Files
integration/luprex/cpp/core/source.cpp

861 lines
32 KiB
C++

#define _USE_MATH_DEFINES
#include <cmath>
#include "wrap-string.hpp"
#include "wrap-vector.hpp"
#include "wrap-map.hpp"
#include "wrap-set.hpp"
#include "wrap-sstream.hpp"
#include "util.hpp"
#include "luastack.hpp"
#include "traceback.hpp"
#include "table.hpp"
#include "source.hpp"
#include "luasnap.hpp"
#include <algorithm>
#include <fstream>
#include <iostream>
LuaDefine(makeclass, "classname", "create a class if it doesn't already exist") {
LuaArg classname;
LuaRet classtab;
LuaOldStack LS(L, classname, classtab);
if (!LS.isstring(classname)) {
luaL_error(L, "class name must be a string");
}
if (!LS.validclassname(classname)) {
luaL_error(L, "invalid class name: %s", LS.ckstring(classname).c_str());
};
LS.makeclass(classtab, classname);
return LS.result();
}
LuaDefine(getclass, "classname", "get the classtab with the specified name") {
LuaArg classname;
LuaRet classtab;
LuaOldStack LS(L, classname, classtab);
eng::string err = LS.getclass(classtab, classname);
if (err != "") {
luaL_error(L, "%s", err.c_str());
}
return LS.result();
}
LuaDefine(classname, "classtable", "get the class name from a class table") {
LuaArg table;
LuaRet result;
LuaOldStack LS(L, table, result);
eng::string rstr = LS.classname(table);
if (rstr == "") {
LS.set(result, LuaNil);
} else {
LS.set(result, rstr);
}
return LS.result();
}
static void get_reg_name(std::string_view name, std::string_view &classname, std::string_view &funcname) {
size_t upos = name.find('_');
if (upos == std::string_view::npos) {
funcname = name;
classname = "";
} else {
funcname = name.substr(upos + 1);
classname = name.substr(0, upos);
}
}
static void get_info_table(LuaCoreStack &LS, LuaSlot db, LuaSlot info, const eng::string &fn) {
LS.rawget(info, db, fn);
if (!LS.istable(info)) {
LS.set(info, LuaNewTable);
LS.rawset(db, fn, info);
}
LS.rawset(info, "name", fn);
}
static void calculate_loadresult(LuaCoreStack &LS0, LuaSlot info, const eng::string &fn, const eng::string &code) {
LuaVar loadresult;
LuaOldStack LS(LS0.state(), loadresult);
if (code == "") {
LS.rawset(info, "loadresult", "missing or empty source file");
} else {
eng::string chunk = "=" + fn;
luaL_loadbuffer(LS.state(), code.c_str(), code.size(), chunk.c_str());
lua_replace(LS.state(), loadresult.index());
LS.rawset(info, "loadresult", loadresult);
}
}
void SourceDB::diff(const SourceDB &auth, StreamBuffer *sb) {
LuaVar sdb, sfn, sinfo, shash, sseq;
LuaVar mdb, mfn, minfo, mhash, mseq, mcode;
LuaOldStack SLS(lua_state_, sdb, sfn, sinfo, shash, sseq);
LuaOldStack MLS(auth.lua_state_, mdb, mfn, minfo, mhash, mseq, mcode);
sb->write_int32(0);
int wc_after = sb->total_writes();
int nupdates = 0;
// Fetch the two source databases.
SLS.rawget(sdb, LuaRegistry, "sourcedb");
MLS.rawget(mdb, LuaRegistry, "sourcedb");
// Loop over the master database.
MLS.set(mfn, LuaNil);
while (MLS.next(mdb, mfn, minfo) != 0) {
eng::string fn = MLS.ckstring(mfn);
assert(MLS.istable(minfo));
MLS.rawget(mseq, minfo, "sequence");
MLS.rawget(mhash, minfo, "hash");
bool diffhash = true;
bool diffseq = true;
SLS.set(sfn, fn);
SLS.rawget(sinfo, sdb, sfn);
if (SLS.istable(sinfo)) {
SLS.rawget(shash, sinfo, "hash");
SLS.rawget(sseq, sinfo, "sequence");
diffhash = MLS.ckstring(mhash) != SLS.ckstring(shash);
diffseq = MLS.ckinteger(mseq) != SLS.ckinteger(sseq);
}
if (diffhash || diffseq) {
sb->write_string(MLS.ckstring(mfn));
sb->write_int32(MLS.ckinteger(mseq));
if (diffhash) {
MLS.rawget(mcode, minfo, "code");
sb->write_string(MLS.ckstring(mcode));
} else {
sb->write_string("\001");
}
nupdates += 1;
}
}
// Loop over synch database.
