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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f2d74351
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Yet more tweaking of Format error Message
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2024-11-19 22:24:22 -05:00 |
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622a912474
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More tweaks to Format Error Message
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2024-11-19 22:13:20 -05:00 |
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c332fea06b
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Format Error Message is in good condition.
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2024-11-19 21:41:09 -05:00 |
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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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194765f030
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More work on patch-both-repositories.py
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2024-11-04 17:26:38 -05:00 |
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cb1769ac8d
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Work on 'Raise Error' k2node, and added patch-unrealengine
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2024-10-28 17:40:29 -04:00 |
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ecbca6e5a2
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Move some utility functions from Blueprint to C++
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2024-10-15 16:17:44 -04:00 |
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8c65be3f79
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More work on clean build
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2024-10-03 15:34:04 -04:00 |
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f127322a11
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More work on clean build
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2024-10-03 15:31:51 -04:00 |
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7e9040d9ce
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Working on merging luprex and integration into one repository
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2024-09-30 18:15:27 -04:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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1f1f383da0
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Get rid of lxTangibleInterface
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2024-09-24 22:56:49 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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d43629a7c6
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Implemented LookAtDetectorBase
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2024-09-17 17:22:47 -04:00 |
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6556efed10
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Working on camera ray stuff, not working right now
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2024-09-11 16:07:47 -04:00 |
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fabbc55b86
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Finish implementing LUA_PROBE
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2024-09-05 01:33:37 -04:00 |
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ede234fc8a
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More work on the LuaCall interface
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2024-09-04 23:15:13 -04:00 |
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8c75a5f826
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Working on probe: drv_call_function now returns a string
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2024-09-04 21:01:20 -04:00 |
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9f0f96556f
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Changing drv_invoke to drv_call_function
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2024-09-03 21:57:40 -04:00 |
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328451c0a4
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LuaCall library complete.
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2024-08-31 17:48:38 -04:00 |
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f7b381a5f6
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Added LuaCall.h
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2024-08-31 16:42:07 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d520189a94
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Changes related to 'SetPossessedTangible'
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2024-03-25 14:50:06 -04:00 |
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0d94b1b9af
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Start in client mode instead of server
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2024-03-05 14:47:16 -05:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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abb967f20b
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More work on tangibleCharacter, especially thread synch stuff
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2024-02-13 16:49:58 -05:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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622c2a2486
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TangibleCharacter can now be loaded and moved
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2024-01-30 13:06:10 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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0b5e4e60e5
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More progress toward animation queue setting blueprint
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2024-01-23 15:42:35 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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265c2462be
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Engio invocation successful
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2023-10-31 13:33:00 -04:00 |
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0ccc08c7dc
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Implement initial engio experiments
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2023-10-24 17:12:03 -04:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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e14b05a95d
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Renamed base-writer to base-buffer.
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2023-10-18 17:38:53 -04:00 |
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