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| Author | SHA1 | Date | |
|---|---|---|---|
| 9bb43d2222 | |||
| ce61ea267d | |||
| f7e9305d64 | |||
| 0b5c47d8c7 | |||
| 7d6898edb3 | |||
| da858f4a99 | |||
| 514fca47bc | |||
| 393be51c76 | |||
| 29726631dd | |||
| 7d6b1f207f |
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -13,6 +13,7 @@
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|||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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||||||
*.png filter=lfs diff=lfs merge=lfs -text
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||||
*.sln filter=lfs diff=lfs merge=lfs -text
|
*.sln filter=lfs diff=lfs merge=lfs -text
|
||||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
[/Script/UnrealEd.EditorStyleSettings]
|
|
||||||
|
|
||||||
AssetEditorOpenLocation=MainWindow
|
|
||||||
|
|
||||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
|
||||||
|
|
||||||
SaveOnCompile=SoC_SuccessOnly
|
|
||||||
|
|
||||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
|
||||||
|
|
||||||
RestoreOpenAssetTabsOnRestart=AlwaysRestore
|
|
||||||
|
|
||||||
AutoSaveWarningInSeconds=0
|
|
||||||
|
|
||||||
[/Script/Integration.lxProjectSettings]
|
|
||||||
ActiveServer=/Game/Luprex/KnownServers/SS_Standalone.SS_Standalone
|
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -2,6 +2,7 @@
|
|||||||
#include "BreakToDebugger.h"
|
#include "BreakToDebugger.h"
|
||||||
#include "Blueprint/BlueprintExceptionInfo.h"
|
#include "Blueprint/BlueprintExceptionInfo.h"
|
||||||
#include "Kismet2/KismetDebugUtilities.h"
|
#include "Kismet2/KismetDebugUtilities.h"
|
||||||
|
#include "LuprexEditorSettings.h"
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||||||
|
|
||||||
ELogVerbosity::Type FlxBreakToDebuggerOutputDevice::ConvertThreshold(ElxBreakToDebuggerThreshold Verbosity) {
|
ELogVerbosity::Type FlxBreakToDebuggerOutputDevice::ConvertThreshold(ElxBreakToDebuggerThreshold Verbosity) {
|
||||||
switch (Verbosity) {
|
switch (Verbosity) {
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||||||
@@ -15,8 +16,8 @@ ELogVerbosity::Type FlxBreakToDebuggerOutputDevice::ConvertThreshold(ElxBreakToD
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|||||||
}
|
}
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||||||
}
|
}
|
||||||
|
|
||||||
FlxBreakToDebuggerOutputDevice::FlxBreakToDebuggerOutputDevice(const ElxBreakToDebuggerThreshold &SensitivityRef)
|
FlxBreakToDebuggerOutputDevice::FlxBreakToDebuggerOutputDevice()
|
||||||
: Sensitivity(SensitivityRef)
|
: Settings(GetDefault<UlxEditorSettings>())
|
||||||
{
|
{
|
||||||
GLog->AddOutputDevice(this);
|
GLog->AddOutputDevice(this);
|
||||||
}
|
}
|
||||||
@@ -48,7 +49,7 @@ void FlxBreakToDebuggerOutputDevice::Serialize(const TCHAR* V, ELogVerbosity::Ty
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|||||||
{
|
{
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||||||
// If the error isn't serious enough, do nothing.
|
// If the error isn't serious enough, do nothing.
|
||||||
//
|
//
|
||||||
if (Verbosity > ConvertThreshold(Sensitivity))
|
if (Verbosity > ConvertThreshold(Settings->BreakToDebuggerLogVerbosity))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -67,6 +68,13 @@ void FlxBreakToDebuggerOutputDevice::Serialize(const TCHAR* V, ELogVerbosity::Ty
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|||||||
UObject *TopObject = Frame->Object;
|
UObject *TopObject = Frame->Object;
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||||||
if (TopObject == nullptr) return;
|
if (TopObject == nullptr) return;
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||||||
|
|
||||||
|
// If the category is in the exclude list, do nothing.
|
||||||
|
//
|
||||||
|
if (Settings->BreakToDebuggerExcludeCategories.Contains(Category))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Notify the debugger that there's been an exception.
