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bd2f927d6f
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Make some of the class names in BaseBuffer more accurate.
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2026-02-22 19:46:26 -05:00 |
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afa8c698be
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Another refactor to remove references to the world model from LuaStack
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2026-02-21 22:00:23 -05:00 |
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e9d185acb0
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Refactor: remove references to class World from util and luastack. These are low-level modules that should not reference class World.
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2026-02-21 21:42:53 -05:00 |
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8081297207
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Use fewer pointers: no back-pointer in tangibles.
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2026-02-21 20:32:36 -05:00 |
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0de2a50843
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A lot of refactoring on the PrettyPrint code and the various printf routines.
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2026-02-18 22:26:11 -05:00 |
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ff81d79b4a
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Implement printf, dprintf, string.format
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2026-02-17 19:57:58 -05:00 |
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8fc4a3b94c
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Overhaul the lthread_prints_ buffer.
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2026-02-09 17:03:22 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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a242244f9c
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Add VALIDATE_LUA as a function in lpxserver and lpxclient
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2025-12-03 19:55:53 -05:00 |
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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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be45f55222
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More work on making intellisense work
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2025-06-16 21:32:40 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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3da5e7534a
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Add class vector. Change probe_lua_call to handle multiple return values.
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2025-02-26 16:45:11 -05:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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69cb659d78
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Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
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2025-01-21 20:20:54 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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2913f2bac2
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Finish implementing LUA_PROBE
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2024-09-05 01:33:14 -04:00 |
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bf3e963949
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Generalize DrivenEngine::drv_invoke
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2024-09-02 21:48:24 -04:00 |
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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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d4f46eef45
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Get rid of invoke_engio
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2024-08-29 17:45:05 -04:00 |
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811df62bc6
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Add code for invoke_lua_call
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2024-08-28 19:40:23 -04:00 |
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a08ce7ed0f
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Removed the old menu system (/menu and /choose) entirely
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2024-08-09 13:06:32 -04:00 |
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bb83837377
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Lots of work on documenting class LuaStack
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2024-03-20 14:29:20 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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044bb89edf
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Implement autodeletion of players on logout
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2024-03-04 16:33:23 -05:00 |
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c2a94b5332
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Do a refactor of command parsing in lpxclient and lpxserver
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2024-02-28 18:24:36 -05:00 |
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0c126e62d6
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Some more error checking for class names and tangible IDs
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2024-02-28 14:19:59 -05:00 |
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32dae0df5a
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Add login.initialize function
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2024-02-27 17:32:08 -05:00 |
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2b426eefeb
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Refactor code in world-core that spawns threads
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2024-02-27 17:01:26 -05:00 |
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7f7bd5a781
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Client can now connect to servers interactively
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2024-02-22 17:30:24 -05:00 |
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c0416cffe9
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Engio invocation successful
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2023-10-31 13:31:42 -04:00 |
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c0c360a3a7
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Initial implementation of 'engio' finished
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2023-10-24 15:49:43 -04:00 |
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d68a1dd0fe
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Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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2023-10-24 00:49:15 -04:00 |
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7104a523b5
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Less serialization and deserialization of Lua Source, also, Invocation is now simpler
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2023-10-19 19:42:33 -04:00 |
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b459eedc82
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Overhaul animation queues so the queue is stored as a single encoded string.
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2023-07-26 17:40:20 -04:00 |
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ab005fc968
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Added get_animation_queue to DrivenEngine
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2023-07-24 17:21:44 -04:00 |
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5db04b3abc
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Add drv_get_aniamtion_queue hashes
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2023-07-24 17:20:45 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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af62ac040f
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Stop using cv2pdb and improve HTTP handling a little
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2023-07-03 15:18:21 -04:00 |
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669a5a50ab
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Finally phase out LuaOldStack entirely.
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2023-04-14 17:50:06 -04:00 |
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69f2fb6226
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Overhaul tangible_make to get rid of LuaOldStack
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2023-04-14 15:33:58 -04:00 |
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167dfe909f
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Removed some more LuaOldStack
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2023-04-14 15:13:59 -04:00 |
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92a5657dce
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Use dprint in World::rebuild_sourcedb
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2023-04-11 16:36:30 -04:00 |
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