Commit Graph

56 Commits

Author SHA1 Message Date
c48e02642a Check in code for new random number generator 2022-03-31 17:15:15 -04:00
cf102a6250 Yet more work on eng::malloc 2022-03-02 14:52:51 -05:00
ff932dba10 More work on moving engine into dlmalloc heap 2022-02-25 19:57:23 -05:00
f467944095 Migrated engine to using dlmalloc through eng:: 2022-02-24 02:17:41 -05:00
acc00289fb Wrap all STL includes to support drv:: and eng:: 2022-02-23 23:08:28 -05:00
e0001127c7 Can now use /CPL to reload lua source 2021-12-15 14:18:19 -05:00
c689422206 Fix initial setup of IDPlayerPool 2021-12-14 12:53:31 -05:00
5db5a8b06f When you 'invoke' lua code, it creates coroutine 2021-11-30 12:39:09 -05:00
742209988b added /tick command 2021-11-26 15:45:36 -05:00
1e93533246 Implement probe_lua and add it to lpxclient/lpxserver 2021-11-26 13:56:24 -05:00
c02109699e Improvements to the pretty-printer 2021-11-26 12:28:59 -05:00
8c871a9f40 Rationalizing the use of scan_radius and making it accessible 2021-11-23 16:10:48 -05:00
b19825aaca Lots of work on debugging diff xmit 2021-11-21 13:35:39 -05:00
51a95cc964 More refactoring and cleanup 2021-11-16 13:14:59 -05:00
f933f451ad Lots of work on printbuffers 2021-11-14 15:57:18 -05:00
051e6bc8bf Initial implementation of lpxclient 2021-11-09 16:27:39 -05:00
9a02f408b0 More work on console I/O and minor fixes 2021-10-25 14:47:37 -04:00
1a25fed15f Some output now going through PrintBuffer 2021-10-21 13:15:04 -04:00
458497956d Implemented PrintBuffer class. (Whew). 2021-10-20 14:05:09 -04:00
547b87d884 Add invoke_lua function to world model 2021-10-15 14:47:12 -04:00
b7b4ad8577 A little cleanup, and some work on LpxClient 2021-10-15 13:51:32 -04:00
796a3c4139 Redesigned ID allocator and tangible.actor 2021-10-14 12:19:00 -04:00
5b3f3b7ff0 A few assorted cleanups. 2021-10-13 20:16:30 -04:00
bce756d1fd Event driven engine, further work. 2021-10-05 12:54:37 -04:00
bc22dc89af Inverted control flow, engine as library 2021-10-04 17:45:18 -04:00
6490db43fc difference transmission of source databases done 2021-09-23 12:40:21 -04:00
6fbe700107 diff transmission code tested!!! 2021-09-10 17:06:07 -04:00
aedd8ca43a Worked on code for difference transmission 2021-09-09 18:23:17 -04:00
6b2ebba84d New calling conventions, start on print.cpp 2021-09-07 17:37:23 -04:00
2165bb578c More work on table diff xmit 2021-09-07 14:38:46 -04:00
013992400e diff_tables and patch_table are working and tested 2021-08-31 20:03:33 -04:00
82f1f69c25 Start breaking world.cpp into multiple files 2021-08-24 10:59:19 -04:00
2be6c2c58e Working on diff xmission 2021-08-23 23:34:30 -04:00
7581ac7278 Numbering and pairing of lua tables 2021-08-13 17:02:35 -04:00
fb6bd8d163 Add calculation of close-tangibles 2021-08-09 12:54:32 -04:00
3fa782383e more unit testing of diff xmit 2021-08-03 12:40:12 -04:00
202c5a24ba Working on unit tests for class world 2021-08-03 11:25:12 -04:00
49484cf2f0 Fix constness in certain operations 2021-07-26 13:55:54 -04:00
9f342854e1 More work on diff xmit, not finished yet 2021-07-25 19:22:39 -04:00
92f7d8cd91 Plan invocations are now serializable objects 2021-07-19 15:56:43 -04:00
a39eb4a218 Spooky hash, smarter animqueue diffs 2021-07-18 17:48:39 -04:00
5b19d407fb Fixed traceback issue, improved animqueue primitives 2021-06-03 13:29:19 -04:00
427c82ea8b Created login class 2021-06-02 15:00:14 -04:00
8c149cf2ee More work on the login system, especially 'tangible.redirect' 2021-03-30 19:30:58 -04:00
aa7de03c57 Implement the core of the login system 2021-03-30 18:35:08 -04:00
3e424f3fa6 PlaneMap now tracks all tangibles, including those on nowhere plane. 2021-03-25 15:34:43 -04:00
e06bae63f7 Added new tangible ops, including tangible.delete 2021-03-19 13:41:41 -04:00
a64e339b6b World serialization done (not well-tested yet) 2021-03-16 12:19:37 -04:00
7c9fd1e46b Tangible serialization and design improvements 2021-03-14 18:17:34 -04:00
1814f39e1a A few animation primitives 2021-02-25 15:43:05 -05:00