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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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9116a7b8fe
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Some progress toward tangible GC:
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2023-09-26 19:26:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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cc6509a69c
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Implement 'Set Tangible Plane'
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2023-09-25 18:32:05 -04:00 |
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254524aab6
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Move tangible state into TangibleComponent
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2023-09-25 18:00:34 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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9d460e879e
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More consistent category headings
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2023-09-20 01:52:25 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
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2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
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2023-09-18 19:24:52 -04:00 |
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fb65d23230
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Support for StartAnimation,WarpToFinal,BlendToFinal
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2023-09-15 15:44:01 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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40881ec284
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More progress on anim queue
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2023-09-15 01:08:19 -04:00 |
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1bdaf47b23
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A few more steps toward anim queue handling
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2023-09-15 00:21:31 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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7b58dea692
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Implement new TangibleInterface appraoch
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2023-09-12 15:11:47 -04:00 |
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350816afb1
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Tested animation queue parsing in Unreal
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2023-09-11 03:44:57 -04:00 |
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dcaa916347
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More work on AnimQueueDecoder
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2023-09-08 05:38:09 -04:00 |
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d845eab6f5
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Implement LockedWrapper.GetAnimationQueues
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2023-09-08 01:52:30 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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5af9741cd5
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Initial implementation of StringDecoder
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2023-09-07 05:35:02 -04:00 |
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f4f62613ca
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Changed filenames of the luprex headers
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2023-09-07 03:57:29 -04:00 |
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4b3f36d7e7
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Initial work on spawning tangibles from Luprex
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2023-09-06 23:25:37 -04:00 |
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1482e5e43f
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Lots of refactoring in IntegrationGameModeBase
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2023-09-05 03:20:11 -04:00 |
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cfc536011e
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Refactor all thread stuff into its own file
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2023-09-04 23:19:10 -04:00 |
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01c37cf2c9
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No, THIS is the major overhaul of DebugPrint
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2023-09-04 03:27:31 -04:00 |
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e3c20b3f1e
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Major overhaul of DebugPrint
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2023-09-04 03:21:23 -04:00 |
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57ea8d8574
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A few tweaks to LockedWrapper locking
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2023-09-03 03:40:44 -04:00 |
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e237c28382
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Refactor to use LockedWrapper guard
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2023-09-03 02:01:32 -04:00 |
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4073c88d08
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Bare minimum tangible manager functionality OK
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2023-09-02 01:43:44 -04:00 |
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1494e4f8e6
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TangibleManager Init function implemeneted
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2023-09-02 01:39:35 -04:00 |
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ac132862de
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TangibleManager is a stub now
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2023-09-02 01:33:11 -04:00 |
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3ac39c2aaf
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Spawning a TangibleActor
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2023-08-29 20:05:10 -04:00 |
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c8db8c44da
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Created TangibleComponent
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2023-08-29 19:36:37 -04:00 |
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729b959a33
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Created LpxTangible component
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2023-08-28 19:57:23 -04:00 |
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1ad1beb029
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Remove unnecessary GameState class
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2023-08-28 15:19:44 -04:00 |
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7a95a6f3fc
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OpenSSL channels now working
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2023-07-03 15:28:14 -04:00 |
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a86eda5434
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Implemented a lot of LuprexSockets
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2023-06-26 17:28:07 -04:00 |
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d5d4e0a650
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Stub of FLpxSockets is now in place
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2023-06-23 16:27:23 -04:00 |
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42f3e02ec2
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Worker thread is now operational
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2023-06-23 12:45:23 -04:00 |
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9a85092afb
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Refactor so GameModeBase is the runnable
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2023-06-22 15:17:49 -04:00 |
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c6558ac0b4
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Added blank worker thread
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2023-06-09 16:47:46 -04:00 |
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a436c20037
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Changed V7 to No V7
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2023-06-09 14:36:47 -04:00 |
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