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2913f2bac2
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Finish implementing LUA_PROBE
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2024-09-05 01:33:14 -04:00 |
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bf3e963949
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Generalize DrivenEngine::drv_invoke
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2024-09-02 21:48:24 -04:00 |
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47a570064c
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Implemented World::probe_lua_call and tested
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2024-09-01 19:43:00 -04:00 |
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d4f46eef45
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Get rid of invoke_engio
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2024-08-29 17:45:05 -04:00 |
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811df62bc6
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Add code for invoke_lua_call
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2024-08-28 19:40:23 -04:00 |
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a08ce7ed0f
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Removed the old menu system (/menu and /choose) entirely
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2024-08-09 13:06:32 -04:00 |
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bb83837377
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Lots of work on documenting class LuaStack
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2024-03-20 14:29:20 -04:00 |
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357e3766fb
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Fix blank animqueues, and add facing=math.auto to animate
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2024-03-12 11:46:48 -04:00 |
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044bb89edf
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Implement autodeletion of players on logout
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2024-03-04 16:33:23 -05:00 |
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c2a94b5332
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Do a refactor of command parsing in lpxclient and lpxserver
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2024-02-28 18:24:36 -05:00 |
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0c126e62d6
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Some more error checking for class names and tangible IDs
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2024-02-28 14:19:59 -05:00 |
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32dae0df5a
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Add login.initialize function
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2024-02-27 17:32:08 -05:00 |
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2b426eefeb
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Refactor code in world-core that spawns threads
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2024-02-27 17:01:26 -05:00 |
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7f7bd5a781
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Client can now connect to servers interactively
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2024-02-22 17:30:24 -05:00 |
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c0416cffe9
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Engio invocation successful
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2023-10-31 13:31:42 -04:00 |
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c0c360a3a7
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Initial implementation of 'engio' finished
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2023-10-24 15:49:43 -04:00 |
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d68a1dd0fe
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Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World
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2023-10-24 00:49:15 -04:00 |
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7104a523b5
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Less serialization and deserialization of Lua Source, also, Invocation is now simpler
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2023-10-19 19:42:33 -04:00 |
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b459eedc82
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Overhaul animation queues so the queue is stored as a single encoded string.
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2023-07-26 17:40:20 -04:00 |
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ab005fc968
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Added get_animation_queue to DrivenEngine
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2023-07-24 17:21:44 -04:00 |
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5db04b3abc
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Add drv_get_aniamtion_queue hashes
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2023-07-24 17:20:45 -04:00 |
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87aa47b96d
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Redesign of animation queue for unreal, add get_tangibles_near to drivenengine
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2023-07-24 17:19:25 -04:00 |
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af62ac040f
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Stop using cv2pdb and improve HTTP handling a little
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2023-07-03 15:18:21 -04:00 |
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669a5a50ab
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Finally phase out LuaOldStack entirely.
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2023-04-14 17:50:06 -04:00 |
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69f2fb6226
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Overhaul tangible_make to get rid of LuaOldStack
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2023-04-14 15:33:58 -04:00 |
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167dfe909f
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Removed some more LuaOldStack
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2023-04-14 15:13:59 -04:00 |
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92a5657dce
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Use dprint in World::rebuild_sourcedb
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2023-04-11 16:36:30 -04:00 |
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972f0095c6
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Work on SourceDB:rebuild
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2023-04-10 17:58:44 -04:00 |
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ac383c616f
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Finished code for globals, but something's not working with client/server
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2023-04-10 16:00:47 -04:00 |
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ef7d0ec365
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Replace most uses of std::cerr with util::dprint
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2023-04-07 16:00:52 -04:00 |
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7f000bc0fd
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Added two new stack disciplines to LuaStack
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2023-04-06 20:12:03 -04:00 |
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f0f4ad8609
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global.set has been implemented, but not diff xmit for globals
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2023-04-05 18:41:03 -04:00 |
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5ede3f507c
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Change how class tables are created and recreated for greater robustness
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2023-03-17 13:31:10 -04:00 |
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a8c780563f
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Change the creation/deletion of tangibles so that the tangible database is never really deleted.
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2023-03-16 23:31:29 -04:00 |
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86a27ef2d4
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Fix util::ostringstream, fix pretty-printing, stub out new globals
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2023-03-05 01:51:25 -05:00 |
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db234c2934
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Stub out the new global.set and global.get operators
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2023-03-01 17:35:06 -05:00 |
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9ce34d950b
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Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model.
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2023-03-01 16:07:13 -05:00 |
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def6387ca3
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Change directory structure
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2023-02-14 14:05:45 -05:00 |
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