|
|
1b0d96934f
|
Readme updates
|
2026-06-01 20:53:02 -04:00 |
|
|
|
cc34e36cd2
|
A small refactor in UEWingman, for readability
|
2026-06-01 20:53:02 -04:00 |
|
|
|
e17f5417f2
|
Real progress on radial menus
|
2026-05-16 01:49:26 -04:00 |
|
|
|
c0848c2670
|
Completing downgrade to 5.5.4
|
2026-05-15 19:37:34 -04:00 |
|
|
|
1328f6e5f7
|
Working on radial menus
|
2026-05-15 18:14:38 -04:00 |
|
|
|
5d2377df1d
|
More work on the argv conversion of ue-wingman
|
2026-05-13 22:03:19 -04:00 |
|
|
|
e0d45cc1db
|
Refactoring ue-wingman to be a command-line only tool
|
2026-05-13 21:36:40 -04:00 |
|
|
|
b00ec49e91
|
A few tweaks for the latest engine version
|
2026-05-08 14:16:52 -04:00 |
|
|
|
b5e121f884
|
Update to latest engine
|
2026-05-05 19:12:03 -04:00 |
|
|
|
3cf984ff65
|
Fewer log messages from UE Wingman
|
2026-05-04 16:11:06 -04:00 |
|
|
|
ae0defbad9
|
WingProperty now contains an object pointer. This made it possible to implement structprop a lot better, it now can dig into objects it couldn't dig into before, including structprop-within-structprop
|
2026-04-27 19:06:57 -04:00 |
|
|
|
9787522ef6
|
UE Data formatters done.
|
2026-04-21 01:00:45 -04:00 |
|
|
|
0d607ba277
|
More work on data formatters
|
2026-04-20 20:52:17 -04:00 |
|
|
|
6388de9b39
|
Much work on input mode switching
|
2026-04-17 23:43:28 -04:00 |
|
|
|
7a09da8a4e
|
Player controller code to sort input components better: widgets with 'Stop Input' go to top of priority stack, and also, priority actually works now.
|
2026-04-17 17:56:10 -04:00 |
|
|
|
d396f394ab
|
Sequences are now implemented in UE Wingman
|
2026-04-17 06:46:18 -04:00 |
|
|
|
f19e8ccb72
|
Working on implementing batch commands for UE wingman
|
2026-04-17 05:51:13 -04:00 |
|
|
|
7296847fb5
|
Some usability tweaks for UE Wingman.
|
2026-04-14 02:28:22 -04:00 |
|
|
|
07b90ced1a
|
Work on the ue wingman manual
|
2026-04-13 22:51:35 -04:00 |
|
|
|
34011e43d5
|
Overhaul of manual-generation code
|
2026-04-13 21:33:16 -04:00 |
|
|
|
ea74f5fe76
|
Add support for Blueprint Overrides, and make more progress on the hotkey widget.
|
2026-04-10 16:56:17 -04:00 |
|
|
|
ad6a33582b
|
More work on name validation
|
2026-04-09 22:41:38 -04:00 |
|
|
|
d98c0081e6
|
A tweak
|
2026-04-09 22:10:43 -04:00 |
|
|
|
224e6604e6
|
Stricter name validation, and better disambiguation of graph actions
|
2026-04-09 22:01:19 -04:00 |
|
|
|
88b72712ca
|
Better graph dump that shows exec pin names so that the AI knows how to connect them.
|
2026-04-09 16:44:30 -04:00 |
|
|
|
6be07679d2
|
A few more bug fixes
|
2026-04-09 04:22:28 -04:00 |
|
|
|
9c2dcd9efb
|
Fixed some bugs"
|
2026-04-08 19:39:39 -04:00 |
|
|
|
5001be6c90
|
More tstrong
|
2026-04-08 06:08:48 -04:00 |
|
|
|
69b249f7ca
|
Fix three bugs in WingVariables
|
2026-04-08 05:54:00 -04:00 |
|
|
|
50790280bb
|
Minor cleanups
|
2026-04-08 03:47:28 -04:00 |
|
|
|
73f84c1681
|
Renaming
|
2026-04-08 03:40:59 -04:00 |
|
|
|
f4286faeb1
|
Make component refs into strrong pointers
|
2026-04-08 03:35:47 -04:00 |
|
|
|
15beb42d5f
|
IWYU cleanup done
|
2026-04-08 03:26:22 -04:00 |
|
|
|
39cc7cd14b
|
Next batch of IWYU cleanup
|
2026-04-08 03:14:08 -04:00 |
|
|
|
ba425c1ab3
|
First batch of include cleanups
|
2026-04-08 02:17:56 -04:00 |
|
|
|
868152f302
|
First attempt at removal of unnecessary include files
|
2026-04-08 01:48:49 -04:00 |
|
|
|
a43affe804
|
Header file reorg, documentation, and cleanup
|
2026-04-08 00:52:23 -04:00 |
|
|
|
083452f83f
|
Split WingComponentReference into a static helper class and a simple data class
|
2026-04-08 00:07:01 -04:00 |
|
|
|
9c3fab26c4
|
Start cleaning WingReferences to be *just* the reference type and no methods
|
2026-04-07 23:41:04 -04:00 |
|
|
|
9382ed85f8
|
Remove bullshit fields from UWingComponentReference
|
2026-04-07 22:50:00 -04:00 |
|
|
|
e9af515c05
|
Fix two important bugs: the tokenizer was tokenizing '.' in identifiers wrong, and WingComponent was using the native flag incorrectly.
|
2026-04-07 22:28:12 -04:00 |
|
|
|
f77a8553e1
|
Start creating WingReferences.h
|
2026-04-07 22:04:44 -04:00 |
|
|
|
b124cf72aa
|
Graph export is more sophisticated about details, and GraphNode_Add now shows the node it created.
|
2026-04-07 21:19:12 -04:00 |
|
|
|
854e41d6c3
|
WingFetcher now has no special case for pins. Instead, we implemented UWingPinReference.
|
2026-04-07 19:23:37 -04:00 |
|
|
|
9dd4031847
|
Don't store the editor in the WingFetcher.
|
2026-04-07 18:43:58 -04:00 |
|
|
|
1586ec9268
|
WingFetcher stores strong object pointers
|
2026-04-07 18:20:28 -04:00 |
|
|
|
476b0057f5
|
Material instances are now pretty polished. We can create them, and dump and modify all types of parameters. Factory-based creation is now more polished, and it opens new assets in the editor if it can.
|
2026-04-07 17:43:54 -04:00 |
|
|
|
b8cff00848
|
More work on material instances
|
2026-04-07 05:06:15 -04:00 |
|
|
|
e7fd6c2f70
|
Trying to get material parameters into a polished state.
|
2026-04-06 18:55:17 -04:00 |
|
|
|
8951065670
|
Give FindOneWithInternalID the power to handle arrays of smart pointers.
Eliminate FindNoneWithInternalID, finish migration to FindNoDuplicateNames.
|
2026-04-06 04:37:28 -04:00 |
|