Commit Graph

40 Commits

Author SHA1 Message Date
2bfa3024f1 Lots of work on the lua read-eval-print loop 2026-05-21 18:41:09 -04:00
8e5d43fd24 Working on new root canvas stuff 2026-04-21 21:26:06 -04:00
6388de9b39 Much work on input mode switching 2026-04-17 23:43:28 -04:00
cd00d192e2 Forgot to remove crosshair stuff from gamemode 2026-03-05 16:44:07 -05:00
9b6729b0f4 Crosshair and Look-at Widget are now owned by Player Controller 2026-03-05 16:44:07 -05:00
0b2abaffe1 More of the look-at stuff moved to lx Player Controller 2026-03-05 16:44:07 -05:00
adf7b96eec Luprex Look-at stuff has been moved to lx Player Controller 2026-03-05 16:44:05 -05:00
1728386f5c Lots of refactoring in LuaCallNode 2026-03-04 02:56:15 -05:00
395ca61828 Starting refactor to remove CommonUI 2026-03-03 00:56:43 -05:00
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
383ed25453 Completed the play-seq animation command for characters 2025-11-18 00:40:43 -05:00
e8bc3389a6 Finally fix line trace through character model 2025-09-15 14:30:30 -04:00
86672d90a3 Unknown changes 2025-09-15 13:46:05 -04:00
6e358c7eb9 Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger 2025-08-27 20:57:12 -04:00
8940dd9e70 Hotkeys working now 2025-06-02 19:21:17 -04:00
23194ac0e5 Finish implementing IsKeyUsedByPlayerController 2025-05-27 16:30:49 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00
c0160bdd19 Make it easier to create look-at widgets 2025-04-15 15:48:33 -04:00
3423c01807 Overhaul the handling of return values in LuaProbe 2025-04-08 18:53:26 -04:00
8a9d5550d9 More work on look-at, split LuaCall into LuaInvoke/LuaProbe 2025-04-08 16:31:16 -04:00
c060b87556 Got the whole look-at demo up and running. 2025-04-07 19:29:47 -04:00
865297331a Better error handling in 'Call a Lua Function' k2node 2025-04-07 18:00:45 -04:00
d35125eb70 Lots of work on look-at widgets 2025-04-07 16:48:27 -04:00
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
b4f918e15d More work on the Asset Lookup system. 2025-04-02 19:58:16 -04:00
b26d56048f Lots of work on several unrelated things. 2025-03-28 23:31:44 -04:00
3741470b20 Implemented ULxLuaValues (not tested yet) 2025-03-26 18:17:17 -04:00
408c73521d Lots of work on FormatMessage and FormatErrorMessage. These can now print enums. 2025-03-24 21:49:09 -04:00
5ef3adc527 Worked on the code for Format Error Message, better design overall. 2025-03-19 20:47:25 -04:00
27be4ce758 Progress toward popping up look-at widgets 2025-03-19 16:01:38 -04:00
e470c41e77 Unknown what changed here. 2025-03-19 13:48:48 -04:00
cc4441cb31 Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors 2025-03-17 18:04:55 -04:00
6b8c86a03c Working on look-at Widgets, not done yet. 2025-03-17 15:35:51 -04:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00