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talezero/integration
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29612d226d0254b69a53157e9efb21eac43b3380
integration/Content
History
jyelon 3215efeef3 Overhauling asset loading
2025-11-14 02:41:44 -05:00
..
__ExternalActors__/LpxLevel
Lots of work on several unrelated things.
2025-03-28 23:31:44 -04:00
__ExternalObjects__/LpxLevel
Working on positionable crosshair
2025-01-07 18:46:40 -05:00
AnimSequences
Overhauling asset loading
2025-11-14 02:41:44 -05:00
Characters/Mannequins
Refactor Scripted Animations to provide an option for which clock to use
2025-10-27 18:18:35 -04:00
Luprex
Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
2025-09-22 16:17:21 -04:00
StarterContent
More work on generating the project config files
2024-10-03 14:11:25 -04:00
StaticMeshes
More work on the Asset Lookup system.
2025-04-02 19:58:16 -04:00
Tangibles
Overhauling asset loading
2025-11-14 02:41:44 -05:00
Widgets
Overhauling asset loading
2025-11-14 02:41:44 -05:00
IntegrationGameModeBaseBP.uasset
Implement Line Trace through Crosshairs
2024-09-24 18:02:33 -04:00
LpxLevel_HLOD0_Instancing.uasset
Move to LpxLevel
2023-08-28 19:42:06 -04:00
LpxLevel.umap
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
NameToMeshEntry.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
NameToMeshTable.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
TanActor.uasset
More work on the Asset Lookup system.
2025-04-02 19:58:16 -04:00
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