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29612d226d0254b69a53157e9efb21eac43b3380
integration/Content/Luprex
History
jyelon 4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
2025-09-22 16:17:21 -04:00
..
InputActions
Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
CIBD.uasset
Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
2025-05-12 18:23:37 -04:00
KeyClassification.uasset
Hotkeys working now
2025-06-02 19:21:17 -04:00
lxCrosshairImage.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxDefaultPawn.uasset
Tidying up some more assets
2024-10-14 17:19:21 -04:00
lxGameMode.uasset
Finally fix line trace through character model
2025-09-15 14:30:30 -04:00
lxMappingContext.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxMappingsForPIE.uasset
Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
lxPlayerController.uasset
Tidying up some more assets
2024-10-14 17:19:21 -04:00
lxUtilityFunctionsLibrary.uasset
Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
2025-09-22 16:17:21 -04:00
lxUtilityMacroLibrary.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxWidgetMacroLibrary.uasset
Hotkeys working now
2025-06-02 19:21:17 -04:00
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