Commit Graph

14 Commits

Author SHA1 Message Date
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
4fe229ebd1 Checking in Unreal Engine source. Also some work on LuprexServer 2025-06-19 18:01:05 -04:00
80ff7d7d92 Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex 2025-06-16 19:58:26 -04:00
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
9f296916f8 Can now launch two versions of the client, for standalone and client 2025-06-04 20:28:09 -04:00
7e8b96cb84 Add 'Set Look At Changed' as a temporary way for a widget to refresh itself. 2025-05-27 18:21:00 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
c0160bdd19 Make it easier to create look-at widgets 2025-04-15 15:48:33 -04:00
3423c01807 Overhaul the handling of return values in LuaProbe 2025-04-08 18:53:26 -04:00
d35125eb70 Lots of work on look-at widgets 2025-04-07 16:48:27 -04:00
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
aa511b9b8c Add AssetLookup module to find assets by name. 2025-04-01 22:31:27 -04:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00