Commit Graph

16 Commits

Author SHA1 Message Date
2765ea3f07 A few tiny cleanups 2026-02-27 18:40:29 -05:00
7bb4854844 Refactoring to move things from GameMode into UlxEngineWrapper subsystem. 2026-02-27 17:00:46 -05:00
816c3f6a0d A little more decoupling, and rename ChannelPrints 2026-02-25 17:07:36 -05:00
2eacc12cad Move a lot of EngineWrapper interfaces out of LuprexGameModeBase 2026-02-14 03:35:08 -05:00
d046ef8161 Start the process of standardizing the formatting of documentation inside our header files. 2026-02-14 02:14:19 -05:00
db35967fb9 Code cleanup and refactoring. 2026-02-09 13:54:00 -05:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
ede234fc8a More work on the LuaCall interface 2024-09-04 23:15:13 -04:00
8c75a5f826 Working on probe: drv_call_function now returns a string 2024-09-04 21:01:20 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
d845eab6f5 Implement LockedWrapper.GetAnimationQueues 2023-09-08 01:52:30 -04:00
ee0b37725e Some light rearranging prior to AnimQueue stuff 2023-09-07 23:50:49 -04:00
f4f62613ca Changed filenames of the luprex headers 2023-09-07 03:57:29 -04:00
4b3f36d7e7 Initial work on spawning tangibles from Luprex 2023-09-06 23:25:37 -04:00
1482e5e43f Lots of refactoring in IntegrationGameModeBase 2023-09-05 03:20:11 -04:00
e237c28382 Refactor to use LockedWrapper guard 2023-09-03 02:01:32 -04:00