SLS.set(sfn, LuaNil);
while (SLS.next(sdb, sfn, sinfo) != 0) {
eng::string fn = SLS.ckstring(sfn);
assert(SLS.istable(sinfo));
MLS.set(mfn, fn);
MLS.rawget(minfo, mdb, mfn);
if (!MLS.istable(minfo)) {
sb->write_string(SLS.ckstring(sfn));
sb->write_int32(-1);
sb->write_string("");
nupdates += 1;
}
}
sb->overwrite_int32(wc_after, nupdates);
MLS.result();
SLS.result();
}
bool SourceDB::patch(StreamBuffer *sb, DebugCollector *dbc) {
lua_State *L = lua_state_;
LuaVar db, info;
LuaOldStack LS(L, db, info);
LS.rawget(db, LuaRegistry, "sourcedb");
int nupdates = sb->read_int32();
for (int i = 0; i < nupdates; i++) {
eng::string fn = sb->read_string();
int sequence = sb->read_int32();
eng::string code = sb->read_string();
DebugLine(dbc) << "Source file " << fn << " updated";
if (sequence < 0) {
LS.rawset(db, fn, LuaNil);
} else {
get_info_table(LS, db, info, fn);
LS.rawset(info, "sequence", sequence);
if (code != "\001") {
LS.rawset(info, "code", code);
LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
calculate_loadresult(LS, info, fn, code);
}
}
}
LS.result();
return (nupdates > 0);
}
void SourceDB::set(const eng::string &fn, const eng::string &code, int sequence) {
lua_State *L = lua_state_;
LuaVar db, info;
LuaOldStack LS(L, db, info);
LS.rawget(db, LuaRegistry, "sourcedb");
get_info_table(LS, db, info, fn);
LS.rawset(info, "sequence", sequence);
LS.rawset(info, "code", code);
LS.rawset(info, "fingerprint", "");
LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
calculate_loadresult(LS, info, fn, code);
LS.result();
}
eng::string SourceDB::get(const eng::string &fn) {
lua_State *L = lua_state_;
LuaVar db, info, code, sequence, loadresult;
LuaOldStack LS(L, db, info, code, sequence, loadresult);
LS.rawget(db, LuaRegistry, "sourcedb");
LS.rawget(info, db, fn);
if (!LS.istable(info)) {
LS.result();
return "<nonexistent>";
}
LS.rawget(code, info, "code");
LS.rawget(sequence, info, "sequence");
LS.rawget(loadresult, info, "loadresult");
eng::string ccode = LS.ckstring(code);
int seqno = LS.ckint(sequence);
eng::string cloadresult;
if (LS.isfunction(loadresult)) {
cloadresult = "<function>";
} else {
cloadresult = LS.ckstring(loadresult);
}
eng::ostringstream oss;
oss << seqno << ":" << ccode << ":" << cloadresult;
LS.result();
return oss.str();
}
void SourceDB::update(const util::LuaSourceVec &source) {
lua_State *L = lua_state_;
LuaVar sourcedb, info;
LuaOldStack LS(L, sourcedb, info);
// Get and clear the source database.
LS.rawget(sourcedb, LuaRegistry, "sourcedb");
if (!LS.istable(sourcedb)) {
LS.newtable(sourcedb);
LS.rawset(LuaRegistry, "sourcedb", sourcedb);
}
LS.cleartable(sourcedb, true);
for (int i = 0; i < int(source.size()); i++) {
const eng::string &file = source[i].first;
const eng::string &code = source[i].second;
std::cerr << "Compiling " << file << std::endl;
LS.newtable(info);
LS.rawset(info, "name", file);
LS.rawset(info, "code", code);
LS.rawset(info, "hash", util::hash_to_hex(util::hash_string(code)));
LS.rawset(info, "sequence", i + 1);
calculate_loadresult(LS, info, file, code);
LS.rawset(sourcedb, file, info);
}
LS.result();
}
// Delete everything from the global environment.
// Clear all the classes in the registry classes table.
