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integration/luprex/cpp/planemap.hpp

137 lines
4.4 KiB
C++

//////////////////////////////////////////////////////////////
//
// PLANEMAP
//
// This module defines two classes: PlaneMap, and PlaneItem. A
// PlaneItem is an object that has a plane (a string) and an
// XYZ position. A PlaneMap keeps track of potentially thousands
// of PlaneItem objects, allowing you to search for PlaneItems
// by scanning a geographic region.
//
// CLASS SPRITE DERIVES FROM PLANEITEM
//
// A PlaneMap records the positions of PlaneItems. The intent is
// that class Sprite should derive from PlaneItem. That way, the
// PlaneMap can record the positions of sprites.
//
// When you put derived types like Sprite into a PlaneMap, the
// PlaneMap will work fine. However, when you scan the PlaneMap,
// it will give return PlaneItem pointers, not Sprite pointers.
//
// If you're sure that the PlaneMap contains only sprites, then
// you can use static_cast to convert those PlaneItem pointers to
// Sprite pointers. Sadly, there's no simple way to avoid the casting.
//
// THE SCANNABLE REGION IS FINITE
//
// A plane is a rectangle, with a finite size: if you stray more
// than 80,000,000 meters from the origin, then that PlaneItem
// is beyond the scannable region.
//
// There's nothing stopping you from moving a PlaneItem outside
// the scannable region. It is not an error to do so.
// However, if you do move a PlaneItem outside the scannable
// region, then that PlaneItem will not show up for scan_radius.
//
// PLANES CANNOT BE DESTROYED BUT THEY CAN BE UNINHABITED
//
// You can't "create" or "destroy" planes. Instead, we say
// that a plane is "uninhabited" until you put a PlaneItem
// there. Initially, all possible planes exist, but they're
// all uninhabited until you put a PlaneItem there. Planes
// that are uninhabited take no memory.
//
// THE NOWHERE PLANE
//
// If you use the literal "nowhere" as a plane name, a special case is
// triggered: you're "nowhere." Radius scans can never find items
// whose plane is "nowhere." The same also applies when you use the
// empty string as a plane name.
//
// THE Z COORDINATE IS IGNORED
//
// Class PlaneItem stores X, Y, and Z. The Z coordinate is
// ignored for all plane-scanning operations. In other words,
// planes are 2D. The only reason we store a Z coordinate
// is for the consistency of storing the model's X, Y, and Z
// all in the same place.
//
// MEMORY MANAGEMENT
//
// PlaneMaps do not own PlaneItems. This is a deliberate choice.
// We assume that sprites will be owned by the sprite ID table.
// So therefore, the PlaneMaps shouldn't own the sprites.
//
// So instead, we use this rule: a PlaneMap has a function 'track'
// that causes it to start tracking the location of a PlaneItem.
// However, the PlaneMap still doesn't own the PlaneItem.
// If you destroy a PlaneMap, all the PlaneItems
// will automatically be untracked, but they won't be deleted.
//
//////////////////////////////////////////////////////////////
#ifndef PLANEMAP_HPP
#define PLANEMAP_HPP
#include <cstdint>
#include <vector>
#include <map>
class PlaneMap;
class PlaneItem {
friend class PlaneMap;
private:
PlaneMap *pmap_;
std::string plane_;
double x_, y_, z_;
int64_t id_;
public:
PlaneItem();
~PlaneItem();
// You may modify the ID at any time.
void set_id(int64_t id) { id_ = id; }
int64_t id() const { return id_; }
const std::string &plane() const { return plane_; }
const double x() const { return x_; }
const double y() const { return y_; }
const double z() const { return z_; }
void untrack();
void set_pos(const std::string &plane, double x, double y, double z);
void set_xyz(double x, double y, double z) { set_pos(plane_, x, y, z); }
};
class PlaneMap {
friend class PlaneItem;
private:
using EltVec = std::vector<PlaneItem *>;
using Plane = std::map<int64_t, EltVec>;
std::map<std::string, Plane> planes_;
void remove(const std::string &plane, int64_t cell, PlaneItem *client);
void insert(const std::string &plane, int64_t cell, PlaneItem *client);
public:
using IdVec = std::vector<int64_t>;
PlaneMap();
~PlaneMap();
void track(PlaneItem *item);
IdVec scan_radius(const std::string &plane, double x, double y, double radius) const;
private:
// unit testing stuff.
friend int unittests_planemap(lua_State *L);
EltVec get_cell(const std::string &plane, int64_t cell) const;
int total_cells() const;
void clear() { planes_.clear(); }
};
#endif // PLANEMAP_HPP