|
// Notify the debugger that there's been an exception.
|
||||||
//
|
//
|
||||||
FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::Breakpoint, FText::FromStringView(FStringView(V)));
|
FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::Breakpoint, FText::FromStringView(FStringView(V)));
|
||||||
|
|||||||
@@ -79,19 +79,15 @@ enum class ElxBreakToDebuggerThreshold : uint8 {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class UlxEditorSettings;
|
||||||
|
|
||||||
struct FlxBreakToDebuggerOutputDevice : public FOutputDevice
|
struct FlxBreakToDebuggerOutputDevice : public FOutputDevice
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// The constructor and destructor automatically register
|
// The constructor and destructor automatically register
|
||||||
// this output device with GLog.
|
// this output device with GLog.
|
||||||
//
|
//
|
||||||
// This struct doesn't store the sensitivity threshold.
|
FlxBreakToDebuggerOutputDevice();
|
||||||
// It relies on the LuprexGameMode class to do that, so
|
|
||||||
// that the threshold can be easily edited with the
|
|
||||||
// blueprint editor. This struct must be initialized
|
|
||||||
// with a reference to the threshold variable.
|
|
||||||
//
|
|
||||||
FlxBreakToDebuggerOutputDevice(const ElxBreakToDebuggerThreshold &SensitivityRef);
|
|
||||||
~FlxBreakToDebuggerOutputDevice();
|
~FlxBreakToDebuggerOutputDevice();
|
||||||
|
|
||||||
// Inspect a log message.
|
// Inspect a log message.
|
||||||
@@ -109,5 +105,5 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
static ELogVerbosity::Type ConvertThreshold(ElxBreakToDebuggerThreshold Verbosity);
|
static ELogVerbosity::Type ConvertThreshold(ElxBreakToDebuggerThreshold Verbosity);
|
||||||
const ElxBreakToDebuggerThreshold &Sensitivity;
|
const UlxEditorSettings *Settings = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,3 +2,4 @@
|
|||||||
|
|
||||||
DEFINE_LOG_CATEGORY(LogLuprex);
|
DEFINE_LOG_CATEGORY(LogLuprex);
|
||||||
DEFINE_LOG_CATEGORY(LogLuprexIntegration);
|
DEFINE_LOG_CATEGORY(LogLuprexIntegration);
|
||||||
|
DEFINE_LOG_CATEGORY(LogLuprexConsole);
|
||||||
|
|||||||
@@ -153,3 +153,7 @@ DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Display, All);
|
|||||||
// Messages about the Luprex integration with Unreal.
|
// Messages about the Luprex integration with Unreal.
|
||||||
//
|
//
|
||||||
DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
|
DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
|
||||||
|
|
||||||
|
// Messages from the Luprex console.
|
||||||
|
//
|
||||||
|
DECLARE_LOG_CATEGORY_EXTERN(LogLuprexConsole, Display, All);
|
||||||
|
|||||||
7
Source/Integration/LuprexEditorSettings.cpp
Normal file
7
Source/Integration/LuprexEditorSettings.cpp
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#include "LuprexEditorSettings.h"
|
||||||
|
#include "Common.h"
|
||||||
|
|
||||||
|
UlxEditorSettings::UlxEditorSettings()
|
||||||
|
{
|
||||||
|
BreakToDebuggerExcludeCategories.Add(LogLuprexConsole.GetCategoryName());
|
||||||
|
}
|
||||||
@@ -3,7 +3,8 @@
|
|||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Engine/DataAsset.h"
|
#include "Engine/DataAsset.h"
|
||||||
#include "Engine/DeveloperSettings.h"
|
#include "Engine/DeveloperSettings.h"
|
||||||
#include "ProjectSettings.generated.h"
|
#include "BreakToDebugger.h"
|
||||||
|
#include "LuprexEditorSettings.generated.h"
|
||||||
|
|
||||||
UCLASS(BlueprintType)
|
UCLASS(BlueprintType)
|
||||||
class INTEGRATION_API UlxServerSelection : public UPrimaryDataAsset
|
class INTEGRATION_API UlxServerSelection : public UPrimaryDataAsset
|
||||||
@@ -18,17 +19,31 @@ public:
|
|||||||
FString Host;
|
FString Host;
|
||||||
};
|
};
|
||||||
|
|
||||||
UCLASS(Config=EditorPerProjectUserSettings, DefaultConfig, meta=(DisplayName="Server Settings"))
|
UCLASS(Config=EditorPerProjectUserSettings, DefaultConfig, meta=(DisplayName="Luprex Editor Settings"))
|
||||||
class INTEGRATION_API UlxProjectSettings : public UDeveloperSettings
|
class INTEGRATION_API UlxEditorSettings : public UDeveloperSettings
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
UlxEditorSettings();
|
||||||
|
|
||||||
virtual FName GetContainerName() const override { return TEXT("Editor"); }
|
virtual FName GetContainerName() const override { return TEXT("Editor"); }
|
||||||
virtual FName GetCategoryName() const override { return TEXT("Luprex"); }
|
virtual FName GetCategoryName() const override { return TEXT("Luprex"); }
|
||||||
virtual FName GetSectionName() const override { return TEXT("Server"); }
|
virtual FName GetSectionName() const override { return TEXT("Settings"); }
|
||||||
|
|
||||||
|
// The server to connect to. You can add an option to the list by creating
|
||||||
|
// a new data asset of type 'lx Server Selection'.
