Commit Graph

16 Commits

Author SHA1 Message Date
07dbec4bef Can now pass tokens as values in animation steps 2025-02-05 15:45:48 -05:00
47a570064c Implemented World::probe_lua_call and tested 2024-09-01 19:43:00 -04:00
0e43ca6568 Some documentation improvements 2024-03-25 17:37:58 -04:00
357e3766fb Fix blank animqueues, and add facing=math.auto to animate 2024-03-12 11:46:48 -04:00
049b0b893a Move most StreamBuffer code into base-buffer.hpp 2023-10-18 17:23:05 -04:00
b4c2d21aee Add template string to SimpleDynamic 2023-10-17 19:55:34 -04:00
5373182a59 Add class 'SimpleDynamic' to base-writer, migrate AnimValue to use it 2023-10-17 19:34:50 -04:00
edea43839f Add support for animate replace=true 2023-10-03 18:17:24 -04:00
c1594a1d83 Overhaul encqueue to add a header: size_limit and actual_size 2023-09-28 19:31:48 -04:00
b7b215f79c A little code cleanup in AnimQueue 2023-08-16 15:40:30 -04:00
b459eedc82 Overhaul animation queues so the queue is stored as a single encoded string. 2023-07-26 17:40:20 -04:00
ab005fc968 Added get_animation_queue to DrivenEngine 2023-07-24 17:21:44 -04:00
5db04b3abc Add drv_get_aniamtion_queue hashes 2023-07-24 17:20:45 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
9ce34d950b Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model. 2023-03-01 16:07:13 -05:00
def6387ca3 Change directory structure 2023-02-14 14:05:45 -05:00