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850b4aa43b
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More refactors to prepare for doc-search, including moving unicode support into ext.
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2026-01-14 12:30:44 -05:00 |
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63aa5b4c15
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Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
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2025-12-18 14:45:57 -05:00 |
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14b5c4ed8f
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Improve implementation of LS.getclass and LS.classname, make it more consistent.
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2024-09-18 16:09:05 -04:00 |
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bb83837377
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Lots of work on documenting class LuaStack
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2024-03-20 14:29:20 -04:00 |
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fd8166f09c
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Make tangible.find use center={x,y,z} instead of centerx= etc
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2024-03-13 15:39:09 -04:00 |
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7f7bd5a781
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Client can now connect to servers interactively
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2024-02-22 17:30:24 -05:00 |
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b459eedc82
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Overhaul animation queues so the queue is stored as a single encoded string.
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2023-07-26 17:40:20 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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7e25be10a4
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Lots of work on unicode support
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2023-05-19 00:23:23 -04:00 |
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9d593cc767
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Convert sourcedb to new LuaStack stuff
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2023-04-07 15:49:50 -04:00 |
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f0f4ad8609
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global.set has been implemented, but not diff xmit for globals
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2023-04-05 18:41:03 -04:00 |
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74f7686b85
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Implemented a serialize and a deserialize routine
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2023-04-05 15:06:52 -04:00 |
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86a27ef2d4
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Fix util::ostringstream, fix pretty-printing, stub out new globals
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2023-03-05 01:51:25 -05:00 |
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9ce34d950b
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Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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2023-03-01 16:07:13 -05:00 |
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aa77480fb5
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Making progress on util::dprintf
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2023-02-27 17:21:00 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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