Commit Graph

17 Commits

Author SHA1 Message Date
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
0b5e4e60e5 More progress toward animation queue setting blueprint 2024-01-23 15:42:35 -05:00
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
9116a7b8fe Some progress toward tangible GC: 2023-09-26 19:26:09 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
d845eab6f5 Implement LockedWrapper.GetAnimationQueues 2023-09-08 01:52:30 -04:00
ee0b37725e Some light rearranging prior to AnimQueue stuff 2023-09-07 23:50:49 -04:00
4b3f36d7e7 Initial work on spawning tangibles from Luprex 2023-09-06 23:25:37 -04:00
4073c88d08 Bare minimum tangible manager functionality OK 2023-09-02 01:43:44 -04:00
1494e4f8e6 TangibleManager Init function implemeneted 2023-09-02 01:39:35 -04:00
ac132862de TangibleManager is a stub now 2023-09-02 01:33:11 -04:00