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694 Commits 1 Branch 0 Tags
7e8b96cb842a1ec36d96d15d0c644625fff32061
Commit Graph

13 Commits

Author SHA1 Message Date
jyelon
c4479b4d59 Final design of 'If Key is Reserved' routine 2025-05-27 17:49:18 -04:00
jyelon
23194ac0e5 Finish implementing IsKeyUsedByPlayerController 2025-05-27 16:30:49 -04:00
jyelon
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
jyelon
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00
jyelon
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
jyelon
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
jyelon
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
jyelon
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
jyelon
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
jyelon
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
jyelon
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
jyelon
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
jyelon
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
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