//
static void source_clear_globals(lua_State *L) {
LuaVar classname, classtab, key, globtab, classes;
LuaOldStack LS(L, classname, classtab, key, globtab, classes);
LS.getglobaltable(globtab);
LS.cleartable(globtab, true);
LS.rawset(globtab, "_G", globtab);
LS.rawget(classes, LuaRegistry, "classes");
assert(LS.istable(classes));
LS.set(classname, LuaNil);
while (LS.next(classes, classname, classtab) != 0) {
assert(LS.istable(classtab));
LS.cleartable(classtab, true);
}
LS.result();
}
// Load all the 'LuaDefine' C functions into the lua state.
//
static void source_load_cfunctions(lua_State *L) {
LuaVar classobj;
LuaOldStack LS(L, classobj);
for (auto r = LuaFunctionReg::All; r != nullptr; r=r->next()) {
lua_CFunction func = r->get_func();
if ((func != nullptr) && (!r->get_sandbox())) {
std::string_view classname;
std::string_view funcname;
get_reg_name(r->get_name(), classname, funcname);
if (classname.empty()) {
LS.getglobaltable(classobj);
LS.rawset(classobj, funcname, func);
} else {
LS.makeclass(classobj, classname);
LS.rawset(classobj, funcname, func);
}
}
}
LS.result();
}
// Load all the 'LuaConstant' constants into the lua state.
//
static void source_load_cconstants(lua_State *L) {
LuaVar classobj, value;
LuaOldStack LS(L, classobj, value);
for (auto r = LuaConstantReg::All; r != nullptr; r=r->next()) {
if (r->get_tokenvalue().empty()) {
LS.set(value, r->get_numbervalue());
} else {
LS.set(value, r->get_tokenvalue());
}
std::string_view classname;
std::string_view funcname;
get_reg_name(r->get_name(), classname, funcname);
if (classname.empty()) {
LS.getglobaltable(classobj);
LS.rawset(classobj, funcname, value);
} else {
LS.makeclass(classobj, classname);
LS.rawset(classobj, funcname, value);
}
}
LS.result();
}
// Run all the closures from the source database.
//
static eng::string source_load_lfunctions(lua_State *L) {
LuaVar sourcedb, key, info, seq, closure, err;
LuaOldStack LS(L, sourcedb, key, info, seq, closure, err);
// Get the source database.
LS.rawget(sourcedb, LuaRegistry, "sourcedb");
if (LS.type(sourcedb) != LUA_TTABLE) {
LS.newtable(sourcedb);
LS.rawset(LuaRegistry, "sourcedb", sourcedb);
}
// Sort the keys by sequence number.
eng::map<int, eng::string> indices;
LS.set(key, LuaNil);
while (LS.next(sourcedb, key, info) != 0) {
LS.rawget(seq, info, "sequence");
indices[LS.ckinteger(seq)] = LS.ckstring(key);
}
// Now call the closures in the proper order.
eng::ostringstream errss;
for (const auto &p : indices) {
LS.rawget(info, sourcedb, p.second);
LS.rawget(closure, info, "loadresult");
// If there's already an error in the sourcedb, collect it.
if (!LS.isfunction(closure)) {
errss << LS.ckstring(closure) << "\n";
continue;
}
// Call the closure. If there's an error, collect it.
lua_pushvalue(L, closure.index());
eng::string msg = traceback_pcall(L, 0, 0);
if (!msg.empty()) {
LS.set(err, msg);
errss << msg << std::endl;
}
}
LS.result();
return errss.str();
}
eng::string SourceDB::rebuild() {
lua_State *L = lua_state_;
LuaVar mathclass, httpclass, jsonnull;
LuaOldStack LS(L, mathclass, httpclass, jsonnull);
source_clear_globals(L);
source_load_cfunctions(L);
source_load_cconstants(L);
eng::string errs = source_load_lfunctions(L);
LS.result();
return errs;
}
void SourceDB::run_unittests() {
lua_State *L = lua_state_;
LuaVar unittests, name, func, err, globtab;
LuaOldStack LS(L, unittests, name, func, err, globtab);
LS.getglobaltable(globtab);
LS.rawget(unittests, globtab, "unittests");
// Sort the unit test names.
