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integration/AGENTS.md
2026-05-16 01:49:26 -04:00

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# Integration Project
## Behavior Rules
- Be Concise!
* Do not output multiple paragraphs. Doing so is very rude.
* You are having a conversation, give the other person a chance to speak.
- Do not use git to make changes (no commit, no push, no stash, etc.)
- Work at the user's pace. Do not start coding until the user says it is time.
## Build System
- Use `build.py` for all builds. Do NOT use UBT directly.
- `build.py all` — full rebuild (engine, game, intellisense, project files)
- `build.py c++` — lightweight rebuild (use if you've only edited c++ files)
- Lua and Blueprint edits don't require any kind of build.
## Directory Structure
- `luprex/` — The Luprex DLL.
- `Source/Integration/` — Unreal interface to Luprex.
- `Content/` — Unreal assets
- `Docs/` — Documentation.
- `Config/` — Unreal config files
- `EnginePatches/` — Custom engine modifications
- `Plugins/UEWingman/` - A plugin that gives you control over the unreal editor.
- `../integration.UE/` - the unreal engine source tree
## Using ue-wingman
- Drive it from bash using: ue-wingman <Command> <Arg1> <Arg2> ...
- ue-wingman Documentation_Manual
- ue-wingman Documentation_Commands
- ue-wingman Documentation_Command <specific_command>
## Coding Conventions
- Prefer early returns and `continue` to reduce nesting (never-nester style).
- Do not use static functions in Unreal code. Use class methods instead.
## Special commands.
You must learn these shorthands:
- "bc" - be concise. You must rephrase your most recent
response in a more concise manner, and then, going forward, be
more concise in general.