Commit Graph

37 Commits

Author SHA1 Message Date
f528ba69fe Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS. 2025-12-15 22:22:03 -05:00
a0703effc3 Console overhaul, part 2. New console is mostly working. 2025-12-09 15:51:35 -05:00
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
a242244f9c Add VALIDATE_LUA as a function in lpxserver and lpxclient 2025-12-03 19:55:53 -05:00
27b5ce7ef4 Add mini-diffs and change the difference transmission frequency. 2025-12-02 18:06:23 -05:00
c0307b970b Some corrections to lpxclient code 2025-06-27 20:03:38 -04:00
88b02c5458 Fix null pointer in lpxserver 2025-06-27 19:58:39 -04:00
80ff7d7d92 Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex 2025-06-16 19:58:26 -04:00
f150b14d30 Improve consistency of naming in 'invoke/access' pipeline. 2025-06-13 21:03:13 -04:00
2913f2bac2 Finish implementing LUA_PROBE 2024-09-05 01:33:14 -04:00
43a02db7f3 Working on probe: drv_call_function can now return a string 2024-09-04 21:00:47 -04:00
a6e68cbb35 Move queued invocations down into lpxserver/lpxclient 2024-09-03 22:44:22 -04:00
bf3e963949 Generalize DrivenEngine::drv_invoke 2024-09-02 21:48:24 -04:00
47a570064c Implemented World::probe_lua_call and tested 2024-09-01 19:43:00 -04:00
a08ce7ed0f Removed the old menu system (/menu and /choose) entirely 2024-08-09 13:06:32 -04:00
a048d8eabc Remove the /menu and /choose commands from text console 2024-08-09 12:44:58 -04:00
044bb89edf Implement autodeletion of players on logout 2024-03-04 16:33:23 -05:00
c2a94b5332 Do a refactor of command parsing in lpxclient and lpxserver 2024-02-28 18:24:36 -05:00
4495ae7133 Minor changes to help players see each other 2024-02-28 15:35:47 -05:00
32dae0df5a Add login.initialize function 2024-02-27 17:32:08 -05:00
2b426eefeb Refactor code in world-core that spawns threads 2024-02-27 17:01:26 -05:00
aaedf9e3f0 Add async diff trigger on tick 2024-02-26 15:20:47 -05:00
4d8d9565a4 Make the server automatically tick and send diffs periodically 2024-02-26 15:19:15 -05:00
7f7bd5a781 Client can now connect to servers interactively 2024-02-22 17:30:24 -05:00
d68a1dd0fe Add invoke_choose and invoke_player to DrivenEngine. invoke_player is not fully implemented in World 2023-10-24 00:49:15 -04:00
912bec91bf More correct handling of incorrect actor id from client 2023-10-23 21:22:48 -04:00
600ae7cef9 Add invocation queue to DrivenEngine, use it for lua source 2023-10-23 20:57:47 -04:00
c4bb4bfb9d Pass lua source directly into event_init 2023-10-23 20:19:36 -04:00
7104a523b5 Less serialization and deserialization of Lua Source, also, Invocation is now simpler 2023-10-19 19:42:33 -04:00
049b0b893a Move most StreamBuffer code into base-buffer.hpp 2023-10-18 17:23:05 -04:00
87aa47b96d Redesign of animation queue for unreal, add get_tangibles_near to drivenengine 2023-07-24 17:19:25 -04:00
d3c4c0801d Add support for > and >> prompts with new readline 2023-05-18 22:09:54 -04:00
fd137e8e74 Implement unicode on console, move readline into driver 2023-05-18 17:14:55 -04:00
005ce0629e Fix bug in driver 2023-04-10 16:23:31 -04:00
ac383c616f Finished code for globals, but something's not working with client/server 2023-04-10 16:00:47 -04:00
9ce34d950b Refactor code to make it easier to do 'nopredict' inside of any function without having a dependency on world model. 2023-03-01 16:07:13 -05:00
def6387ca3 Change directory structure 2023-02-14 14:05:45 -05:00