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4 Commits
ae1ad7640d
...
d396f394ab
| Author | SHA1 | Date | |
|---|---|---|---|
| d396f394ab | |||
| f19e8ccb72 | |||
| 6b057d1514 | |||
| 392faff205 |
@@ -19,10 +19,10 @@ class UWing_GraphNode_SearchTypes : public UWingHandler
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description="Query string, can contain * wildcards"))
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FString Query;
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UPROPERTY(EditAnywhere, meta=(Description="Array of query strings; each may contain * wildcards"))
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FWingJsonArray Queries;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Maximum number of results (default 50)"))
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Maximum number of results per query (default 50)"))
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int32 MaxResults = 50;
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UPROPERTY(EditAnywhere, meta=(Description="Target graph"))
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@@ -40,7 +40,24 @@ public:
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UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();
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if (!TargetGraph) return;
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// Validate all entries are strings before running any searches.
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TArray<FString> QueryStrings;
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QueryStrings.Reserve(Queries.Array.Num());
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for (const TSharedPtr<FJsonValue>& QueryVal : Queries.Array)
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{
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FString QueryStr;
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if (!QueryVal->TryGetString(QueryStr))
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{
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WingOut::Stdout.Print(TEXT("ERROR: Queries must be an array of strings.\n"));
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return;
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}
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QueryStrings.Add(QueryStr);
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}
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FWingGraphActions GraphActions(TargetGraph);
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for (const FString& Query : QueryStrings)
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{
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WingOut::Stdout.Printf(TEXT("\n=== %s ===\n\n"), *Query);
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TArray<FWingGraphAction*> Results = GraphActions.Search(Query, MaxResults, false);
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for (const FWingGraphAction* Action : Results)
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{
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@@ -56,4 +73,5 @@ public:
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WingOut::Stdout.Printf(TEXT("WARNING: Reached limit of %d results. You may specify MaxResults.\n"), MaxResults);
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}
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}
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}
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};
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40
Plugins/UEWingman/Source/UEWingman/Handlers/Sequence.h
Normal file
40
Plugins/UEWingman/Source/UEWingman/Handlers/Sequence.h
Normal file
@@ -0,0 +1,40 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "Sequence.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Sequence : public UWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description=
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"Array of subcommand JSON objects to execute in order. Each must contain 'command' and its parameters."))
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FWingJsonArray Subcommands;
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virtual void Register() override
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{
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UWingServer::AddHandler(this,
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TEXT("Execute multiple commands in one request. Each subcommand produces its own content block in the response. "
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"Nested Sequence commands are not allowed."));
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}
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virtual void Handle() override
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{
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// The actual code that implements Sequence is hardwired into
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// WingServer. Because of that, this handler is never actually called
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// under normal conditions. The handler exists for two reasons: to
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// provide documentation, and also to catch the case where somebody
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// nests a sequence inside another sequence (WingServer doesn't catch
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// that).
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//
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WingOut::Stdout.Print(TEXT("ERROR: Sequence inside a Sequence is not allowed.\n"));
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}
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};
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@@ -17,10 +17,10 @@ class UWing_Widget_SearchTypes : public UWingHandler
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description="Query string, can contain *"))
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FString Query;
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UPROPERTY(EditAnywhere, meta=(Description="Array of query strings; each may contain *"))
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FWingJsonArray Queries;
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Maximum number of results (default 50)"))
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UPROPERTY(EditAnywhere, meta=(Optional, Description="Maximum number of results per query (default 50)"))
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int32 MaxResults = 50;
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virtual void Register() override
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@@ -31,7 +31,24 @@ public:
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}
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virtual void Handle() override
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{
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// Validate all entries are strings before running any searches.
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TArray<FString> QueryStrings;
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QueryStrings.Reserve(Queries.Array.Num());
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for (const TSharedPtr<FJsonValue>& QueryVal : Queries.Array)
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{
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FString QueryStr;
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if (!QueryVal->TryGetString(QueryStr))
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{
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WingOut::Stdout.Print(TEXT("ERROR: Queries must be an array of strings.\n"));
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return;
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}
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QueryStrings.Add(QueryStr);
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}
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WingWidgets Widgets;
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for (const FString& Query : QueryStrings)
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{
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WingOut::Stdout.Printf(TEXT("\n=== %s ===\n\n"), *Query);
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TArray<WingWidgets::Type> Results = Widgets.Search(Query, MaxResults, false);
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for (const WingWidgets::Type& Entry : Results)
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{
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@@ -47,4 +64,5 @@ public:
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WingOut::Stdout.Printf(TEXT("WARNING: Reached limit of %d results. You may specify MaxResults.\n"), MaxResults);
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}
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}
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}
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};
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@@ -170,6 +170,70 @@ TStatId UWingServer::GetStatId() const
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// ============================================================
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FString UWingServer::HandleRequest(const FString& Line)
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{
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// Parse the request as JSON before doing anything else.