eng::set<eng::string> names;
LS.set(name, LuaNil);
while (LS.next(unittests, name, func) != 0) {
if (LS.isfunction(func) && LS.isstring(name)) {
names.insert(LS.ckstring(name));
}
}
// Run the functions in order
bool any = false;
for (const eng::string &name : names) {
std::cerr << "Running unittests." << name << std::endl;
LS.rawget(func, unittests, name);
lua_pushvalue(L, func.index());
eng::string msg = traceback_pcall(L, 0, 0);
if (!msg.empty()) {
LS.set(err, msg);
std::cerr << msg << std::endl;
any = true;
}
}
if (any) {
exit(1);
}
LS.result();
}
void SourceDB::init(lua_State *L) {
lua_state_ = L;
LuaVar globtab, persist, unpersist, classname, classtab, funcname, funcp, rawfunc, nullstring;
LuaOldStack LS(L, globtab, persist, unpersist, classname, classtab, funcname, funcp, rawfunc, nullstring);
LS.getglobaltable(globtab);
LS.rawset(LuaRegistry, "sourcedb", LuaNewTable);
// Set the metatable for strings.
LS.makeclass(classtab, "string");
LS.set(nullstring, "");
LS.setmetatable(nullstring, classtab);
// Rebuild the global environment.
rebuild();
// We need to register all C functions with the eris permanents tables.
LS.rawget(persist, LuaRegistry, "persist");
LS.rawget(unpersist, LuaRegistry, "unpersist");
LS.set(classname, LuaNil);
while (LS.next(globtab, classname, classtab) != 0) {
if (LS.isstring(classname) && LS.istable(classtab)) {
LS.set(funcname, LuaNil);
while (LS.next(classtab, funcname, funcp) != 0) {
if (LS.isstring(funcname) && LS.iscfunction(funcp)) {
eng::string full = "cfunc:";
full += LS.ckstring(classname);
full += ".";
full += LS.ckstring(funcname);
lua_pushcfunction(L, lua_tocfunction(L, funcp.index()));
lua_replace(L, rawfunc.index());
LS.rawset(persist, rawfunc, full);
LS.rawset(unpersist, full, rawfunc);
}
}
}
}
}
void SourceDB::serialize_source(const util::LuaSourceVec &sv, StreamBuffer *sb) {
sb->write_int32(sv.size());
for (const auto &pair : sv) {
sb->write_string(pair.first);
sb->write_string(pair.second);
}
}
void SourceDB::deserialize_source(util::LuaSourceVec *sv, StreamBuffer *sb) {
sv->clear();
int count = sb->read_int32();
if ((count < 0) || (count > 10000)) throw StreamCorruption();
for (int i = 0; i < count; i++) {
eng::string fn = sb->read_string();
eng::string code = sb->read_string();
sv->emplace_back(fn, code);
}
}
// This function should not touch the dlmalloc heap.
void SourceDB::register_lua_builtins() {
lua_State *L = LuaOldStack::newstate(nullptr);
luaL_openlibs(L);
LuaVar globals, lclassname, lfuncname, classtab, func;
LuaOldStack LS(L, globals, lclassname, lfuncname, classtab, func);
LS.getglobaltable(globals);
// Iterate over the function registry, copying function pointers from
// the prototype lua state into the registry, then remove the closure
// from the prototype.
for (auto reg = LuaFunctionReg::All; reg != nullptr; reg=reg->next()) {
std::string_view funcname;
std::string_view classname;
get_reg_name(reg->get_name(), classname, funcname);
if (classname.empty()) {
LS.getglobaltable(classtab);
} else {
LS.rawget(classtab, globals, classname);
}
lua_CFunction builtin = nullptr;
if (LS.istable(classtab)) {
LS.rawget(func, classtab, funcname);
if (LS.iscfunction(func)) {
builtin = lua_tocfunction(L, func.index());
LS.rawset(classtab, funcname, LuaNil);
}
}
if (reg->get_func() == nullptr) {
if (builtin == nullptr) {
if (!reg->get_sandbox()) {
std::cerr << "No such builtin function: " << classname << " " << funcname << std::endl;
}
} else {
reg->set_func(builtin);
}
}
}
// Iterate over the prototype. All cfunctions should have been removed.
LS.set(lclassname, LuaNil);
while (LS.next(globals, lclassname, classtab)) {
if (LS.isstring(lclassname)) {
if (LS.istable(classtab)) {
LS.set(lfuncname, LuaNil);
while (LS.next(classtab, lfuncname, func)) {
if (LS.iscfunction(func)) {
std::cerr << "Failed to declare builtin: " << LS.ckstring(lclassname) << "."
