Files
integration/Source/Integration/FormatError.h

130 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "FormatError.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FString;
class UEdGraph;
class UObject;
//
// Export log verbosity to blueprints.
//
UENUM(BlueprintType)
enum class ElxLogVerbosity : uint8 {
Fatal,
Error,
Warning,
Display,
Log,
Verbose,
VeryVerbose,
};
//
// Display Duration - how long to show a message on-screen.
//
UENUM(BlueprintType)
enum class ElxDisplayDuration : uint8 {
No_Display = 0,
Display_1_Seconds = 1,
Display_2_Seconds = 2,
Display_3_Seconds = 3,
Display_4_Seconds = 4,
Display_5_Seconds = 5,
Display_10_Seconds = 10,
Display_20_Seconds = 20,
Display_30_Seconds = 30,
Display_40_Seconds = 40,
Display_50_Seconds = 50,
Display_60_Seconds = 60,
Display_70_Seconds = 70,
Display_80_Seconds = 80,
Display_90_Seconds = 90,
Display_1_Minute = 101,
Display_2_Minutes = 102,
Display_3_Minutes = 103,
Display_4_Minutes = 104,
Display_5_Minutes = 105,
};
//
// Library functions used by Format Error Message.
//
UCLASS(MinimalAPI)
class UlxFormatErrorLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true"))
static void FormatErrorInternal(ElxLogVerbosity Verbosity, ElxDisplayDuration DisplayDuration, FText InPattern, TArray<FFormatArgumentData> InArgs);
};
//
// Library functions used by Format Error Message, and also
// by scripters writing their own Error Message Handler classes.
//
UCLASS(MinimalAPI)
class UK2Node_FormatError : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return false; }
virtual void PostReconstructNode() override;
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
//~ End UK2Node Interface.
private:
/** Create all necessary pins */
void CreateCorrectPins();
/** Synchronize the type of the given argument pin with the type its connected to, or reset it to a wildcard pin if there's no connection */
void SynchronizeArgumentPinType(UEdGraphPin* Pin);
private:
/** When adding arguments to the node, their names are placed here and are generated as pins during construction */
UPROPERTY()
TArray<FString> PinNames;
/** Tooltip text for this node. */
FText NodeTooltip;
};