|
||||||
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Server",
|
UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Server",
|
||||||
meta=(AllowedClasses="/Script/Integration.lxServerSelection"))
|
meta=(AllowedClasses="/Script/Integration.lxServerSelection"))
|
||||||
TSoftObjectPtr<UlxServerSelection> ActiveServer;
|
TSoftObjectPtr<UlxServerSelection> ActiveServer;
|
||||||
|
|
||||||
|
// If blueprint execution generates a log message of at least the following
|
||||||
|
// severity, the blueprint debugger will automatically pause with a breakpoint.
|
||||||
|
UPROPERTY(Config, EditAnywhere, Category="Debugging Tools")
|
||||||
|
ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity;
|
||||||
|
|
||||||
|
// Log categories in this set are excluded from BreakToDebugger triggering.
|
||||||
|
UPROPERTY(Config, EditAnywhere, Category="Debugging Tools")
|
||||||
|
TSet<FName> BreakToDebuggerExcludeCategories;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -12,7 +12,7 @@
|
|||||||
#include "Blueprint/WidgetBlueprintLibrary.h"
|
#include "Blueprint/WidgetBlueprintLibrary.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "ProjectSettings.h"
|
#include "LuprexEditorSettings.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "AnimQueue.h"
|
#include "AnimQueue.h"
|
||||||
@@ -215,7 +215,7 @@ void ALuprexGameModeBase::InitializeGlobalState()
|
|||||||
|
|
||||||
// Possibly tell the engine to connect to a server.
|
// Possibly tell the engine to connect to a server.
|
||||||
if (Playing) {
|
if (Playing) {
|
||||||
UlxServerSelection* Server = GetDefault<UlxProjectSettings>()->ActiveServer.LoadSynchronous();
|
UlxServerSelection* Server = GetDefault<UlxEditorSettings>()->ActiveServer.LoadSynchronous();
|
||||||
if (Server) {
|
if (Server) {
|
||||||
FString Host = Server->Host.TrimStartAndEnd();
|
FString Host = Server->Host.TrimStartAndEnd();
|
||||||
if (!Host.IsEmpty()) {
|
if (!Host.IsEmpty()) {
|
||||||
@@ -238,7 +238,7 @@ void ALuprexGameModeBase::InitializeGlobalState()
|
|||||||
|
|
||||||
// If somebody generates a log message that's severe enough, break to debugger.
|
// If somebody generates a log message that's severe enough, break to debugger.
|
||||||
BreakToDebuggerLogVerbosityDevice.Reset(
|
BreakToDebuggerLogVerbosityDevice.Reset(
|
||||||
new FlxBreakToDebuggerOutputDevice(BreakToDebuggerLogVerbosity));
|
new FlxBreakToDebuggerOutputDevice());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ALuprexGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
void ALuprexGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||||
|
|||||||
@@ -68,10 +68,6 @@ public:
|
|||||||
UFUNCTION(BlueprintCallable, Category = "Luprex|Miscellaneous", meta = (WorldContext = "WorldContextObject"))
|
UFUNCTION(BlueprintCallable, Category = "Luprex|Miscellaneous", meta = (WorldContext = "WorldContextObject"))
|
||||||
static void TriggerReloadSource(const UObject *WorldContextObject);
|
static void TriggerReloadSource(const UObject *WorldContextObject);
|
||||||
|
|
||||||
// The sensitivity level at which a log message triggers a debugger breakpoint.
