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cfc536011e
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Refactor all thread stuff into its own file
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2023-09-04 23:19:10 -04:00 |
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01c37cf2c9
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No, THIS is the major overhaul of DebugPrint
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2023-09-04 03:27:31 -04:00 |
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e3c20b3f1e
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Major overhaul of DebugPrint
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2023-09-04 03:21:23 -04:00 |
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57ea8d8574
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A few tweaks to LockedWrapper locking
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2023-09-03 03:40:44 -04:00 |
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e237c28382
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Refactor to use LockedWrapper guard
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2023-09-03 02:01:32 -04:00 |
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4073c88d08
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Bare minimum tangible manager functionality OK
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2023-09-02 01:43:44 -04:00 |
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1494e4f8e6
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TangibleManager Init function implemeneted
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2023-09-02 01:39:35 -04:00 |
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ac132862de
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TangibleManager is a stub now
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2023-09-02 01:33:11 -04:00 |
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3ac39c2aaf
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Spawning a TangibleActor
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2023-08-29 20:05:10 -04:00 |
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c8db8c44da
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Created TangibleComponent
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2023-08-29 19:36:37 -04:00 |
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729b959a33
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Created LpxTangible component
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2023-08-28 19:57:23 -04:00 |
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1ad1beb029
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Remove unnecessary GameState class
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2023-08-28 15:19:44 -04:00 |
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7a95a6f3fc
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OpenSSL channels now working
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2023-07-03 15:28:14 -04:00 |
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a86eda5434
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Implemented a lot of LuprexSockets
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2023-06-26 17:28:07 -04:00 |
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d5d4e0a650
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Stub of FLpxSockets is now in place
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2023-06-23 16:27:23 -04:00 |
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42f3e02ec2
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Worker thread is now operational
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2023-06-23 12:45:23 -04:00 |
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9a85092afb
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Refactor so GameModeBase is the runnable
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2023-06-22 15:17:49 -04:00 |
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c6558ac0b4
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Added blank worker thread
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2023-06-09 16:47:46 -04:00 |
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a436c20037
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Changed V7 to No V7
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2023-06-09 14:36:47 -04:00 |
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