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a987754b38
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Can now switch the skeletal mesh on a character
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2026-02-17 15:49:52 -05:00 |
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96256d7836
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Character walking is fixed, using the new Movement Component State model.
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2026-02-14 00:24:52 -05:00 |
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107cb57b66
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Lots of refactoring related to Movement Component State. Still not done yet.
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2026-02-13 23:24:18 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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2bb78cd7c6
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Turn off per-poly-collision for SKM_Quinn_Simple
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2025-09-09 16:26:56 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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704a2edb36
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Add third person character to game
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2024-01-22 13:06:26 -05:00 |
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