<< LS.ckstring(lfuncname) << std::endl;
}
}
}
}
}
lua_close(L);
}
eng::string SourceDB::function_docs(const LuaCoreStack &LS0, LuaSlot fn) {
lua_State *L = LS0.state();
LuaVar sourcedb, fname, finfo, code;
LuaOldStack LS(L, sourcedb, fname, finfo, code);
if (LS.iscfunction(fn)) {
lua_CFunction cfn = lua_tocfunction(L, fn.index());
const LuaFunctionReg *reg = LuaFunctionReg::lookup(cfn);
if (reg == nullptr) {
return "";
}
std::string_view classname;
std::string_view funcname;
get_reg_name(reg->get_name(), classname, funcname);
eng::ostringstream oss;
util::StringVec docs = util::split_docstring(reg->get_docs());
oss << "function ";
if (!classname.empty()) {
oss << classname << ".";
}
oss << funcname << "(" << reg->get_args() << ")" << std::endl;
oss << "--" << std::endl;
for (const eng::string &line : docs) {
oss << "-- " << line << std::endl;
}
oss << "--" << std::endl;
return oss.str();
} else if (LS.isfunction(fn)) {
lua_Debug ar;
lua_pushvalue(L, fn.index());
int status = lua_getinfo(L, ">S", &ar);
if (status == 0) return "";
// Get the source database.
LS.rawget(sourcedb, LuaRegistry, "sourcedb");
if (!LS.istable(sourcedb)) {
return "";
}
// Get the finfo table from the source db.
LS.set(fname, eng::string(ar.short_src));
LS.rawget(finfo, sourcedb, fname);
if (!LS.istable(finfo)) {
return "";
}
// Get the code from the finfo table.
LS.rawget(code, finfo, "code");
if (!LS.isstring(code)) {
return "";
}
// Split the code into lines.
util::StringVec lines = util::split_lines(LS.ckstring(code));
int linehi = ar.linedefined - 1;
if ((linehi < 0) || (linehi >= int(lines.size()))) {
return "";
}
// Incorporate the function comment.
int linelo = linehi;
while ((linelo > 0) && (sv::is_lua_comment(lines[linelo-1]))) linelo -= 1;
// Output the docs.
eng::ostringstream result;
result << lines[linehi] << std::endl;
result << "--" << std::endl;
for (int i = linelo; i < linehi; i++) {
result << lines[i] << std::endl;
}
result << "--" << std::endl;
return result.str();
} else {
return "";
}
}
// These should go away eventually. They're for debugging.
LuaDefine(coroutine_setnextid, "thread,id", "set the next id of a thread (debugging only)") {
LuaArg co, lid;
LuaOldStack LS(L, co, lid);
lua_State *CO = LS.ckthread(co);
lua_Number id = LS.ckinteger(lid);
lua_setnextid(CO, id);
return LS.result();
}
LuaDefine(coroutine_getnextid, "thread", "get the next id of a thread (debugging only)") {
LuaArg co;
LuaRet lid;
LuaOldStack LS(L, co, lid);
lua_State *CO = LS.ckthread(co);
LS.set(lid, lua_getnextid(CO));
return LS.result();
}
LuaDefine(unittests_sourcedb, "", "some unit tests") {
LuaSnap msnap;
LuaSnap ssnap;
SourceDB mdb;
SourceDB sdb;
mdb.init(msnap.state());
sdb.init(ssnap.state());
StreamBuffer sb;
// Create a code database using 'set'.
mdb.set("foo", "function foo() print('foo') end", 1);
mdb.set("bar", "function bar() print('bar') end", 2);
mdb.set("zoo", "funcjdshja mxooso yowza!", 3);
// Verify that get works.
LuaAssertStrEq(L, mdb.get("foo"), "1:function foo() print('foo') end:<function>");
LuaAssertStrEq(L, mdb.get("bar"), "2:function bar() print('bar') end:<function>");
LuaAssertStrEq(L, mdb.get("zoo"), "3:funcjdshja mxooso yowza!:zoo:1: syntax error near 'mxooso'");
LuaAssertStrEq(L, mdb.get("baz"), "<nonexistent>");
// Difference transmit.
sdb.diff(mdb, &sb);
// There should still be nothing in the sdb.
LuaAssertStrEq(L, sdb.get("foo"), "<nonexistent>");
LuaAssertStrEq(L, sdb.get("bar"), "<nonexistent>");
LuaAssertStrEq(L, sdb.get("zoo"), "<nonexistent>");
LuaAssertStrEq(L, sdb.get("baz"), "<nonexistent>");
// Apply the diffs.
sdb.patch(&sb, nullptr);
// Everything should now be copied to sdb.
