40da211985
Still working on event handling for hotkey widgets
jyelon2025-05-23 15:33:18 -04:00
28f1c4c819
Replace another SetAnchorsInViewport with a GridPanel
jyelon2025-05-12 18:33:50 -04:00
dea3444be4
Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
jyelon2025-05-12 18:23:37 -04:00
11b509cfdf
Some work to make hotkeys a 'real thing' on the lua side
jyelon2025-04-15 18:59:03 -04:00
c0160bdd19
Make it easier to create look-at widgets
jyelon2025-04-15 15:48:33 -04:00
3423c01807
Overhaul the handling of return values in LuaProbe
jyelon2025-04-08 18:53:26 -04:00
a18d8e1f0b
Remove Display Duration from Format Log Message
jyelon2025-04-08 16:44:46 -04:00
8a9d5550d9
More work on look-at, split LuaCall into LuaInvoke/LuaProbe
jyelon2025-04-08 16:31:16 -04:00
c060b87556
Got the whole look-at demo up and running.
jyelon2025-04-07 19:29:47 -04:00
865297331a
Better error handling in 'Call a Lua Function' k2node
jyelon2025-04-07 18:00:45 -04:00
d35125eb70
Lots of work on look-at widgets
jyelon2025-04-07 16:48:27 -04:00
e81134473e
Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
jyelon2025-04-02 23:22:16 -04:00
b4f918e15d
More work on the Asset Lookup system.
jyelon2025-04-02 19:58:16 -04:00
aa511b9b8c
Add AssetLookup module to find assets by name.
jyelon2025-04-01 22:31:27 -04:00
b26d56048f
Lots of work on several unrelated things.
jyelon2025-03-28 23:31:44 -04:00
0e63edd538
Modify LuaToken so that it emits in base36. The emit and parse routines are 64-bit clean, ie, they can parse and emit any 64-bit number in base36.
jyelon2025-02-04 18:35:26 -05:00
69cb659d78
Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
jyelon2025-01-21 20:20:54 -05:00
485caee05d
Implement the 'keywords' lua module
jyelon2025-01-20 21:11:59 -05:00
2d531b28b3
Reworking the keyword parser, also fixed some dynamic linking issues
jyelon2025-01-20 18:54:05 -05:00
a01f6f4e7b
Changes related to ray-collision, and luprex global variable stuff
jyelon2025-01-14 18:37:31 -05:00
cd3e78a206
Working on positionable crosshair
jyelon2025-01-07 18:46:40 -05:00
3561b9c4c7
Overhaul build-everything with goal of supporting Windows
jyelon2024-11-07 19:33:22 -05:00
7239d3d7f9
More improvements to build-everything
jyelon2024-11-07 17:53:05 -05:00
9e680d5a66
More lldb configuration, change uproject to 'version 10' to make it impossible to open project in unreal editor except via launch configuration
jyelon2024-11-07 16:51:50 -05:00