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c35cfcd70c
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More progress on MCP
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2026-03-13 05:34:19 -04:00 |
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303c3fb03a
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Lots of crap
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2026-03-13 03:30:14 -04:00 |
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39fc8c6af8
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General refactoring
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2026-03-13 01:36:41 -04:00 |
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7202ef9bf6
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More work on graph editing
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2026-03-13 00:48:19 -04:00 |
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8715cd25b0
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Working on editing MG
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2026-03-12 21:31:41 -04:00 |
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c7fb52a775
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MI stuff is now workign
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2026-03-12 16:54:22 -04:00 |
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73b5d67b96
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Working on MI SetParameter
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2026-03-12 08:26:18 -04:00 |
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2e058035f3
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Working on editing materials
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2026-03-11 22:03:32 -04:00 |
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0e79b02307
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More work on MCP
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2026-03-11 16:11:28 -04:00 |
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519933d532
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Refactoring more MCP handlers.
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2026-03-10 01:42:43 -04:00 |
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2a5833fe04
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MCPFetcher, and new code for FormatName
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2026-03-10 00:22:56 -04:00 |
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7c66aee47a
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More work on MCP handlers. Changed the Validation handler.
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2026-03-06 21:46:03 -05:00 |
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3ed7a33f69
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More work on MCP endpoints
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2026-03-06 04:18:16 -05:00 |
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282548e2f3
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Lots of work on MCP Handlers
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2026-03-06 02:50:02 -05:00 |
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cf1c2bf8cf
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Implemented new framework for MCP Handlers. Made one handler with the new framework.
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2026-03-06 00:08:30 -05:00 |
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9b32de024a
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Begining refactor of BlueprintMCP
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2026-03-05 21:23:59 -05:00 |
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8367bd2221
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Initial checkin of Blueprint-MCP plugin
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2026-03-05 19:26:46 -05:00 |
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7bbc39a5dd
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Remove crap from WB_hotkeys
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2026-03-05 16:44:07 -05:00 |
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cd00d192e2
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Forgot to remove crosshair stuff from gamemode
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2026-03-05 16:44:07 -05:00 |
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9b6729b0f4
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Crosshair and Look-at Widget are now owned by Player Controller
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2026-03-05 16:44:07 -05:00 |
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0b2abaffe1
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More of the look-at stuff moved to lx Player Controller
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2026-03-05 16:44:07 -05:00 |
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adf7b96eec
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Luprex Look-at stuff has been moved to lx Player Controller
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2026-03-05 16:44:05 -05:00 |
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ad6540a6b1
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Partway done with refactor to lx Player Controller
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2026-03-05 16:41:27 -05:00 |
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6d018fc02b
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Finished implementing the ReadLuaValues K2Node
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2026-03-04 19:54:13 -05:00 |
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1728386f5c
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Lots of refactoring in LuaCallNode
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2026-03-04 02:56:15 -05:00 |
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2dd07f1a9c
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CommonUI is gone.
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2026-03-03 01:10:56 -05:00 |
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395ca61828
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Starting refactor to remove CommonUI
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2026-03-03 00:56:43 -05:00 |
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08d9ab2823
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Clean up WB_console
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2026-03-02 18:17:50 -05:00 |
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948de31f71
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Working on rainbow asset
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2026-02-25 13:09:46 -05:00 |
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cf77eb8544
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Created MaskedRainbow material in unreal
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2026-02-20 18:50:13 -05:00 |
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a987754b38
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Can now switch the skeletal mesh on a character
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2026-02-17 15:49:52 -05:00 |
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9b1dd00a45
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Fix claude settings
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2026-02-17 11:51:58 -05:00 |
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55ad662d3f
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More fixes to blueprint exporter.
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2026-02-16 21:02:01 -05:00 |
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15997aee62
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More work on blueprint exporter, and some work on build system
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2026-02-16 17:24:52 -05:00 |
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a0c8935260
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Fix some issues with blueprint exporter
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2026-02-15 07:28:36 -05:00 |
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218863d077
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Add a blueprint exporter for claude code
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2026-02-15 07:13:53 -05:00 |
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f88a969ab4
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Remove final reference to AlxCharacterBase
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2026-02-14 03:55:24 -05:00 |
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96256d7836
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Character walking is fixed, using the new Movement Component State model.
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2026-02-14 00:24:52 -05:00 |
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107cb57b66
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Lots of refactoring related to Movement Component State. Still not done yet.
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2026-02-13 23:24:18 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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850b4aa43b
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More refactors to prepare for doc-search, including moving unicode support into ext.
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2026-01-14 12:30:44 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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3215efeef3
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Overhauling asset loading
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2025-11-14 02:41:44 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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