window and also 'terminal' window.
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2026-01-14 18:44:16 -05:00 |
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8a33a399d1
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QOL improvements to docsearch: alphabetize, filter out unittests
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2026-01-14 16:35:54 -05:00 |
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264dd5e8be
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Add a time function.
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2026-01-14 15:07:56 -05:00 |
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d533a8da0e
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Fix minor bug in docsearch (check for sandboxed functions.)
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2026-01-14 14:38:36 -05:00 |
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03e9928e03
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The docsearch function is now working.
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2026-01-14 14:34:54 -05:00 |
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850b4aa43b
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More refactors to prepare for doc-search, including moving unicode support into ext.
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2026-01-14 12:30:44 -05:00 |
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4e374294b6
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A small refactor to SourceDB to prepare for doc-search functionality
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2026-01-12 13:45:04 -05:00 |
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bd53ba09a4
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Make it so you can run luprexstatic from any directory.
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2026-01-09 14:41:14 -05:00 |
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7fa3f39d72
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On server, channel dprint through the readline-device. Also some refactors and quality improvements.
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2026-01-09 14:28:58 -05:00 |
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1087d18a2e
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First version of new slash-command parser.
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2026-01-07 15:29:03 -05:00 |
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c681170c95
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Add invocation of lua expressions to linux driver.
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2025-12-18 20:31:31 -05:00 |
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2646e4d4ac
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First steps of implementing command-line processing in the ascii driver.
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2025-12-18 19:42:05 -05:00 |
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3dd6894305
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Remove the concept of the 'stdio channel' from class DrivenEngine
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2025-12-18 15:28:05 -05:00 |
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a9a5e52a23
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Fix a crash if you don't specify 'lpxserver'
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2025-12-18 15:08:55 -05:00 |
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63aa5b4c15
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Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
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2025-12-18 14:45:57 -05:00 |
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f75ff36c3d
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luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
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2025-12-16 00:34:30 -05:00 |
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c0bcb1099b
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Using CHANNEL_PRINTS to transfer printbuffers to the Unreal text console is now working.
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2025-12-15 23:54:55 -05:00 |
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1b7f917cdf
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Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
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2025-12-15 23:35:47 -05:00 |
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9dc974ebca
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Eliminate stdostream (finally, that was awful.)
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2025-12-15 22:42:02 -05:00 |
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f528ba69fe
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Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
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2025-12-15 22:22:03 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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a242244f9c
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Add VALIDATE_LUA as a function in lpxserver and lpxclient
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2025-12-03 19:55:53 -05:00 |
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27b5ce7ef4
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Add mini-diffs and change the difference transmission frequency.
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2025-12-02 18:06:23 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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29612d226d
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Finally finished asset lookup refactor (yeesh).
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2025-11-14 04:42:04 -05:00 |
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3215efeef3
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Overhauling asset loading
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2025-11-14 02:41:44 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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0a3a7b9a62
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Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization.
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2025-10-15 18:41:16 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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fbe2b7a45a
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Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
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2025-10-14 20:24:37 -04:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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86672d90a3
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Unknown changes
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2025-09-15 13:46:05 -04:00 |
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dd668b3214
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Fix a bug in GameMode EndPlay
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2025-09-09 17:14:14 -04:00 |
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2bb78cd7c6
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Turn off per-poly-collision for SKM_Quinn_Simple
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2025-09-09 16:26:56 -04:00 |
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