LuaAssertStrEq(L, sdb.get("foo"), "1:function foo() print('foo') end:<function>");
LuaAssertStrEq(L, sdb.get("bar"), "2:function bar() print('bar') end:<function>");
LuaAssertStrEq(L, sdb.get("zoo"), "3:funcjdshja mxooso yowza!:zoo:1: syntax error near 'mxooso'");
LuaAssertStrEq(L, sdb.get("baz"), "<nonexistent>");
// Make a single change to the code.
mdb.set("bar", "function bar1() print('bar1') end", 2);
// Diff and patch
sdb.diff(mdb, &sb);
sdb.patch(&sb, nullptr);
// Verify that it's been updated.
LuaAssertStrEq(L, sdb.get("foo"), "1:function foo() print('foo') end:<function>");
LuaAssertStrEq(L, sdb.get("bar"), "2:function bar1() print('bar1') end:<function>");
LuaAssertStrEq(L, sdb.get("zoo"), "3:funcjdshja mxooso yowza!:zoo:1: syntax error near 'mxooso'");
LuaAssertStrEq(L, sdb.get("baz"), "<nonexistent>");
// Make a single change to just a sequence number.
mdb.set("foo", "function foo() print('foo') end", 6);
// Diff
sdb.diff(mdb, &sb);
// The only thing we've updated is a single sequence number. Make
// sure the number of bytes transmitted is reasonable.
// 4 bytes for the count of changes
// 4 bytes for "foo"
// 4 bytes for the sequence number
// 2 bytes for unmodified code
// This verifies that the hash comparisons are working.
LuaAssert(L, sb.fill() == 14);
// Patch.
sdb.patch(&sb, nullptr);
// Verify that it's been updated.
LuaAssertStrEq(L, sdb.get("foo"), "6:function foo() print('foo') end:<function>");
LuaAssertStrEq(L, sdb.get("bar"), "2:function bar1() print('bar1') end:<function>");
LuaAssertStrEq(L, sdb.get("zoo"), "3:funcjdshja mxooso yowza!:zoo:1: syntax error near 'mxooso'");
LuaAssertStrEq(L, sdb.get("baz"), "<nonexistent>");
return 0;
}
LuaDefineBuiltin(table_concat, "vector1, vector2", "concatenate two vectors");
LuaDefineBuiltin(table_insert, "vector, pos, value", "insert an element into a vector");
LuaDefineBuiltin(table_remove, "vector, pos", "remove an element from a vector");
LuaDefineBuiltin(table_sort, "vector [,comparefn]", "sort a vector");
LuaDefineBuiltin(table_pack, "v1, v2, v3...", "turn a sequence of arguments into a vector");
LuaDefineBuiltin(table_unpack, "vector", "turn a vector into a sequence of return values");
LuaSandboxBuiltin(table_maxn, "", "");
LuaDefineBuiltin(string_byte, "str [,index]", "get a single byte from a string");
LuaDefineBuiltin(string_char, "byte, byte,...", "convert sequence of bytes to a string");
LuaDefineBuiltin(string_find, "str, pattern [,index]", "return start and end of pattern in a string");
LuaDefineBuiltin(string_len, "str", "return the length of the string, in bytes");
LuaDefineBuiltin(string_rep, "str, count", "repeat the string some number of times");
LuaDefineBuiltin(string_reverse, "str", "reverse the bytes of the string");
LuaDefineBuiltin(string_lower, "str", "convert string to lowercase");
LuaDefineBuiltin(string_upper, "str", "convert string to uppercase");
LuaDefineBuiltin(string_format, "formatstr, v1,v2,v3...", "generate formatted output string");
LuaDefineBuiltin(string_gmatch, "str, pattern", "iterate over pattern-matched substrings");
LuaDefineBuiltin(string_gsub, "str, pattern, replace", "global replace pattern in string");
LuaDefineBuiltin(string_match, "str, pattern", "return start and end of pattern in string");
LuaDefineBuiltin(string_sub, "str, pos1, pos2", "return substring of str from pos1 to pos2");
LuaSandboxBuiltin(string_dump, "func", "convert a function to a string");