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TSharedPtr<FJsonValue> Value;
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TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Line);
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if (!FJsonSerializer::Deserialize(Reader, Value))
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return PackageResponses({TEXT("Invalid Json")});
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const TSharedPtr<FJsonObject>* RequestPtr = nullptr;
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if (!Value->TryGetObject(RequestPtr))
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return PackageResponses({TEXT("Json must be an object")});
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TSharedPtr<FJsonObject> Request = *RequestPtr;
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FString Command;
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Request->TryGetStringField(TEXT("command"), Command);
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if (Command == TEXT("Sequence"))
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{
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const TArray<TSharedPtr<FJsonValue>>* Subcommands = nullptr;
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if (!Request->TryGetArrayField(TEXT("subcommands"), Subcommands))
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return PackageResponses({TEXT("Sequence requires a 'subcommands' array.")});
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TArray<FString> Responses;
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Responses.Reserve(Subcommands->Num());
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for (const TSharedPtr<FJsonValue>& Sub : *Subcommands)
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{
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const TSharedPtr<FJsonObject>* SubObjPtr = nullptr;
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if (!Sub->TryGetObject(SubObjPtr))
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Responses.Add(TEXT("Subcommand must be a JSON object."));
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else
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Responses.Add(HandleJsonRequest(*SubObjPtr));
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}
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return PackageResponses(Responses);
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}
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return PackageResponses({HandleJsonRequest(Request)});
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}
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FString UWingServer::PackageResponses(const TArray<FString>& Responses)
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{
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TArray<TSharedPtr<FJsonValue>> Blocks;
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Blocks.Reserve(Responses.Num());
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for (const FString& Response : Responses)
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{
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// Unreal's JSON writer terminates string serialization at the first
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// embedded null byte rather than escaping it, which would silently
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// truncate output. Sanitize null bytes to spaces.
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FString Sanitized = Response;
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for (int32 i = 0; i < Sanitized.Len(); ++i)
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{
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if (Sanitized[i] == TEXT('\0')) Sanitized[i] = TEXT(' ');
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}
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TSharedPtr<FJsonObject> Block = MakeShared<FJsonObject>();
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Block->SetStringField(TEXT("type"), TEXT("text"));
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Block->SetStringField(TEXT("text"), Sanitized);
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Blocks.Add(MakeShared<FJsonValueObject>(Block));
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}
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FString OutJson;
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TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutJson);
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FJsonSerializer::Serialize(Blocks, Writer);
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return OutJson;
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}
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FString UWingServer::HandleJsonRequest(TSharedPtr<FJsonObject> Request)
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{
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LogCapture.CapturedErrors.Empty();
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LogCapture.bEnabled = true;
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@@ -178,7 +242,7 @@ FString UWingServer::HandleRequest(const FString& Line)
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bSuggestHandlerHelp = false;
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LastHandler = nullptr;
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TryCallHandler(Line);
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TryCallHandler(Request);
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Notifier.SendNotifications();
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LogCapture.bEnabled = false;
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@@ -202,25 +266,11 @@ FString UWingServer::HandleRequest(const FString& Line)
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}
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FString Result = WingOut::StdoutBuffer.ToString();
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WingOut::StdoutBuffer.Reset();
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for (int32 i = 0; i < Result.Len(); ++i)
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{
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if (Result[i] == TEXT('\0')) Result[i] = TEXT(' ');
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}
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return Result;
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}
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void UWingServer::TryCallHandler(const FString &Line)
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void UWingServer::TryCallHandler(TSharedPtr<FJsonObject> Request)
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{
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// Turn the request string into a JSON tree.
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TSharedPtr<FJsonObject> Request;
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TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Line);
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FJsonSerializer::Deserialize(Reader, Request);
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if (!Request.IsValid())
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{
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WingOut::Stdout.Printf(TEXT("Request is not valid JSON"));
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return;
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}
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// Extract the command from the request.
