|
|
c1f5813f1d
|
More refactoring on Animation Queue Changed
|
2024-09-30 13:59:17 -04:00 |
|
|
|
1f1f383da0
|
Get rid of lxTangibleInterface
|
2024-09-24 22:56:49 -04:00 |
|
|
|
a295ff5e53
|
A Bunch of miscellaneous refactoring
|
2024-09-24 22:13:56 -04:00 |
|
|
|
b2aa395c8d
|
Implement Line Trace through Crosshairs
|
2024-09-24 18:02:33 -04:00 |
|
|
|
d43629a7c6
|
Implemented LookAtDetectorBase
|
2024-09-17 17:22:47 -04:00 |
|
|
|
6556efed10
|
Working on camera ray stuff, not working right now
|
2024-09-11 16:07:47 -04:00 |
|
|
|
fabbc55b86
|
Finish implementing LUA_PROBE
|
2024-09-05 01:33:37 -04:00 |
|
|
|
8759977285
|
Rename AnimationStateChanged to AnimationQueueChanged in assets
|
2024-08-31 17:28:57 -04:00 |
|
|
|
d520189a94
|
Changes related to 'SetPossessedTangible'
|
2024-03-25 14:50:06 -04:00 |
|
|
|
89fcb6bf8d
|
Character can now move interactively
|
2024-02-16 15:48:22 -05:00 |
|
|
|
abb967f20b
|
More work on tangibleCharacter, especially thread synch stuff
|
2024-02-13 16:49:58 -05:00 |
|
|
|
d11fbca815
|
TangibleCharacter can now be interactively controlled
|
2024-02-02 15:48:27 -05:00 |
|
|
|
4b3315eb76
|
TangibleCharacter can now walk on command
|
2024-01-31 15:57:26 -05:00 |
|
|
|
622c2a2486
|
TangibleCharacter can now be loaded and moved
|
2024-01-30 13:06:10 -05:00 |
|
|
|
951daad635
|
Started implementing TangibleCharacter
|
2024-01-24 16:50:16 -05:00 |
|
|
|
fa045af87f
|
Load TangibleActor by name in TangibleManager
|
2024-01-22 17:11:21 -05:00 |
|
|
|
704a2edb36
|
Add third person character to game
|
2024-01-22 13:06:26 -05:00 |
|
|
|
53f6d5ef11
|
Renamed MeshStruct to NameToMeshEntry
|
2024-01-22 10:54:09 -05:00 |
|
|
|
f7249e4d29
|
More work on anim queues
|
2023-10-12 18:15:56 -04:00 |
|
|
|
334a95481d
|
Checking everything in
|
2023-10-09 14:59:48 -04:00 |
|
|
|
a2e49338cf
|
Overhaul of tangible/blueprint animation interface
|
2023-10-02 15:48:42 -04:00 |
|
|
|
0efd0dd3ad
|
Class Tangible can now recreate its Actor
|
2023-09-26 17:00:30 -04:00 |
|
|
|
cc6509a69c
|
Implement 'Set Tangible Plane'
|
2023-09-25 18:32:05 -04:00 |
|
|
|
2f5baf2e9f
|
Make TangibleManager a UObject
|
2023-09-25 14:25:24 -04:00 |
|
|
|
982b6cab62
|
Wrote blueprints to set facing,xyz,model
|
2023-09-20 14:32:55 -04:00 |
|
|
|
0b5fc799ac
|
Some minor touchups to FlxAnimationStep
|
2023-09-20 01:40:58 -04:00 |
|
|
|
1d8bdfc7bf
|
Now passing FlxAnimationStep into the blueprint
|
2023-09-19 22:08:15 -04:00 |
|
|
|
b74f9495fc
|
Implement code to unpack anim steps into UObject
|
2023-09-18 19:24:52 -04:00 |
|
|
|
fb65d23230
|
Support for StartAnimation,WarpToFinal,BlendToFinal
|
2023-09-15 15:44:01 -04:00 |
|
|
|
cd3c82f2c4
|
Change some class naming conventions
|
2023-09-15 13:28:18 -04:00 |
|
|
|
40881ec284
|
More progress on anim queue
|
2023-09-15 01:08:19 -04:00 |
|
|
|
afa0cfbe6d
|
Progress on Animation Queue Pipeline
|
2023-09-15 00:01:41 -04:00 |
|
|
|
7b58dea692
|
Implement new TangibleInterface appraoch
|
2023-09-12 15:11:47 -04:00 |
|
|
|
3ac39c2aaf
|
Spawning a TangibleActor
|
2023-08-29 20:05:10 -04:00 |
|
|
|
c8db8c44da
|
Created TangibleComponent
|
2023-08-29 19:36:37 -04:00 |
|
|
|
729b959a33
|
Created LpxTangible component
|
2023-08-28 19:57:23 -04:00 |
|
|
|
6e80e88576
|
Move to LpxLevel
|
2023-08-28 19:42:06 -04:00 |
|
|
|
a436c20037
|
Changed V7 to No V7
|
2023-06-09 14:36:47 -04:00 |
|
|
|
7fb8c5fefa
|
Commit most of the source code
|
2023-06-08 17:10:14 -04:00 |
|