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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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0b5e4e60e5
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More progress toward animation queue setting blueprint
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2024-01-23 15:42:35 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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265c2462be
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Engio invocation successful
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2023-10-31 13:33:00 -04:00 |
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0ccc08c7dc
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Implement initial engio experiments
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2023-10-24 17:12:03 -04:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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e14b05a95d
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Renamed base-writer to base-buffer.
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2023-10-18 17:38:53 -04:00 |
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f647025a97
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Finish porting to Linux
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2023-10-16 16:54:41 -04:00 |
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320b4dd714
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Porting to Linux
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2023-10-16 15:08:11 -04:00 |
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Joshua Yelon
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311920b79c
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Don't check in lpx-*.* any more
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2023-10-16 14:13:42 -04:00 |
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f7249e4d29
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More work on anim queues
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2023-10-12 18:15:56 -04:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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9116a7b8fe
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Some progress toward tangible GC:
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2023-09-26 19:26:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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cc6509a69c
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Implement 'Set Tangible Plane'
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2023-09-25 18:32:05 -04:00 |
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254524aab6
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Move tangible state into TangibleComponent
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2023-09-25 18:00:34 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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9d460e879e
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More consistent category headings
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2023-09-20 01:52:25 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
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2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
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2023-09-18 19:24:52 -04:00 |
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fb65d23230
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Support for StartAnimation,WarpToFinal,BlendToFinal
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2023-09-15 15:44:01 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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40881ec284
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More progress on anim queue
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2023-09-15 01:08:19 -04:00 |
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1bdaf47b23
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A few more steps toward anim queue handling
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2023-09-15 00:21:31 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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7b58dea692
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Implement new TangibleInterface appraoch
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2023-09-12 15:11:47 -04:00 |
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350816afb1
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Tested animation queue parsing in Unreal
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2023-09-11 03:44:57 -04:00 |
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dcaa916347
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More work on AnimQueueDecoder
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2023-09-08 05:38:09 -04:00 |
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d845eab6f5
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Implement LockedWrapper.GetAnimationQueues
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2023-09-08 01:52:30 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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5af9741cd5
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Initial implementation of StringDecoder
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2023-09-07 05:35:02 -04:00 |
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f4f62613ca
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Changed filenames of the luprex headers
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2023-09-07 03:57:29 -04:00 |
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4b3f36d7e7
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Initial work on spawning tangibles from Luprex
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2023-09-06 23:25:37 -04:00 |
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1482e5e43f
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Lots of refactoring in IntegrationGameModeBase
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2023-09-05 03:20:11 -04:00 |
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cfc536011e
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Refactor all thread stuff into its own file
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2023-09-04 23:19:10 -04:00 |
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01c37cf2c9
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No, THIS is the major overhaul of DebugPrint
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2023-09-04 03:27:31 -04:00 |
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e3c20b3f1e
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Major overhaul of DebugPrint
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2023-09-04 03:21:23 -04:00 |
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57ea8d8574
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A few tweaks to LockedWrapper locking
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2023-09-03 03:40:44 -04:00 |
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e237c28382
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Refactor to use LockedWrapper guard
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2023-09-03 02:01:32 -04:00 |
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4073c88d08
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Bare minimum tangible manager functionality OK
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2023-09-02 01:43:44 -04:00 |
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1494e4f8e6
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TangibleManager Init function implemeneted
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2023-09-02 01:39:35 -04:00 |
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ac132862de
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TangibleManager is a stub now
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2023-09-02 01:33:11 -04:00 |
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3ac39c2aaf
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Spawning a TangibleActor
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2023-08-29 20:05:10 -04:00 |
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