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850b4aa43b
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More refactors to prepare for doc-search, including moving unicode support into ext.
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2026-01-14 12:30:44 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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86672d90a3
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Unknown changes
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2025-09-15 13:46:05 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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c4479b4d59
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Final design of 'If Key is Reserved' routine
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2025-05-27 17:49:18 -04:00 |
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23194ac0e5
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Finish implementing IsKeyUsedByPlayerController
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2025-05-27 16:30:49 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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c0160bdd19
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Make it easier to create look-at widgets
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2025-04-15 15:48:33 -04:00 |
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3423c01807
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Overhaul the handling of return values in LuaProbe
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2025-04-08 18:53:26 -04:00 |
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8a9d5550d9
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More work on look-at, split LuaCall into LuaInvoke/LuaProbe
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2025-04-08 16:31:16 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3741470b20
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Implemented ULxLuaValues (not tested yet)
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2025-03-26 18:17:17 -04:00 |
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408c73521d
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Lots of work on FormatMessage and FormatErrorMessage. These can now print enums.
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2025-03-24 21:49:09 -04:00 |
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5ef3adc527
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Worked on the code for Format Error Message, better design overall.
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2025-03-19 20:47:25 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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e470c41e77
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Unknown what changed here.
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2025-03-19 13:48:48 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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25dd7cabcb
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Tidying up some more assets
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2024-10-14 17:19:21 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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