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773 Commits 1 Branch 0 Tags
a2e179e15bc9e0a38221ec2ae582d5903cd8c46c
Commit Graph

12 Commits

Author SHA1 Message Date
jyelon
383ed25453 Completed the play-seq animation command for characters 2025-11-18 00:40:43 -05:00
jyelon
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
jyelon
8940dd9e70 Hotkeys working now 2025-06-02 19:21:17 -04:00
jyelon
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
jyelon
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
jyelon
72eda3026f A lot of work on the Lua Call interface and some work on animation queues 2025-02-26 14:47:53 -05:00
jyelon
cb1769ac8d Work on 'Raise Error' k2node, and added patch-unrealengine 2024-10-28 17:40:29 -04:00
jyelon
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
jyelon
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
jyelon
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
jyelon
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
jyelon
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
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