|
|
||||||
UPROPERTY(EditAnywhere, Category="Debugging Tools")
|
|
||||||
ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity;
|
|
||||||
|
|
||||||
// Luprex socket system.
|
// Luprex socket system.
|
||||||
TUniquePtr<FlxSockets> Sockets;
|
TUniquePtr<FlxSockets> Sockets;
|
||||||
|
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
#include "ProjectSettings.h"
|
|
||||||
@@ -242,3 +242,8 @@ void UlxUtilityLibrary::ValidateLuaExpr(
|
|||||||
Status = w.ValidateLuaExpr(Code, ErrorMessage);
|
Status = w.ValidateLuaExpr(Code, ErrorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UlxUtilityLibrary::LogLuprexConsoleMessage(const FString &Message)
|
||||||
|
{
|
||||||
|
UE_LOG(LogLuprexConsole, Warning, TEXT("%s"), *Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -144,4 +144,9 @@ public:
|
|||||||
//
|
//
|
||||||
UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
|
UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
|
||||||
static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
|
static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
|
||||||
|
|
||||||
|
// Log a message to the LogLuprexConsole category.
|
||||||
|
//
|
||||||
|
UFUNCTION(BlueprintCallable, Category = "Luprex|Utility")
|
||||||
|
static void LogLuprexConsoleMessage(const FString &Message);
|
||||||
};
|
};
|
||||||
|
|||||||
4
TeppyNotes.txt
Normal file
4
TeppyNotes.txt
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
- To run a server:
|
||||||
|
- cd luprex
|
||||||
|
- ./build/Linux/luprexstatic lpxserver
|
||||||
|
|
||||||
@@ -18,6 +18,8 @@ public:
|
|||||||
PrintChanneler print_channeler_;
|
PrintChanneler print_channeler_;
|
||||||
eng::vector<Invocation> delayed_invocations_;
|
eng::vector<Invocation> delayed_invocations_;
|
||||||
lua_State *lua_syntax_checker_;
|
lua_State *lua_syntax_checker_;
|
||||||
|
eng::string auto_reconnect_target_;
|
||||||
|
double auto_reconnect_time_ = 0.0;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LpxClient(EngineWrapper *w) : wrapper_(w) {
|
LpxClient(EngineWrapper *w) : wrapper_(w) {
|
||||||
@@ -58,6 +60,10 @@ public:
|
|||||||
|
|
||||||
// Clear any saved invocations
|
// Clear any saved invocations
|
||||||
delayed_invocations_.clear();
|
delayed_invocations_.clear();
|
||||||
|
|
||||||
|
// Clear auto-reconnect state.
|
||||||
|
auto_reconnect_target_.clear();
|
||||||
|
auto_reconnect_time_ = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_initial_state_standalone() {
|
void set_initial_state_standalone() {
|
||||||
@@ -83,6 +89,10 @@ public:
|
|||||||
|
|
||||||
// Clear any saved invocations
|
// Clear any saved invocations
|
||||||
delayed_invocations_.clear();
|
delayed_invocations_.clear();
|
||||||
|
|
||||||
|
// Clear auto-reconnect state.
