|
|
e7cb47db5b
|
Successful implementation of UlxScriptedAnimations
|
2025-10-10 17:33:39 -04:00 |
|
|
|
4b0f85ef19
|
Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
|
2025-09-22 16:17:21 -04:00 |
|
|
|
e8bc3389a6
|
Finally fix line trace through character model
|
2025-09-15 14:30:30 -04:00 |
|
|
|
86672d90a3
|
Unknown changes
|
2025-09-15 13:46:05 -04:00 |
|
|
|
6e358c7eb9
|
Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
|
2025-08-27 20:57:12 -04:00 |
|
|
|
fd453e6b30
|
Fix bugs in animation queue handling, and add animation timeouts
|
2025-07-02 16:01:18 -04:00 |
|
|
|
40da211985
|
Still working on event handling for hotkey widgets
|
2025-05-23 15:33:18 -04:00 |
|
|
|
dea3444be4
|
Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
|
2025-05-12 18:23:37 -04:00 |
|
|
|
a18d8e1f0b
|
Remove Display Duration from Format Log Message
|
2025-04-08 16:44:46 -04:00 |
|
|
|
8a9d5550d9
|
More work on look-at, split LuaCall into LuaInvoke/LuaProbe
|
2025-04-08 16:31:16 -04:00 |
|
|
|
b4f918e15d
|
More work on the Asset Lookup system.
|
2025-04-02 19:58:16 -04:00 |
|