|
|
8889a36ba3
|
Final refactor of basebuffer
|
2026-02-22 23:56:48 -05:00 |
|
|
|
cbbe475f65
|
Yet more refactors in basebuffer.
|
2026-02-22 22:46:54 -05:00 |
|
|
|
5c258be507
|
More refactors in basebuffer
|
2026-02-22 20:59:02 -05:00 |
|
|
|
cf77eb8544
|
Created MaskedRainbow material in unreal
|
2026-02-20 18:50:13 -05:00 |
|
|
|
a987754b38
|
Can now switch the skeletal mesh on a character
|
2026-02-17 15:49:52 -05:00 |
|
|
|
3f975dbada
|
Unknown mess
|
2026-02-17 13:28:09 -05:00 |
|
|
|
9b1dd00a45
|
Fix claude settings
|
2026-02-17 11:51:58 -05:00 |
|
|
|
55ad662d3f
|
More fixes to blueprint exporter.
|
2026-02-16 21:02:01 -05:00 |
|
|
|
15997aee62
|
More work on blueprint exporter, and some work on build system
|
2026-02-16 17:24:52 -05:00 |
|
|
|
a0c8935260
|
Fix some issues with blueprint exporter
|
2026-02-15 07:28:36 -05:00 |
|
|
|
218863d077
|
Add a blueprint exporter for claude code
|
2026-02-15 07:13:53 -05:00 |
|
|
|
f88a969ab4
|
Remove final reference to AlxCharacterBase
|
2026-02-14 03:55:24 -05:00 |
|
|
|
2eacc12cad
|
Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
|
2026-02-14 03:35:08 -05:00 |
|
|
|
d046ef8161
|
Start the process of standardizing the formatting of documentation inside our header files.
|
2026-02-14 02:14:19 -05:00 |
|
|
|
dd159b064d
|
Lots of refactors related to BreakToDebugger and FormatLogMessage
|
2026-02-14 01:25:04 -05:00 |
|
|
|
96256d7836
|
Character walking is fixed, using the new Movement Component State model.
|
2026-02-14 00:24:52 -05:00 |
|
|
|
107cb57b66
|
Lots of refactoring related to Movement Component State. Still not done yet.
|
2026-02-13 23:24:18 -05:00 |
|
|
|
24075cd356
|
Fix some minor issues in build.py
|
2026-02-11 13:40:22 -05:00 |
|
|
|
bf7cb9d258
|
Rename files in Docs, and add new Doc about print statements.
|
2026-02-09 16:07:15 -05:00 |
|
|
|
db35967fb9
|
Code cleanup and refactoring.
|
2026-02-09 13:54:00 -05:00 |
|
|
|
56765fdc16
|
Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
|
2026-02-06 17:34:26 -05:00 |
|
|
|
63aa5b4c15
|
Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
|
2025-12-18 14:45:57 -05:00 |
|
|
|
c0bcb1099b
|
Using CHANNEL_PRINTS to transfer printbuffers to the Unreal text console is now working.
|
2025-12-15 23:54:55 -05:00 |
|
|
|
a0703effc3
|
Console overhaul, part 2. New console is mostly working.
|
2025-12-09 15:51:35 -05:00 |
|
|
|
2d1def8dc6
|
Lua Console Overhaul in progress
|
2025-12-09 02:42:13 -05:00 |
|
|
|
383ed25453
|
Completed the play-seq animation command for characters
|
2025-11-18 00:40:43 -05:00 |
|
|
|
29612d226d
|
Finally finished asset lookup refactor (yeesh).
|
2025-11-14 04:42:04 -05:00 |
|
|
|
3215efeef3
|
Overhauling asset loading
|
2025-11-14 02:41:44 -05:00 |
|
|
|
297cd2f068
|
Refactor Scripted Animations to provide an option for which clock to use
|
2025-10-27 18:18:35 -04:00 |
|
|
|
0a3a7b9a62
|
Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization.
|
2025-10-15 18:41:16 -04:00 |
|
|
|
23d8e8684d
|
More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
|
2025-10-15 18:08:30 -04:00 |
|
|
|
fbe2b7a45a
|
Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
|
2025-10-14 20:24:37 -04:00 |
|
|
|
63dcbb7434
|
Convert anim step hashes from uint64 to int64, because blueprint has no uint64
|
2025-10-10 19:03:04 -04:00 |
|
|
|
e7cb47db5b
|
Successful implementation of UlxScriptedAnimations
|
2025-10-10 17:33:39 -04:00 |
|
|
|
4b0f85ef19
|
Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
|
2025-09-22 16:17:21 -04:00 |
|
|
|
dd668b3214
|
Fix a bug in GameMode EndPlay
|
2025-09-09 17:14:14 -04:00 |
|
|
|
6e358c7eb9
|
Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
|
2025-08-27 20:57:12 -04:00 |
|
|
|
9b304985e3
|
Fix name reuse issues for actors, and make luprex IDs more readable
|
2025-08-04 17:13:34 -04:00 |
|
|
|
fd453e6b30
|
Fix bugs in animation queue handling, and add animation timeouts
|
2025-07-02 16:01:18 -04:00 |
|
|
|
4fe229ebd1
|
Checking in Unreal Engine source. Also some work on LuprexServer
|
2025-06-19 18:01:05 -04:00 |
|
|
|
761344bbd5
|
Still trying to get intellisense to work
|
2025-06-18 16:25:46 -04:00 |
|
|
|
80ff7d7d92
|
Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
|
2025-06-16 19:58:26 -04:00 |
|
|
|
f150b14d30
|
Improve consistency of naming in 'invoke/access' pipeline.
|
2025-06-13 21:03:13 -04:00 |
|
|
|
5a81b2d8ae
|
New build.py script, replaces build-everything.py and Makefile
|
2025-06-11 18:46:10 -04:00 |
|
|
|
9f296916f8
|
Can now launch two versions of the client, for standalone and client
|
2025-06-04 20:28:09 -04:00 |
|
|
|
8940dd9e70
|
Hotkeys working now
|
2025-06-02 19:21:17 -04:00 |
|
|
|
7e8b96cb84
|
Add 'Set Look At Changed' as a temporary way for a widget to refresh itself.
|
2025-05-27 18:21:00 -04:00 |
|
|
|
c4479b4d59
|
Final design of 'If Key is Reserved' routine
|
2025-05-27 17:49:18 -04:00 |
|
|
|
23194ac0e5
|
Finish implementing IsKeyUsedByPlayerController
|
2025-05-27 16:30:49 -04:00 |
|
|
|
40da211985
|
Still working on event handling for hotkey widgets
|
2025-05-23 15:33:18 -04:00 |
|