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FString Command;
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if (!Request->TryGetStringField(TEXT("command"), Command))
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@@ -11,6 +11,7 @@
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#include "WingServer.generated.h"
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class FSocket;
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class FJsonObject;
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/**
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* UWingServer — editor subsystem that listens on a TCP socket and dispatches
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@@ -61,6 +62,9 @@ public:
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static void AddHandler(UObject* Obj, const FString& Name, UObject* Config, EWingHandlerKind Kind, UClass* FactoryClass, const FString& Documentation);
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static const TArray<FWingHandlerConfig>& AllHandlers() { return GWingServer->WingHandlerRegistry; }
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/** Package a list of response texts into a single serialized JSON content-block array. */
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static FString PackageResponses(const TArray<FString>& Responses);
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private:
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static UWingServer* GWingServer;
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@@ -78,7 +82,8 @@ private:
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// Handle a complete JSON line and return the response JSON
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FString HandleRequest(const FString& Line);
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void TryCallHandler(const FString &Line);
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FString HandleJsonRequest(TSharedPtr<FJsonObject> Request);
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void TryCallHandler(TSharedPtr<FJsonObject> Request);
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// ----- TCP server -----
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FSocket* ListenSocket = nullptr;
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@@ -128,11 +128,14 @@ def handle_message(msg):
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arguments = params.get("arguments", {})
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result = forward_to_editor(arguments)
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if isinstance(result, dict) and "error" in result:
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text = result["error"]
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content = [{"type": "text", "text": result["error"]}]
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else:
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text = result
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try:
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content = json.loads(result)
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except json.JSONDecodeError:
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content = [{"type": "text", "text": "Malformed response from editor."}]
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return make_jsonrpc(msg_id, {
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"content": [{"type": "text", "text": text}],
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"content": content,
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})
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return {
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@@ -57,9 +57,21 @@ def main():
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try:
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parsed = json.loads(result)
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print(json.dumps(parsed, indent=2))
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except json.JSONDecodeError:
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print(result)
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print("Error: response is not valid JSON.")
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sys.exit(1)
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if not isinstance(parsed, list):
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print("Error: response is not a list of content blocks.")
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sys.exit(1)
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for block in parsed:
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if not (isinstance(block, dict)
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and block.get("type") == "text"
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and isinstance(block.get("text"), str)):
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print("Error: response contains a non-text block.")
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sys.exit(1)
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print("\n---\n".join(block["text"] for block in parsed))
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if __name__ == "__main__":
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main()
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@@ -172,7 +172,6 @@ void ALuprexGameModeBase::OnWorldPostActorTick(UWorld* InWorld, ELevelTick InLev
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if (PC != nullptr)
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{
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PC->UpdateLookAt();
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PC->UpdateEventDispatch();
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}
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}
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}
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@@ -28,7 +28,7 @@ void UlxUserWidget::BackupInputComponent()
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}
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}
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void UlxUserWidget::DisableEventBinding(const UInputAction* InputAction)
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void UlxUserWidget::DisableInputAction(const UInputAction* InputAction)
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{
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UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
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if (!EIC) return;
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@@ -40,9 +40,9 @@ void UlxUserWidget::DisableEventBinding(const UInputAction* InputAction)
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});
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}
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void UlxUserWidget::RestoreInputBinding(const UInputAction* InputAction)
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void UlxUserWidget::RestoreInputAction(const UInputAction* InputAction)
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{
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DisableEventBinding(InputAction);
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DisableInputAction(InputAction);
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UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
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if (!EIC) return;
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@@ -59,7 +59,7 @@ void UlxUserWidget::RestoreInputBinding(const UInputAction* InputAction)
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void UlxUserWidget::RedirectInputAction(const UInputAction* From, const UInputAction* To)
|
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{
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DisableEventBinding(From);
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DisableInputAction(From);
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|
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UEnhancedInputComponent* EIC = Cast<UEnhancedInputComponent>(InputComponent);
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if (!EIC) return;
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@@ -22,20 +22,18 @@ public:
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// from the component and reinstated without losing their delegates.
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void BackupInputComponent();
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// Remove every live event binding whose action is InputAction.