|
||||||
|
auto_reconnect_target_.clear();
|
||||||
|
auto_reconnect_time_ = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// When the world is in synchronous mode, there's no
|
// When the world is in synchronous mode, there's no
|
||||||
@@ -111,8 +121,9 @@ public:
|
|||||||
void disconnect_and_reconnect() {
|
void disconnect_and_reconnect() {
|
||||||
if (channel_)
|
if (channel_)
|
||||||
{
|
{
|
||||||
eng::string target = channel_->target();
|
auto_reconnect_target_ = channel_->target();
|
||||||
set_initial_state_connect(target);
|
auto_reconnect_time_ = get_clock() + 5.0;
|
||||||
|
channel_.reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,6 +268,10 @@ public:
|
|||||||
}
|
}
|
||||||
world_to_asynchronous();
|
world_to_asynchronous();
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
if ((!auto_reconnect_target_.empty()) && (get_clock() > auto_reconnect_time_)) {
|
||||||
|
set_initial_state_connect(auto_reconnect_target_);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
set_have_prints(print_channeler_.have_prints(world_->get_printbuffer(actor_id_)));
|
set_have_prints(print_channeler_.have_prints(world_->get_printbuffer(actor_id_)));
|
||||||
|
|||||||
@@ -171,6 +171,7 @@ public:
|
|||||||
LuaExtraArgs(int i, int s) : index_(i), size_(s) {}
|
LuaExtraArgs(int i, int s) : index_(i), size_(s) {}
|
||||||
|
|
||||||
LuaSpecial operator[] (int n) const { return LuaSpecial(index_ + n); }
|
LuaSpecial operator[] (int n) const { return LuaSpecial(index_ + n); }
|
||||||
|
int index(int n) const { return index_ + n; }
|
||||||
int size() const { return size_; }
|
int size() const { return size_; }
|
||||||
|
|
||||||
friend class LuaCoreStack;
|
friend class LuaCoreStack;
|
||||||
|
|||||||
@@ -607,20 +607,13 @@ LuaDefine(tangible_start, "tangible,function,arg1,arg2...",
|
|||||||
"|to continue running until it blocks. But from that point"
|
"|to continue running until it blocks. But from that point"
|
||||||
"|forward, the thread will never be resumed for any reason.") {
|
"|forward, the thread will never be resumed for any reason.") {
|
||||||
|
|
||||||
int top = lua_gettop(L);
|
|
||||||
if (top < 2) {
|
|
||||||
luaL_error(L, "Not enough arguments to tangible.start");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
int varlen = top - 2;
|
|
||||||
|
|
||||||
World *w = World::fetch_global_pointer(L);
|
World *w = World::fetch_global_pointer(L);
|
||||||
w->guard_blockable(L, "tangible.start");
|
w->guard_blockable(L, "tangible.start");
|
||||||
|
|
||||||
|
LuaArg place, fname;
|
||||||
|
LuaExtraArgs extra;
|
||||||
LuaVar mt, classtab, plthreads, thread, thinfo, func, tanlist;
|
LuaVar mt, classtab, plthreads, thread, thinfo, func, tanlist;
|
||||||
LuaDefStack LS(L, mt, classtab, plthreads, thread, thinfo, func, tanlist);
|
LuaDefStack LS(L, place, fname, extra, mt, classtab, plthreads, thread, thinfo, func, tanlist);
|
||||||
LuaSpecial place(1);
|
|
||||||
LuaSpecial fname(2);
|
|
||||||
|
|
||||||
// If they passed in a single tangible, convert it to a tangible list.
|
// If they passed in a single tangible, convert it to a tangible list.
|
||||||
int64_t place_id = LS.tanid(place);
|
int64_t place_id = LS.tanid(place);
|
||||||
@@ -677,10 +670,10 @@ LuaDefine(tangible_start, "tangible,function,arg1,arg2...",
|
|||||||
// Create a new thread, set up function and arguments.
|
// Create a new thread, set up function and arguments.
|
||||||
lua_State *CO = LS.newthread(thread);
|
lua_State *CO = LS.newthread(thread);
|
||||||
lua_pushvalue(L, func.index());
|
lua_pushvalue(L, func.index());
|
||||||
for (int i = 0; i < varlen; i++) {
|
for (int i = 0; i < extra.size(); i++) {
|
||||||
lua_pushvalue(L, i + 3);
|
lua_pushvalue(L, extra.index(i));
|
||||||
}
|
}
|
||||||
lua_xmove(L, CO, varlen + 1);
|
lua_xmove(L, CO, extra.size() + 1);
|
||||||
|
|
||||||
// Create the thread info table.
|
// Create the thread info table.
