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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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328451c0a4
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LuaCall library complete.
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2024-08-31 17:48:38 -04:00 |
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8759977285
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Rename AnimationStateChanged to AnimationQueueChanged in assets
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2024-08-31 17:28:57 -04:00 |
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f7b381a5f6
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Added LuaCall.h
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2024-08-31 16:42:07 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d4f46eef45
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Get rid of invoke_engio
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2024-08-29 17:45:05 -04:00 |
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368581463e
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Add EngineWrapper for play_invoke_lua_call
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2024-08-28 22:02:25 -04:00 |
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811df62bc6
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Add code for invoke_lua_call
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2024-08-28 19:40:23 -04:00 |
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d1efa7f528
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Fix minor <cmath> issue with M_PI
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2024-08-19 13:26:58 -04:00 |
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09ca9be955
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Fix a bug in PLAY_INVOKE_ENGIO
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2024-08-09 13:11:03 -04:00 |
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a08ce7ed0f
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Removed the old menu system (/menu and /choose) entirely
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2024-08-09 13:06:32 -04:00 |
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c0b570036e
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Merge branch 'main' of https://www.gnaut.com/team/luprex
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2024-08-09 12:51:46 -04:00 |
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a048d8eabc
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Remove the /menu and /choose commands from text console
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2024-08-09 12:44:58 -04:00 |
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f52413ab18
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Fix a couple typos
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2024-04-16 17:43:46 -04:00 |
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0e43ca6568
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Some documentation improvements
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2024-03-25 17:37:58 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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bb83837377
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Lots of work on documenting class LuaStack
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2024-03-20 14:29:20 -04:00 |
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3d6b5224f3
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More work refactoring ckint/tryint/isint
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2024-03-15 12:50:08 -04:00 |
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26d0715deb
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Part one of refactor of LS.ckint/LS.tryint/LS.isint
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2024-03-13 17:46:26 -04:00 |
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fd8166f09c
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Make tangible.find use center={x,y,z} instead of centerx= etc
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2024-03-13 15:39:09 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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0d94b1b9af
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Start in client mode instead of server
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2024-03-05 14:47:16 -05:00 |
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044bb89edf
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Implement autodeletion of players on logout
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2024-03-04 16:33:23 -05:00 |
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c2a94b5332
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Do a refactor of command parsing in lpxclient and lpxserver
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2024-02-28 18:24:36 -05:00 |
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4495ae7133
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Minor changes to help players see each other
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2024-02-28 15:35:47 -05:00 |
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0c126e62d6
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Some more error checking for class names and tangible IDs
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2024-02-28 14:19:59 -05:00 |
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32dae0df5a
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Add login.initialize function
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2024-02-27 17:32:08 -05:00 |
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2b426eefeb
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Refactor code in world-core that spawns threads
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2024-02-27 17:01:26 -05:00 |
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aaedf9e3f0
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Add async diff trigger on tick
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2024-02-26 15:20:47 -05:00 |
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4d8d9565a4
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Make the server automatically tick and send diffs periodically
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2024-02-26 15:19:15 -05:00 |
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7f7bd5a781
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Client can now connect to servers interactively
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2024-02-22 17:30:24 -05:00 |
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e68d63915d
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Add a facing parameter to the engio.move
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2024-02-16 15:48:49 -05:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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3c1df4ebb9
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Add dprint function, add engio.move
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2024-02-13 16:49:24 -05:00 |
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21a1cf688f
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Add engio for character animation
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2024-02-07 15:59:17 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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4b3315eb76
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TangibleCharacter can now walk on command
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2024-01-31 15:57:26 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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951daad635
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Started implementing TangibleCharacter
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2024-01-24 16:50:16 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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0b5e4e60e5
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More progress toward animation queue setting blueprint
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2024-01-23 15:42:35 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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704a2edb36
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Add third person character to game
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2024-01-22 13:06:26 -05:00 |
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53f6d5ef11
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Renamed MeshStruct to NameToMeshEntry
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2024-01-22 10:54:09 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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265c2462be
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Engio invocation successful
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2023-10-31 13:33:00 -04:00 |
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c0416cffe9
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Engio invocation successful
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2023-10-31 13:31:42 -04:00 |
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0ccc08c7dc
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Implement initial engio experiments
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2023-10-24 17:12:03 -04:00 |
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c0c360a3a7
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Initial implementation of 'engio' finished
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2023-10-24 15:49:43 -04:00 |
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