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// No-op if there are none, or if InputComponent isn't enhanced.
|
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// Removes all handlers for 'InputAction'. That includes temporarily
|
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// deactivating event graph nodes that handle 'InputAction'.
|
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
|
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void DisableEventBinding(const UInputAction* InputAction);
|
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void DisableInputAction(const UInputAction* InputAction);
|
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|
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// Replace any live bindings for InputAction with fresh clones of every
|
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// saved binding for that action. Leaves the backup array intact so this
|
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// can be called repeatedly.
|
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// Reactivates any graph nodes that handle 'InputAction', and
|
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// removes any other handlers for 'InputAction'.
|
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
|
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void RestoreInputBinding(const UInputAction* InputAction);
|
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void RestoreInputAction(const UInputAction* InputAction);
|
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|
||||
// Install live bindings on From that, when fired, dispatch through a
|
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// clone of each saved binding for To. Clears any pre-existing live
|
||||
// bindings on From first. Backup array is untouched.
|
||||
// Any event graph nodes that handle 'to' are made to also
|
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// handle 'From' events. Any other handlers of 'From' are removed.
|
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UFUNCTION(BlueprintCallable, Category="Luprex|Widget Enhanced Input")
|
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void RedirectInputAction(const UInputAction* From, const UInputAction* To);
|
||||
|
||||
|
||||
@@ -4,24 +4,6 @@
|
||||
#include "TangibleManager.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
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#include "Engine/GameInstance.h"
|
||||
#include "Engine/GameViewportClient.h"
|
||||
#include "Framework/Application/SlateApplication.h"
|
||||
#include "Widgets/SViewport.h"
|
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#include "Slate/SObjectWidget.h"
|
||||
|
||||
FString AlxPlayerControllerBase::GetUserWidgetName(SWidget *W)
|
||||
{
|
||||
while (W)
|
||||
{
|
||||
if (W->GetType() == FName("SObjectWidget"))
|
||||
{
|
||||
UUserWidget *UW = static_cast<SObjectWidget*>(W)->GetWidgetObject();
|
||||
if (UW) return UW->GetClass()->GetName();
|
||||
}
|
||||
W = W->GetParentWidget().Get();
|
||||
}
|
||||
return TEXT("Unknown Widget");
|
||||
}
|
||||
|
||||
AlxPlayerControllerBase *AlxPlayerControllerBase::FromContext(const UObject *Context)
|
||||
{
|
||||
@@ -71,96 +53,6 @@ FVector2D AlxPlayerControllerBase::GetLookAtPixel(const UObject *Context)
|
||||
return ScreenPosition;
|
||||
}
|
||||
|
||||
void AlxPlayerControllerBase::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
HotkeyInputComponent = NewObject<UInputComponent>(this);
|
||||
HotkeyInputComponent->bBlockInput = false;
|
||||
PushInputComponent(HotkeyInputComponent);
|
||||
}
|
||||
|
||||
void AlxPlayerControllerBase::UpdateEventDispatch()
|
||||
{
|
||||
EventRequests.GarbageCollect();
|
||||
|
||||
// If we're in GameOnly mode, check that focus is still on the viewport.
|
||||
if (CurrentInputMode == InputMode::GameOnly)
|
||||
{
|
||||
UGameViewportClient *GVC = GetWorld() ? GetWorld()->GetGameViewport() : nullptr;
|
||||
if (GVC)
|
||||
{
|
||||
TSharedPtr<SViewport> ViewportWidget = GVC->GetGameViewportWidget();
|
||||
if (ViewportWidget.IsValid())
|
||||
{
|
||||
TSharedPtr<SWidget> Focused = FSlateApplication::Get().GetKeyboardFocusedWidget();
|
||||
if (Focused.Get() != ViewportWidget.Get())
|
||||
{
|
||||
UE_LOG(LogLuprexIntegration, Error, TEXT("In GameOnly mode, keyboard focus must stay on viewport, but was stolen by: %s. Restoring."), *GetUserWidgetName(Focused.Get()));
|
||||
