Commit Graph

79 Commits

Author SHA1 Message Date
7e9040d9ce Working on merging luprex and integration into one repository 2024-09-30 18:15:27 -04:00
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
d43629a7c6 Implemented LookAtDetectorBase 2024-09-17 17:22:47 -04:00
6556efed10 Working on camera ray stuff, not working right now 2024-09-11 16:07:47 -04:00
fabbc55b86 Finish implementing LUA_PROBE 2024-09-05 01:33:37 -04:00
ede234fc8a More work on the LuaCall interface 2024-09-04 23:15:13 -04:00
8c75a5f826 Working on probe: drv_call_function now returns a string 2024-09-04 21:01:20 -04:00
9f0f96556f Changing drv_invoke to drv_call_function 2024-09-03 21:57:40 -04:00
328451c0a4 LuaCall library complete. 2024-08-31 17:48:38 -04:00
f7b381a5f6 Added LuaCall.h 2024-08-31 16:42:07 -04:00
a61a74a7b0 Replace invoke_engio with invoke_lua_call 2024-08-29 17:46:12 -04:00
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
0d94b1b9af Start in client mode instead of server 2024-03-05 14:47:16 -05:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
622c2a2486 TangibleCharacter can now be loaded and moved 2024-01-30 13:06:10 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
0b5e4e60e5 More progress toward animation queue setting blueprint 2024-01-23 15:42:35 -05:00
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00
acc43fef30 Checking in what I found on my hard drive 2024-01-22 10:53:01 -05:00
265c2462be Engio invocation successful 2023-10-31 13:33:00 -04:00
0ccc08c7dc Implement initial engio experiments 2023-10-24 17:12:03 -04:00
5381b5708a Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal 2023-10-24 01:44:09 -04:00
e14b05a95d Renamed base-writer to base-buffer. 2023-10-18 17:38:53 -04:00
f647025a97 Finish porting to Linux 2023-10-16 16:54:41 -04:00
320b4dd714 Porting to Linux 2023-10-16 15:08:11 -04:00
Joshua Yelon
311920b79c Don't check in lpx-*.* any more 2023-10-16 14:13:42 -04:00
f7249e4d29 More work on anim queues 2023-10-12 18:15:56 -04:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
9116a7b8fe Some progress toward tangible GC: 2023-09-26 19:26:09 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
cc6509a69c Implement 'Set Tangible Plane' 2023-09-25 18:32:05 -04:00
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
9d460e879e More consistent category headings 2023-09-20 01:52:25 -04:00
0b5fc799ac Some minor touchups to FlxAnimationStep 2023-09-20 01:40:58 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
40881ec284 More progress on anim queue 2023-09-15 01:08:19 -04:00
1bdaf47b23 A few more steps toward anim queue handling 2023-09-15 00:21:31 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00