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0b5c47d8c71223f815b9beabfa659a5da85b0803
integration/Content
History
jyelon 0b5c47d8c7 Some changes to make login.init more consistent.
2026-06-09 17:36:58 -04:00
..
AnimSequences
Overhauling asset loading
2025-11-14 02:41:44 -05:00
Characters/Mannequins
MCPFetcher, and new code for FormatName
2026-03-10 00:22:56 -04:00
Luprex
Invoke can now only invoke method in class 'invoke', likewise for 'probe'
2026-06-03 17:03:07 -04:00
SkeletalMeshes
Can now switch the skeletal mesh on a character
2026-02-17 15:49:52 -05:00
StarterContent
Working on rainbow asset
2026-02-25 13:09:46 -05:00
StaticMeshes
Created MaskedRainbow material in unreal
2026-02-20 18:50:13 -05:00
Tangibles
Some changes to make login.init more consistent.
2026-06-09 17:36:58 -04:00
Testing
Lots of work on the lua read-eval-print loop
2026-05-21 18:41:09 -04:00
Widgets
Auto-reconnect is now deliberately slowed down
2026-06-09 15:06:40 -04:00
IntegrationGameModeBaseBP.uasset
Implement Line Trace through Crosshairs
2024-09-24 18:02:33 -04:00
LandscapeLevel.umap
Disable world partition
2026-06-05 16:54:32 -04:00
LpxBasicLevel.umap
Disable world partition
2026-06-05 15:24:37 -04:00
LpxLevel_HLOD0_Instancing.uasset
Move to LpxLevel
2023-08-28 19:42:06 -04:00
NameToMeshEntry.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
NameToMeshTable.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
TanActor.uasset
More work on the Asset Lookup system.
2025-04-02 19:58:16 -04:00
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