LuaDefineBuiltin(bit32_arshift, "n, shift", "shift 32-bit number to the right, keeping high bit unchanged");
LuaDefineBuiltin(bit32_band, "n, n, n...", "return the bitwise and of all 32-bit numbers");
LuaDefineBuiltin(bit32_bnot, "n", "return the bitwise negation of n, ie, (-1 - n) % 2^32");
LuaDefineBuiltin(bit32_bor, "n, n, n...", "return the bitwise or of all 32-bit arguments");
LuaDefineBuiltin(bit32_bxor, "n, n, n...", "return the bitwise exclusive or of all 32-bit arguments");
LuaDefineBuiltin(bit32_btest, "n, n, n...", "compute bitwise and of all 32-bit arguments, return true if nonzero");
LuaDefineBuiltin(bit32_extract, "n, field, width", "return value from extracted bitfield of 32-bit number");
LuaDefineBuiltin(bit32_lrotate, "n, shift", "rotate 32-bit number to the left");
LuaDefineBuiltin(bit32_lshift, "n, shift", "shift 32-bit number to the left, padding with zeros");
LuaDefineBuiltin(bit32_replace, "n, v, field, width", "change value of extracted bitfield in 32-bit number");
LuaDefineBuiltin(bit32_rrotate, "n, shift", "rotate 32-bit number to the right");
LuaDefineBuiltin(bit32_rshift, "n, shift", "shift 32-bit number to the right, padding with zeros");
LuaDefineBuiltin(math_abs, "x", "return absolute value of x");
LuaDefineBuiltin(math_acos, "x", "return arc-cosine of x in radians");
LuaDefineBuiltin(math_asin, "x", "return arc-sine of x in radians");
LuaDefineBuiltin(math_atan, "x", "return the arc-tangent of x in radians");
LuaDefineBuiltin(math_atan2, "y, x", "return arc-tangent of y/x, using signs to compute quadrant");
LuaDefineBuiltin(math_ceil, "x", "return the smallest integer larger than or equal to x");
LuaDefineBuiltin(math_cos, "x", "return the cosine of x in radians");
LuaDefineBuiltin(math_cosh, "x", "return the hyperbolic cosine of x in radians");
LuaDefineBuiltin(math_deg, "rad", "convert radians to degrees");
LuaDefineBuiltin(math_exp, "x", "returns the value e^x");
LuaDefineBuiltin(math_floor, "x", "returns the smallest integer less than or equal to x");
LuaDefineBuiltin(math_fmod, "x, y", "return the remainder of x/y that rounds the quotient towards zero");
LuaDefineBuiltin(math_frexp, "x", "given x, returns mantissa and exponent");
LuaDefineBuiltin(math_ldexp, "x", "return unnormalized mantissa and exponent");
LuaDefineBuiltin(math_log, "x [, base]", "return the log of x in base, default base is e");
LuaDefineBuiltin(math_max, "x, x, x...", "return the largest argument");
LuaDefineBuiltin(math_min, "x, x, x...", "return the smallest argument");
LuaDefineBuiltin(math_modf, "x", "returns the integral and fractional part of x");
LuaDefineBuiltin(math_pow, "x, y", "returns x ^ y, equivalent to the operator");
LuaDefineBuiltin(math_rad, "deg", "convert degrees to radians");
LuaDefineBuiltin(math_sin, "x", "return the sine of x in radians");
LuaDefineBuiltin(math_sinh, "x", "return the hyperbolic sine of x in radians");
LuaDefineBuiltin(math_sqrt, "x", "return the square root of x");
LuaDefineBuiltin(math_tan, "x", "return the tangent of x in radians");
LuaDefineBuiltin(math_tanh, "x", "return the hyperbolic tangent of x in radians");
LuaSandboxBuiltin(math_log10, "", "");
LuaNumberConstant(math_pi, M_PI, "");
LuaNumberConstant(math_huge, HUGE_VAL, "");
LuaNumberConstant(math_nan, NAN, "");
LuaNumberConstant(math_maxint, LuaOldStack::MAXINT, "");
// math.random and math.randomseed are in world-accessor.cpp, because
// generating random numbers must manipulate global state which is
// stored in the world model.
