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fbe2b7a45a
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Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
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2025-10-14 20:24:37 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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c4479b4d59
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Final design of 'If Key is Reserved' routine
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2025-05-27 17:49:18 -04:00 |
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23194ac0e5
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Finish implementing IsKeyUsedByPlayerController
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2025-05-27 16:30:49 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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