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5c69883222
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Rearrange FormatDataLibrary to have less module coupling.
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2026-02-25 16:49:37 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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a987754b38
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Can now switch the skeletal mesh on a character
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2026-02-17 15:49:52 -05:00 |
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3f975dbada
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Unknown mess
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2026-02-17 13:28:09 -05:00 |
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d046ef8161
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Start the process of standardizing the formatting of documentation inside our header files.
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2026-02-14 02:14:19 -05:00 |
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bf7cb9d258
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Rename files in Docs, and add new Doc about print statements.
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2026-02-09 16:07:15 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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fbe2b7a45a
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Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
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2025-10-14 20:24:37 -04:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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761344bbd5
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Still trying to get intellisense to work
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2025-06-18 16:25:46 -04:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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c1f5813f1d
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More refactoring on Animation Queue Changed
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2024-09-30 13:59:17 -04:00 |
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0b7049cf5a
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Rearrange all Blueprint functions into better categories
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2024-09-24 18:58:13 -04:00 |
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b2aa395c8d
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Implement Line Trace through Crosshairs
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2024-09-24 18:02:33 -04:00 |
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89fcb6bf8d
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Character can now move interactively
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2024-02-16 15:48:22 -05:00 |
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864ecf0015
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Can now specify bp= in the animation queue, and it works
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2024-01-24 14:51:21 -05:00 |
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acc43fef30
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Checking in what I found on my hard drive
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2024-01-22 10:53:01 -05:00 |
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5381b5708a
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Implement FlxStreamBuffer and beginnings of ConsoleCommands in unreal
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2023-10-24 01:44:09 -04:00 |
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f7249e4d29
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More work on anim queues
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2023-10-12 18:15:56 -04:00 |
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334a95481d
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Checking everything in
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2023-10-09 14:59:48 -04:00 |
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a2e49338cf
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Overhaul of tangible/blueprint animation interface
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2023-10-02 15:48:42 -04:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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9d460e879e
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More consistent category headings
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2023-09-20 01:52:25 -04:00 |
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0b5fc799ac
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Some minor touchups to FlxAnimationStep
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2023-09-20 01:40:58 -04:00 |
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1d8bdfc7bf
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Now passing FlxAnimationStep into the blueprint
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2023-09-19 22:08:15 -04:00 |
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b74f9495fc
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Implement code to unpack anim steps into UObject
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2023-09-18 19:24:52 -04:00 |
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fb65d23230
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Support for StartAnimation,WarpToFinal,BlendToFinal
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2023-09-15 15:44:01 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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1bdaf47b23
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A few more steps toward anim queue handling
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2023-09-15 00:21:31 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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dcaa916347
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More work on AnimQueueDecoder
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2023-09-08 05:38:09 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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