|
||||||
LS.newtable(thinfo);
|
LS.newtable(thinfo);
|
||||||
|
|||||||
@@ -310,10 +310,13 @@ int64_t World::connection_create() {
|
|||||||
assert(stack_is_clear());
|
assert(stack_is_clear());
|
||||||
int64_t id = id_global_pool_.get_one();
|
int64_t id = id_global_pool_.get_one();
|
||||||
{
|
{
|
||||||
LuaVar database, classtab, mt, func;
|
LuaVar database, classtab, config, mt, func;
|
||||||
LuaExtStack LS(state(), database, classtab, mt, func);
|
LuaExtStack LS(state(), database, classtab, config, mt, func);
|
||||||
Tangible *tan = tangible_make(LS, database, id);
|
Tangible *tan = tangible_make(LS, database, id);
|
||||||
|
|
||||||
|
// A blank config table to pass to 'init'
|
||||||
|
LS.newtable(config);
|
||||||
|
|
||||||
// Set the login flags.
|
// Set the login flags.
|
||||||
if (is_authoritative()) {
|
if (is_authoritative()) {
|
||||||
tan->client_id_ = id;
|
tan->client_id_ = id;
|
||||||
@@ -327,7 +330,9 @@ int64_t World::connection_create() {
|
|||||||
|
|
||||||
if (is_authoritative()) {
|
if (is_authoritative()) {
|
||||||
LS.rawget(func, classtab, "init");
|
LS.rawget(func, classtab, "init");
|
||||||
spawn(LS, id, id, func, 0, false);
|
lua_pushvalue(state(), database.index());
|
||||||
|
lua_pushvalue(state(), config.index());
|
||||||
|
spawn(LS, id, id, func, 2, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
connections_.emplace(id, id);
|
connections_.emplace(id, id);
|
||||||
@@ -977,13 +982,18 @@ void World::invoke_lua_source(int64_t actor_id, int64_t place_id, std::string_vi
|
|||||||
if (errors.empty()) {
|
if (errors.empty()) {
|
||||||
{
|
{
|
||||||
lua_State *L = state();
|
lua_State *L = state();
|
||||||
LuaVar lclass, lfunc;
|
LuaVar lclass, lfunc, tangibles, actor, config;
|
||||||
LuaExtStack LS(L, lclass, lfunc);
|
LuaExtStack LS(L, lclass, lfunc, tangibles, actor, config);
|
||||||
|
LS.rawget(tangibles, LuaRegistry, "tangibles");
|
||||||
|
LS.rawget(actor, tangibles, actor_id);
|
||||||
|
LS.newtable(config);
|
||||||
|
|
||||||
LS.getclass(lclass, "world");
|
LS.getclass(lclass, "world");
|
||||||
if (LS.classname(lclass) != "") {
|
if (LS.classname(lclass) != "") {
|
||||||
LS.rawget(lfunc, lclass, "init");
|
LS.rawget(lfunc, lclass, "init");
|
||||||
spawn(LS, actor_id, place_id, lfunc, 0, false);
|
lua_pushvalue(L, actor.index());
|
||||||
|
lua_pushvalue(L, config.index());
|
||||||
|
spawn(LS, actor_id, place_id, lfunc, 2, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
run_scheduled_threads();
|
run_scheduled_threads();
|
||||||
|
|||||||
@@ -4,24 +4,94 @@ makeclass('probe')
|
|||||||
makeclass('invoke')
|
makeclass('invoke')
|
||||||
makeclass('cube')
|
makeclass('cube')
|
||||||
makeclass('sphere')
|
makeclass('sphere')
|
||||||
|
makeclass('pylon')
|
||||||
|
makeclass('roster')
|
||||||
|
|
||||||
|
function pretty(t, indent, seen)
|
||||||
|
indent = indent or 0
|
||||||
|
seen = seen or {}
|
||||||
|
|
||||||
|
if type(t) ~= "table" then return tostring(t) end
|
||||||
|
if seen[t] then return "<cycle>" end
|
||||||
|
seen[t] = true
|
||||||
|
|
||||||
|
local spacing = string.rep(" ", indent)
|
||||||
|
local out = "{\n"
|
||||||
|
|
||||||
|
for k, v in pairs(t) do
|
||||||
|
out = out .. spacing .. " [" .. tostring(k) .. "] = "
|
||||||
|
out = out .. pretty(v, indent + 1, seen) .. ",\n"
|
||||||
|
end
|
||||||
|
|
||||||
|
return out .. spacing .. "}"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- tangible.redirect(actor1,actor2)
|
||||||
|
-- tangible.forcedisconnect(actor)
|
||||||
|
-- tangible.keepactor(actor) -- Do not autodelete upon disconnect
|
||||||
|
-- tangible.delete(actor) -- If actor is a connected player it will disconnect
|
||||||
|
|
||||||
-- This gets called on every login except the admin user.
