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bd53ba09a4
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Make it so you can run luprexstatic from any directory.
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2026-01-09 14:41:14 -05:00 |
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7fa3f39d72
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On server, channel dprint through the readline-device. Also some refactors and quality improvements.
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2026-01-09 14:28:58 -05:00 |
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1087d18a2e
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First version of new slash-command parser.
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2026-01-07 15:29:03 -05:00 |
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c681170c95
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Add invocation of lua expressions to linux driver.
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2025-12-18 20:31:31 -05:00 |
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2646e4d4ac
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First steps of implementing command-line processing in the ascii driver.
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2025-12-18 19:42:05 -05:00 |
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3dd6894305
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Remove the concept of the 'stdio channel' from class DrivenEngine
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2025-12-18 15:28:05 -05:00 |
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a9a5e52a23
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Fix a crash if you don't specify 'lpxserver'
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2025-12-18 15:08:55 -05:00 |
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63aa5b4c15
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Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
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2025-12-18 14:45:57 -05:00 |
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f75ff36c3d
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luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
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2025-12-16 00:34:30 -05:00 |
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c0bcb1099b
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Using CHANNEL_PRINTS to transfer printbuffers to the Unreal text console is now working.
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2025-12-15 23:54:55 -05:00 |
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1b7f917cdf
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Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
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2025-12-15 23:35:47 -05:00 |
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9dc974ebca
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Eliminate stdostream (finally, that was awful.)
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2025-12-15 22:42:02 -05:00 |
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f528ba69fe
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Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
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2025-12-15 22:22:03 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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a242244f9c
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Add VALIDATE_LUA as a function in lpxserver and lpxclient
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2025-12-03 19:55:53 -05:00 |
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27b5ce7ef4
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Add mini-diffs and change the difference transmission frequency.
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2025-12-02 18:06:23 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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29612d226d
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Finally finished asset lookup refactor (yeesh).
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2025-11-14 04:42:04 -05:00 |
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3215efeef3
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Overhauling asset loading
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2025-11-14 02:41:44 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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0a3a7b9a62
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Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization.
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2025-10-15 18:41:16 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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fbe2b7a45a
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Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
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2025-10-14 20:24:37 -04:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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86672d90a3
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Unknown changes
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2025-09-15 13:46:05 -04:00 |
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dd668b3214
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Fix a bug in GameMode EndPlay
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2025-09-09 17:14:14 -04:00 |
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2bb78cd7c6
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Turn off per-poly-collision for SKM_Quinn_Simple
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2025-09-09 16:26:56 -04:00 |
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3b0ec0d72b
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Modify build system to properly handle unreal version upgrades
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2025-09-08 16:42:16 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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9b304985e3
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Fix name reuse issues for actors, and make luprex IDs more readable
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2025-08-04 17:13:34 -04:00 |
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13f8d2669c
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Trying to fix watcherexclude, but it's still not working.
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2025-07-02 17:18:31 -04:00 |
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689b80044c
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Fix compile_commands.json again
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2025-07-02 17:01:49 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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c0307b970b
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Some corrections to lpxclient code
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2025-06-27 20:03:38 -04:00 |
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88b02c5458
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Fix null pointer in lpxserver
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2025-06-27 19:58:39 -04:00 |
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77c54f41cc
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More work on getting a truly clean build
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2025-06-27 19:14:29 -04:00 |
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a7cdd5969e
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work on getting rid of warnings in build.py
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2025-06-27 17:23:43 -04:00 |
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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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8298ef6e72
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Add the ability to run the luprex server from vscode
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2025-06-27 15:11:54 -04:00 |
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30757a88c5
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More thorough compile_commands.json generation
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2025-06-23 17:46:56 -04:00 |
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7994d3224a
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Switch back to clangd-15
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2025-06-23 16:56:06 -04:00 |
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e9fbd8fc46
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More work on dos line endings, FFS
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2025-06-23 16:08:24 -04:00 |
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83accd91df
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Fix more
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2025-06-23 15:40:34 -04:00 |
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d625584573
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Modify build.py to make the patch-application process resistant to CRLF nonsense
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2025-06-23 15:20:44 -04:00 |
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bc04fc9f20
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Add two more servers
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2025-06-23 14:25:16 -04:00 |
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abff2b3fc4
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Modified to include its own copy of UnrealEngine
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2025-06-19 20:54:21 -04:00 |
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