Commit Graph

56 Commits

Author SHA1 Message Date
ff81d79b4a Implement printf, dprintf, string.format 2026-02-17 19:57:58 -05:00
8fc4a3b94c Overhaul the lthread_prints_ buffer. 2026-02-09 17:03:22 -05:00
db35967fb9 Code cleanup and refactoring. 2026-02-09 13:54:00 -05:00
56765fdc16 Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks 2026-02-06 17:34:26 -05:00
a0703effc3 Console overhaul, part 2. New console is mostly working. 2025-12-09 15:51:35 -05:00
a242244f9c Add VALIDATE_LUA as a function in lpxserver and lpxclient 2025-12-03 19:55:53 -05:00
be9ff4db35 Add global variables 'actor' and 'place' 2025-06-27 16:34:11 -04:00
be45f55222 More work on making intellisense work 2025-06-16 21:32:40 -04:00
80ff7d7d92 Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex 2025-06-16 19:58:26 -04:00
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
865297331a Better error handling in 'Call a Lua Function' k2node 2025-04-07 18:00:45 -04:00
d35125eb70 Lots of work on look-at widgets 2025-04-07 16:48:27 -04:00
3da5e7534a Add class vector. Change probe_lua_call to handle multiple return values. 2025-02-26 16:45:11 -05:00
23f6401a93 Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname 2025-02-26 15:58:12 -05:00
bed4f3e805 Lots of work on lua call interface, also improved makefiles 2025-02-24 16:46:05 -05:00
4023d19247 Add support for LuaToken to the LuaCall unreal pipeline 2025-02-05 16:08:34 -05:00
69cb659d78 Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall. 2025-01-21 20:20:54 -05:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
2913f2bac2 Finish implementing LUA_PROBE 2024-09-05 01:33:14 -04:00
bf3e963949 Generalize DrivenEngine::drv_invoke 2024-09-02 21:48:24 -04:00
47a570064c Implemented World::probe_lua_call and tested 2024-09-01 19:43:00 -04:00
d4f46eef45 Get rid of invoke_engio 2024-08-29 17:45:05 -04:00
811df62bc6 Add code for invoke_lua_call 2024-08-28 19:40:23 -04:00
a08ce7ed0f Removed the old menu system (/menu and /choose) entirely 2024-08-09 13:06:32 -04:00
bb83837377 Lots of work on documenting class LuaStack 2024-03-20 14:29:20 -04:00
357e3766fb Fix blank animqueues, and add facing=math.auto to animate 2024-03-12 11:46:48 -04:00
044bb89edf Implement autodeletion of players on logout 2024-03-04 16:33:23 -05:00
c2a94b5332 Do a refactor of command parsing in lpxclient and lpxserver 2024-02-28 18:24:36 -05:00
0c126e62d6 Some more error checking for class names and tangible IDs 2024-02-28 14:19:59 -05:00
32dae0df5a Add login.initialize function 2024-02-27 17:32:08 -05:00
2b426eefeb Refactor code in world-core that spawns threads 2024-02-27 17:01:26 -05:00
7f7bd5a781 Client can now connect to servers interactively 2024-02-22 17:30:24 -05:00
c0416cffe9 Engio invocation successful 2023-10-31 13:31:42 -04:00
c0c360a3a7 Initial implementation of 'engio' finished 2023-10-24 15:49:43 -04:00
d68a1dd0fe Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World 2023-10-24 00:49:15 -04:00
7104a523b5 Less serialization and deserialization of Lua Source, also, Invocation is now simpler 2023-10-19 19:42:33 -04:00
b459eedc82 Overhaul animation queues so the queue is stored as a single encoded string. 2023-07-26 17:40:20 -04:00
ab005fc968 Added get_animation_queue to DrivenEngine 2023-07-24 17:21:44 -04:00
5db04b3abc Add drv_get_aniamtion_queue hashes 2023-07-24 17:20:45 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
af62ac040f Stop using cv2pdb and improve HTTP handling a little 2023-07-03 15:18:21 -04:00
669a5a50ab Finally phase out LuaOldStack entirely. 2023-04-14 17:50:06 -04:00
69f2fb6226 Overhaul tangible_make to get rid of LuaOldStack 2023-04-14 15:33:58 -04:00
167dfe909f Removed some more LuaOldStack 2023-04-14 15:13:59 -04:00
92a5657dce Use dprint in World::rebuild_sourcedb 2023-04-11 16:36:30 -04:00
972f0095c6 Work on SourceDB:rebuild 2023-04-10 17:58:44 -04:00
ac383c616f Finished code for globals, but something's not working with client/server 2023-04-10 16:00:47 -04:00
ef7d0ec365 Replace most uses of std::cerr with util::dprint 2023-04-07 16:00:52 -04:00
7f000bc0fd Added two new stack disciplines to LuaStack 2023-04-06 20:12:03 -04:00
f0f4ad8609 global.set has been implemented, but not diff xmit for globals 2023-04-05 18:41:03 -04:00