|
-- This gets called on every login except the admin user.
|
||||||
function login.init()
|
function login.init(self, config)
|
||||||
local player = global.get("nextplayer")
|
local player = global.get("nextplayer")
|
||||||
global.set("nextplayer", player + 1)
|
global.set("nextplayer", player + 1)
|
||||||
dprint("login.init initializing player ", player)
|
printf("login.init initializing %p, player %d", self, player)
|
||||||
actor.player = player
|
self.player = player
|
||||||
tangible.keepactor(actor) -- do not delete this login when the client disconnects
|
self.color={0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
tangible.animinit{tan=actor, anim={bp="character", mesh="manny", plane="earth", xyz={player * 100, 0, 90}}}
|
self.kills=0
|
||||||
|
self.killed=0
|
||||||
|
tangible.animinit{tan=self, anim={bp="character", mesh="manny", plane="earth", xyz={player * 100, 0, 90}}}
|
||||||
|
tangible.start(self, login.startscanning)
|
||||||
|
end
|
||||||
|
|
||||||
|
function login.startscanning()
|
||||||
|
printf("Scanning started. Actor=%p Place=%p", actor, place)
|
||||||
|
while true do
|
||||||
|
login.onescan()
|
||||||
|
wait(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function login.onescan()
|
||||||
|
local nearby=tangible.find{plane=tangible.animfinal(actor).plane,center=tangible.animfinal(actor).xyz,radius=1000,shape="cylinder"}
|
||||||
|
for k,v in pairs(nearby) do
|
||||||
|
if classname(v)=="pylon" then actor.color[v.color]=time()+30 end
|
||||||
|
if classname(v)=="player" then
|
||||||
|
if actor.team==v.team then
|
||||||
|
for ck,cv in v.color do actor.color[ck]=math.max(actor.color[ck],cv) end
|
||||||
|
else
|
||||||
|
local score1=0
|
||||||
|
local score2=0
|
||||||
|
for ck,cv in actor.color do if time()-cv<0 then score1=score1+1 end end
|
||||||
|
for ck,cv in v.color do if time()-cv<0 then score2=score2+1 end end
|
||||||
|
if score1-score2>0 then
|
||||||
|
|
||||||
|
-- kill player 2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- This gets called on the admin user. You can call login.init in here if you want.
|
-- This gets called on the admin user. You can call login.init in here if you want.
|
||||||
function world.init()
|
function world.init(self, config)
|
||||||
dprint("world.init")
|
print("world.init")
|
||||||
global.set("nextplayer", 0)
|
global.set("nextplayer", 0)
|
||||||
|
tangible.build{class=roster, anim={plane="earth", xyz={2000,0,0} } }
|
||||||
tangible.build{class=cube, anim={plane="earth", xyz={500,-100,0}, mat_color={1,0,0}}}
|
tangible.build{class=cube, anim={plane="earth", xyz={500,-100,0}, mat_color={1,0,0}}}
|
||||||
tangible.build{class=sphere, anim={plane="earth", xyz={500,100,0}, mat_color={0,0,1}}}
|
tangible.build{class=sphere, anim={plane="earth", xyz={500,100,0}, mat_color={0,0,1}}}
|
||||||
login.init()
|
login.init(self, config)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function roster.init(self,config)
|
||||||
|
self.character={}
|
||||||
|
end
|
||||||
|
|
||||||
|
function world.buildpylon()
|
||||||
|
print("Building pylon")
|
||||||
|
local radius=1000
|
||||||
|
tangible.build{class=pylon,plane="earth",xyz={math.random(-radius,radius),math.random(-radius,radius),0}}.color=math.random(1,12)
|
||||||
end
|
end
|
||||||
|
|
||||||
function invoke.move(action, xyz, facing)
|
function invoke.move(action, xyz, facing)
|
||||||
@@ -38,21 +108,62 @@ function login.lookmenu(add)
|
|||||||
add("Redirect", function() tangible.redirect(actor, place) end)
|
