|
|
e68d63915d
|
Add a facing parameter to the engio.move
|
2024-02-16 15:48:49 -05:00 |
|
|
|
89fcb6bf8d
|
Character can now move interactively
|
2024-02-16 15:48:22 -05:00 |
|
|
|
abb967f20b
|
More work on tangibleCharacter, especially thread synch stuff
|
2024-02-13 16:49:58 -05:00 |
|
|
|
3c1df4ebb9
|
Add dprint function, add engio.move
|
2024-02-13 16:49:24 -05:00 |
|
|
|
21a1cf688f
|
Add engio for character animation
|
2024-02-07 15:59:17 -05:00 |
|
|
|
d11fbca815
|
TangibleCharacter can now be interactively controlled
|
2024-02-02 15:48:27 -05:00 |
|
|
|
4b3315eb76
|
TangibleCharacter can now walk on command
|
2024-01-31 15:57:26 -05:00 |
|
|
|
622c2a2486
|
TangibleCharacter can now be loaded and moved
|
2024-01-30 13:06:10 -05:00 |
|
|
|
951daad635
|
Started implementing TangibleCharacter
|
2024-01-24 16:50:16 -05:00 |
|
|
|
864ecf0015
|
Can now specify bp= in the animation queue, and it works
|
2024-01-24 14:51:21 -05:00 |
|
|
|
0b5e4e60e5
|
More progress toward animation queue setting blueprint
|
2024-01-23 15:42:35 -05:00 |
|
|
|
fa045af87f
|
Load TangibleActor by name in TangibleManager
|
2024-01-22 17:11:21 -05:00 |
|
|
|
704a2edb36
|
Add third person character to game
|
2024-01-22 13:06:26 -05:00 |
|
|
|
53f6d5ef11
|
Renamed MeshStruct to NameToMeshEntry
|
2024-01-22 10:54:09 -05:00 |
|
|
|
acc43fef30
|
Checking in what I found on my hard drive
|
2024-01-22 10:53:01 -05:00 |
|
|
|
265c2462be
|
Engio invocation successful
|
2023-10-31 13:33:00 -04:00 |
|
|
|
c0416cffe9
|
Engio invocation successful
|
2023-10-31 13:31:42 -04:00 |
|
|
|
0ccc08c7dc
|
Implement initial engio experiments
|
2023-10-24 17:12:03 -04:00 |
|
|
|
c0c360a3a7
|
Initial implementation of 'engio' finished
|
2023-10-24 15:49:43 -04:00 |
|
|
|
7f5744da2d
|
Add read_simple_dynamic_tag and write_simple_dynamic_tag
|
2023-10-24 01:54:17 -04:00 |
|
|
|
5381b5708a
|
Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
|
2023-10-24 01:44:09 -04:00 |
|
|
|
d68a1dd0fe
|
Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
|
2023-10-24 00:49:15 -04:00 |
|
|
|
912bec91bf
|
More correct handling of incorrect actor id from client
|
2023-10-23 21:22:48 -04:00 |
|
|
|
600ae7cef9
|
Add invocation queue to DrivenEngine, use it for lua source
|
2023-10-23 20:57:47 -04:00 |
|
|
|
c4bb4bfb9d
|
Pass lua source directly into event_init
|
2023-10-23 20:19:36 -04:00 |
|
|
|
7104a523b5
|
Less serialization and deserialization of Lua Source, also, Invocation is now simpler
|
2023-10-19 19:42:33 -04:00 |
|
|
|
9dc9d31d54
|
Fix merge conflict in luprex-install.sh
|
2023-10-18 17:42:20 -04:00 |
|
|
|
e14b05a95d
|
Renamed base-writer to base-buffer.
|
2023-10-18 17:38:53 -04:00 |
|
|
|
049b0b893a
|
Move most StreamBuffer code into base-buffer.hpp
|
2023-10-18 17:23:05 -04:00 |
|
|
|
6c2a27b274
|
Get rid of StreamBuffer::read_entire_contents and StreamBuffer::hash
|
2023-10-18 14:32:12 -04:00 |
|
|
|
3e8aa31a95
|
Remove ostream from class StreamBuffer
|
2023-10-18 14:22:35 -04:00 |
|
|
|
67b0265092
|
Removing lua_reader and lua_writer from StreamBuffer
|
2023-10-18 14:03:05 -04:00 |
|
|
|
b4c2d21aee
|
Add template string to SimpleDynamic
|
2023-10-17 19:55:34 -04:00 |
|
|
|
5373182a59
|
Add class 'SimpleDynamic' to base-writer, migrate AnimValue to use it
|
2023-10-17 19:34:50 -04:00 |
|
|
|
7080f3d8c7
|
Modify luprex-install.sh for windows
|
2023-10-16 17:19:39 -04:00 |
|
|
|
f647025a97
|
Finish porting to Linux
|
2023-10-16 16:54:41 -04:00 |
|
|
|
320b4dd714
|
Porting to Linux
|
2023-10-16 15:08:11 -04:00 |
|
Joshua Yelon
|
6fe5968ebb
|
Add script to link to luprex under linux
|
2023-10-16 14:19:49 -04:00 |
|
Joshua Yelon
|
311920b79c
|
Don't check in lpx-*.* any more
|
2023-10-16 14:13:42 -04:00 |
|
|
|
f7249e4d29
|
More work on anim queues
|
2023-10-12 18:15:56 -04:00 |
|
|
|
334a95481d
|
Checking everything in
|
2023-10-09 14:59:48 -04:00 |
|
|
|
edea43839f
|
Add support for animate replace=true
|
2023-10-03 18:17:24 -04:00 |
|
|
|
a2e49338cf
|
Overhaul of tangible/blueprint animation interface
|
2023-10-02 15:48:42 -04:00 |
|
|
|
c1594a1d83
|
Overhaul encqueue to add a header: size_limit and actual_size
|
2023-09-28 19:31:48 -04:00 |
|
|
|
642b444d13
|
Tangible creation and destruction in place
|
2023-09-28 14:32:48 -04:00 |
|
|
|
c6b6f3bc84
|
Fix a bug in tangible.build, and add testing code
|
2023-09-28 14:22:33 -04:00 |
|
|
|
9116a7b8fe
|
Some progress toward tangible GC:
|
2023-09-26 19:26:09 -04:00 |
|
|
|
0efd0dd3ad
|
Class Tangible can now recreate its Actor
|
2023-09-26 17:00:30 -04:00 |
|
|
|
cc6509a69c
|
Implement 'Set Tangible Plane'
|
2023-09-25 18:32:05 -04:00 |
|
|
|
254524aab6
|
Move tangible state into TangibleComponent
|
2023-09-25 18:00:34 -04:00 |
|