LuaDefineBuiltin(assert, "flag [,message]", "assert that flag is true, if not, raise error");
LuaDefineBuiltin(error, "message", "raise an error");
LuaDefineBuiltin(getmetatable, "table", "get the metatable of a table");
LuaDefineBuiltin(ipairs, "vector", "meant to be used in loops, iterates over a vector");
LuaDefineBuiltin(next, "table, k", "returns the key after k and the corresponding value");
LuaDefineBuiltin(pairs, "table", "meant to be used in loops, iterates over a table");
LuaDefineBuiltin(rawpairs, "table", "meant to be used in loops, iterates over a table");
LuaDefineBuiltin(pcall, "function, arg1, arg2, ...", "call the function, catching any errors");
LuaDefineBuiltin(rawequal, "val1, val2", "return true if the two values are the same object");
LuaDefineBuiltin(rawlen, "obj", "return the length of a vector or string");
LuaDefineBuiltin(rawget, "table, key", "get a table entry, ignoring metamethods");
LuaDefineBuiltin(rawset, "table, key, value", "set a table entry, ignoring metamethods");
LuaDefineBuiltin(select, "n, arg1, arg2, ...", "return the nth argument");
LuaDefineBuiltin(setmetatable, "table, meta", "set the metatable of the specified table");
LuaDefineBuiltin(tonumber, "str", "convert a string to a number");
LuaDefineBuiltin(type, "obj", "return the type of obj as a string");
// print is redefined in world.cpp (because it prints into the world model)
// tostring is redefined in pprint.cpp
LuaSandboxBuiltin(collectgarbage, "", "");
LuaSandboxBuiltin(dofile, "", "");
LuaSandboxBuiltin(xpcall, "", "");
LuaSandboxBuiltin(loadfile, "", "");
LuaSandboxBuiltin(load, "", "");
LuaSandboxBuiltin(require, "", "");
LuaSandboxBuiltin(module, "", "");
LuaSandboxBuiltin(loadstring, "", "");
LuaSandboxBuiltin(unpack, "", "");
LuaSandboxBuiltin(debug_debug, "", "");
LuaSandboxBuiltin(debug_getuservalue, "", "");
LuaSandboxBuiltin(debug_gethook, "", "");
LuaSandboxBuiltin(debug_getinfo, "", "");
LuaSandboxBuiltin(debug_getlocal, "", "");
LuaSandboxBuiltin(debug_getregistry, "", "");
LuaSandboxBuiltin(debug_getmetatable, "", "");
LuaSandboxBuiltin(debug_getupvalue, "", "");
LuaSandboxBuiltin(debug_upvaluejoin, "", "");
LuaSandboxBuiltin(debug_upvalueid, "", "");
LuaSandboxBuiltin(debug_setuservalue, "", "");
LuaSandboxBuiltin(debug_sethook, "", "");
LuaSandboxBuiltin(debug_setlocal, "", "");
LuaSandboxBuiltin(debug_setmetatable, "", "");
LuaSandboxBuiltin(debug_setupvalue, "", "");
LuaSandboxBuiltin(debug_traceback, "", "");
LuaSandboxBuiltin(eris_persist, "", "");
LuaSandboxBuiltin(eris_unpersist, "", "");
LuaSandboxBuiltin(eris_settings, "", "");
LuaSandboxBuiltin(package_loadlib, "", "");
LuaSandboxBuiltin(package_searchpath, "", "");
LuaSandboxBuiltin(package_seeall, "", "");
LuaSandboxBuiltin(coroutine_create, "", "");
LuaSandboxBuiltin(coroutine_resume, "", "");
LuaSandboxBuiltin(coroutine_running, "", "");
LuaSandboxBuiltin(coroutine_status, "", "");
LuaSandboxBuiltin(coroutine_wrap, "", "");
LuaSandboxBuiltin(coroutine_yield, "", "");
LuaSandboxBuiltin(io_close, "", "");
LuaSandboxBuiltin(io_flush, "", "");
LuaSandboxBuiltin(io_input, "", "");
LuaSandboxBuiltin(io_lines, "", "");
LuaSandboxBuiltin(io_open, "", "");
LuaSandboxBuiltin(io_output, "", "");
LuaSandboxBuiltin(io_popen, "", "");
LuaSandboxBuiltin(io_read, "", "");
LuaSandboxBuiltin(io_tmpfile, "", "");
LuaSandboxBuiltin(io_type, "", "");
LuaSandboxBuiltin(io_write, "", "");
LuaSandboxBuiltin(os_clock, "", "");
LuaSandboxBuiltin(os_date, "", "");
LuaSandboxBuiltin(os_difftime, "", "");
LuaSandboxBuiltin(os_execute, "", "");
LuaSandboxBuiltin(os_exit, "", "");
LuaSandboxBuiltin(os_getenv, "", "");
LuaSandboxBuiltin(os_remove, "", "");
LuaSandboxBuiltin(os_rename, "", "");
LuaSandboxBuiltin(os_setlocale, "", "");
LuaSandboxBuiltin(os_time, "", "");
LuaSandboxBuiltin(os_tmpname, "", "");