add("Redirect", function() tangible.redirect(actor, place) end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function cube.lookmenu(add)
|
-- Four cases: Unnamed to new, Unnamed to existing, Named to new, Named to Existing
|
||||||
add("Cube A", function () dprint("Doing Cube A") end)
|
function playas(who)
|
||||||
add("Cube B", function () dprint("Doing Cube B") end)
|
printf("Playas %lP",place)
|
||||||
add("Cube C", function () dprint("Doing Cube C") end)
|
if not actor.name and not place.character[who] then -- Unnamed to new
|
||||||
add("Cube Hi", function () dprint("Doing Cube Hi") end)
|
printf("Case 1: Naming this character "..who)
|
||||||
add("Cube Bye", function () dprint("Doing Cube Bye") end)
|
actor.name=who
|
||||||
add("Cube Yo", function () dprint("Doing Cube Yo") end)
|
tangible.keepactor(actor)
|
||||||
add("Cube Z", function () dprint("Doing Cube Z") end)
|
place.character[who]=actor
|
||||||
|
elseif actor.name and not place.character[who] then -- Named to new (Hard one)
|
||||||
|
printf("Case 2: Creating new character "..who)
|
||||||
|
printf("Case 2.0")
|
||||||
|
local nc=tangible.build{class=login, anim={plane="earth", xyz={0,0,0} } }
|
||||||
|
printf("Case 2.1")
|
||||||
|
nc.name=who
|
||||||
|
printf("Case 2.2")
|
||||||
|
tangible.keepactor(nc)
|
||||||
|
printf("Case 2.3")
|
||||||
|
place.character[who]=nc
|
||||||
|
printf("Case 2.4: ...Place is now "..place)
|
||||||
|
tangible.redirect(actor,nc)
|
||||||
|
elseif not actor.name and place.character[who] then
|
||||||
|
printf("Case 3: Logging in from unnamed to existing character "..who)
|
||||||
|
tangible.redirect(actor,place.character[who])
|
||||||
|
elseif actor.name and place.character[who] then
|
||||||
|
printf("Case 4: Logging in from "..actor.name.." to existing character "..who)
|
||||||
|
tangible.redirect(actor,place.character[who])
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function sphere.lookhotkeys(add)
|
function roster.lookmenu(add)
|
||||||
add("FaceL", "Sphere Hi", function () dprint("Doing Sphere Hi") end)
|
for _,name in ipairs { "Albert", "Betty", "Cornelius" } do
|
||||||
add("FaceM", "Sphere Bye", function () dprint("Doing Sphere Bye") end)
|
add("Play as "..name..(place.character[name] and "" or "*"), function() playas(name) end)
|
||||||
add("FaceR", "Sphere Yo", function () dprint("Doing Sphere Yo") end)
|
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function cube.lookmenu(add)
|
||||||
|
add("Cube A", function () print("Doing Cube A") end)
|
||||||
|
add("Cube B", function () print("Doing Cube B") end)
|
||||||
|
add("Cube C", function () print("Doing Cube C") end)
|
||||||
|
add("Cube Hi", function () print("Doing Cube Hi") end)
|
||||||
|
add("Cube Bye", function () print("Doing Cube Bye") end)
|
||||||
|
add("Cube Yo", function () print("Doing Cube Yo") end)
|
||||||
|
add("Cube Z", function () print("Doing Cube Z") end)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function sphere.lookhotkeys(add)
|
||||||
|
add("FaceL", "Sphere Hi", function () print("Doing Sphere Hi") end)
|
||||||
|
add("FaceM", "Sphere Bye", function () print("Doing Sphere Bye") end)
|
||||||
|
add("FaceR", "Sphere Yo", function () print("Doing Sphere Yo") end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function sphere.tick(foo)
|
||||||
|
print("Tick")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function probe.getlookat()
|
function probe.getlookat()
|
||||||
local class = tangible.getclass(place)
|
local class = tangible.getclass(place)
|
||||||
|
|||||||
Reference in New Issue
Block a user