EventRequests.SetDirty();
|
||||
}
|
||||
if (!ViewportWidget->HasMouseCapture())
|
||||
{
|
||||
UE_LOG(LogLuprexIntegration, Error, TEXT("In GameOnly mode, viewport must have mouse capture, but lost it. Restoring."));
|
||||
EventRequests.SetDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!EventRequests.IsDirty()) return;
|
||||
EventRequests.ClearDirty();
|
||||
|
||||
CurrentInputMode = EventRequests.GetRequestedMode();
|
||||
const TArray<FlxEventRequest> &Requests = EventRequests.GetRequests();
|
||||
|
||||
if (CurrentInputMode == InputMode::UIOnly)
|
||||
{
|
||||
SetInputMode(FInputModeUIOnly().SetWidgetToFocus(Requests[0].Widget->GetCachedWidget()));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetInputMode(FInputModeGameOnly());
|
||||
|
||||
HotkeyInputComponent->KeyBindings.Empty();
|
||||
TSet<FKey> BoundKeys;
|
||||
for (const FlxEventRequest &Req : Requests)
|
||||
{
|
||||
for (const FKey &Key : Req.Hotkeys)
|
||||
{
|
||||
if (!BoundKeys.Contains(Key))
|
||||
{
|
||||
BoundKeys.Add(Key);
|
||||
HotkeyInputComponent->BindKey(Key, IE_Pressed, this, &AlxPlayerControllerBase::ForwardKeyEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AlxPlayerControllerBase::ForwardKeyEvent(FKey Key)
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void AlxPlayerControllerBase::RequestEvents(const FlxEventRequest &Request)
|
||||
{
|
||||
if (!FlxEventRequests::SanityCheck(Request)) return;
|
||||
AlxPlayerControllerBase *PC = FromContext(Request.Widget);
|
||||
PC->EventRequests.Request(Request);
|
||||
}
|
||||
|
||||
void AlxPlayerControllerBase::UnRequestEvents(UUserWidget *Widget)
|
||||
{
|
||||
if (Widget == nullptr)
|
||||
{
|
||||
UE_LOG(LogLuprexIntegration, Error, TEXT("UnRequestEvents called with null widget."));
|
||||
return;
|
||||
}
|
||||
AlxPlayerControllerBase *PC = FromContext(Widget);
|
||||
PC->EventRequests.Remove(Widget);
|
||||
}
|
||||
|
||||
void AlxPlayerControllerBase::UpdateLookAt()
|
||||
{
|
||||
UlxTangibleManager *TM = GetGameInstance()->GetSubsystem<UlxTangibleManager>();
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/HitResult.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "InputEvents.h"
|
||||
#include "PlayerControllerBase.generated.h"
|
||||
|
||||
UCLASS(BlueprintType, Blueprintable)
|
||||
@@ -12,8 +11,6 @@ class INTEGRATION_API AlxPlayerControllerBase : public APlayerController
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
using InputMode = FlxEventRequests::InputMode;
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context"), Category = "Luprex|Look-At Detection")
|
||||
static void SetLookAt(const UObject *Context, const FHitResult &HitResult);
|
||||
|
||||
@@ -29,12 +26,6 @@ public:
|
||||
UFUNCTION(BlueprintCallable, meta = (WorldContext = "Context"), Category = "Luprex|Look-At Detection")
|
||||
static void SetLookAtChanged(const UObject *Context);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Luprex|Input Events")
|
||||
static void RequestEvents(const FlxEventRequest &Request);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Luprex|Input Events")
|
||||
static void UnRequestEvents(UUserWidget *Widget);
|
||||
|
||||
// Blueprint events
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Look-At Detection")
|
||||
void CalculateLookAt();
|
||||
@@ -42,35 +33,14 @@ public:
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Look-At Detection")
|
||||
void LookAtChanged();
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
// Called by GameMode each tick.
|
||||
void UpdateLookAt();
|
||||
|
||||
// Rebuild input component and switch input mode.
|
||||
void UpdateEventDispatch();
|
||||
|
||||
// Handler for GameOnly mode hotkey presses.
|
||||
void ForwardKeyEvent(FKey Key);
|
||||
|
||||
// Walk up from a Slate widget to find the nearest UMG widget class name.
|
||||
static FString GetUserWidgetName(SWidget *W);
|
||||
|
||||
// Get the player controller, cast to AlxPlayerControllerBase.
|
||||
static AlxPlayerControllerBase *FromContext(const UObject *Context);
|
||||
|
||||
UPROPERTY()
|
||||
FHitResult CurrentLookAt;
|
||||
|
||||
UPROPERTY()
|
||||
FlxEventRequests EventRequests;
|
||||
|
||||
// Input component for GameOnly mode: catches hotkeys only.
|
||||
UPROPERTY()
|
||||
UInputComponent *HotkeyInputComponent = nullptr;
|
||||
|
||||
// Current input mode.
|
||||
InputMode CurrentInputMode = InputMode::GameOnly;
|
||||
|
||||
bool MustCallLookAtChanged = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user