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9f296916f8
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Can now launch two versions of the client, for standalone and client
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2025-06-04 20:28:09 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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7e8b96cb84
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Add 'Set Look At Changed' as a temporary way for a widget to refresh itself.
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2025-05-27 18:21:00 -04:00 |
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c4479b4d59
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Final design of 'If Key is Reserved' routine
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2025-05-27 17:49:18 -04:00 |
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23194ac0e5
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Finish implementing IsKeyUsedByPlayerController
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2025-05-27 16:30:49 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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c0160bdd19
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Make it easier to create look-at widgets
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2025-04-15 15:48:33 -04:00 |
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3423c01807
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Overhaul the handling of return values in LuaProbe
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2025-04-08 18:53:26 -04:00 |
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a18d8e1f0b
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Remove Display Duration from Format Log Message
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2025-04-08 16:44:46 -04:00 |
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8a9d5550d9
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More work on look-at, split LuaCall into LuaInvoke/LuaProbe
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2025-04-08 16:31:16 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3741470b20
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Implemented ULxLuaValues (not tested yet)
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2025-03-26 18:17:17 -04:00 |
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408c73521d
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Lots of work on FormatMessage and FormatErrorMessage. These can now print enums.
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2025-03-24 21:49:09 -04:00 |
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5ef3adc527
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Worked on the code for Format Error Message, better design overall.
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2025-03-19 20:47:25 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f2d74351
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Yet more tweaking of Format error Message
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2024-11-19 22:24:22 -05:00 |
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622a912474
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More tweaks to Format Error Message
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2024-11-19 22:13:20 -05:00 |
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c332fea06b
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Format Error Message is in good condition.
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2024-11-19 21:41:09 -05:00 |
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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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194765f030
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More work on patch-both-repositories.py
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2024-11-04 17:26:38 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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8c65be3f79
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More work on clean build
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2024-10-03 15:34:04 -04:00 |
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f127322a11
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More work on clean build
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2024-10-03 15:31:51 -04:00 |
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7e9040d9ce
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Working on merging luprex and integration into one repository
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2024-09-30 18:15:27 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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