Files
integration/luprex/core/cpp/luastack.cpp

460 lines
12 KiB
C++

#include "luastack.hpp"
#include <iostream>
#include <cassert>
#include <cstdio>
#include <climits>
LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
LuaNilMarker LuaNil;
LuaNewTableMarker LuaNewTable;
LuaFunctionReg::LuaFunctionReg(const char *n, const char *a, const char *d, bool s, lua_CFunction f) {
name_ = n;
args_ = a;
docs_ = d;
func_ = f;
sandbox_ = s;
next_ = All;
All = this;
}
LuaConstantReg::LuaConstantReg(const char *n, const char *d, LuaToken tokenvalue, lua_Number numbervalue) {
name_ = n;
docs_ = d;
tokenvalue_ = tokenvalue;
numbervalue_ = numbervalue;
next_ = All;
All = this;
}
const LuaFunctionReg *LuaFunctionReg::lookup(lua_CFunction fn) {
for (const LuaFunctionReg *r = All; r != 0; r = r->next_) {
if (r->func_ == fn) {
return r;
}
}
return nullptr;
}
LuaFunctionReg *LuaFunctionReg::All;
LuaConstantReg *LuaConstantReg::All;
eng::string LuaToken::str() const {
uint64_t token = (uint64_t)value;
char buffer[9];
for (int i = 0; i < 8; i++) {
unsigned char c = token;
buffer[7-i] = c;
token >>= 8;
}
buffer[8] = 0;
return eng::string(buffer);
}
static int panicf(lua_State *L) {
const char *p = lua_tostring(L, -1);
fprintf(stderr, "PANIC: unprotected error in call to Lua API (%s)\n", p);
fflush(stderr);
exit(1);
}
// An allocator for lua states that uses system malloc and system free.
static void *l_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
if (nsize == 0) {
free(ptr);
return NULL;
} else {
return realloc(ptr, nsize);
}
}
lua_State *LuaStack::newstate (lua_Alloc allocf) {
if (allocf == nullptr) allocf = l_alloc;
lua_State *L = lua_newstate(allocf, NULL);
if (L) lua_atpanic(L, &panicf);
return L;
}
bool LuaStack::isinteger(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (lua_Integer(result) == result) return true;
}
return false;
}
bool LuaStack::isint(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (int(result) == result) return true;
}
return false;
}
bool LuaStack::ckboolean(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TBOOLEAN);
return lua_toboolean(L_, s) ? true:false;
}
lua_Integer LuaStack::ckinteger(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TNUMBER);
lua_Number result = lua_tonumber(L_, s);
lua_Integer iresult(result);
if (iresult != result) {
luaL_error(L_, "not a valid integer");
return 0;
}
return iresult;
}
int LuaStack::ckint(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TNUMBER);
lua_Number result = lua_tonumber(L_, s);
int iresult(result);
if (iresult != result) {
luaL_error(L_, "not a valid int");
return 0;
}
return iresult;
}
lua_Number LuaStack::cknumber(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TNUMBER);
return lua_tonumber(L_, s);
}
eng::string LuaStack::ckstring(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TSTRING);
size_t len;
const char *str = lua_tolstring(L_, s, &len);
return eng::string(str, len);
}
std::string_view LuaStack::ckstringview(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TSTRING);
size_t len;
const char *str = lua_tolstring(L_, s, &len);
return std::string_view(str, len);
}
lua_State *LuaStack::ckthread(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TTHREAD);
return lua_tothread(L_, s);
}
LuaToken LuaStack::cktoken(LuaSlot s) const {
luaL_checktype(L_, s, LUA_TLIGHTUSERDATA);
return LuaToken(lua_touserdata(L_, s));
}
void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
narg_ = narg;
nret_ = nret;
nvar_ = nvar;
ngap_ = nret - nvar - narg;
if (ngap_ < 0) ngap_ = 0;
int argtop = lua_gettop(L_);
argpos_ = argtop + 1 - narg_;
gappos_ = argpos_ + narg_;
varpos_ = gappos_ + ngap_;
retpos_ = varpos_ + nvar_;
rettop_ = retpos_ + nret_ - 1;
finaltop_ = argpos_ + nret_ - 1;
}
void LuaStack::clear_frame() {
lua_settop(L_, varpos_ - 1);
for (int i = 0; i < nvar_ + nret_; i++) {
lua_pushnil(L_);
}
}
int LuaStack::result() {
lua_settop(L_, rettop_);
int i = finaltop_;
for (int j = 0; j < nret_; j++) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
return nret_;
}
void LuaStack::clearmetatable(LuaSlot tab) const {
lua_pushnil(L_);
lua_setmetatable(L_, tab);
}
void LuaStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
lua_pushvalue(L_, mt);
lua_setmetatable(L_, tab);
}
bool LuaStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
if (lua_getmetatable(L_, tab)) {
lua_replace(L_, mt);
return true;
} else {
lua_pushnil(L_);
lua_replace(L_, mt);
return false;
}
}
int LuaStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
lua_replace(L_, value);
lua_replace(L_, key);
}
return ret;
}
void LuaStack::getglobaltable(LuaSlot target) const {
lua_pushglobaltable(L_);
lua_replace(L_, target);
}
void LuaStack::newtable(LuaSlot target) const {
lua_newtable(L_);
lua_replace(L_, target);
}
void LuaStack::createtable(LuaSlot target, int narr, int nrec) const {
lua_createtable(L_, narr, nrec);
lua_replace(L_, target);
}
lua_State *LuaStack::newthread(LuaSlot target) const {
lua_State *result = lua_newthread(L_);
lua_replace(L_, target);
return result;
}
bool LuaStack::validclassname(std::string_view cname) {
if (cname.empty()) return false;
if (cname == "_G") return false;
return true;
}
bool LuaStack::validclassname(LuaSlot slot) const {
if (!isstring(slot)) return false;
return validclassname(ckstring(slot));
}
eng::string LuaStack::classname(LuaSlot tab) const {
eng::string result;
if (istable(tab)) {
lua_pushstring(L_, "__class");
lua_rawget(L_, tab);
if (lua_type(L_, -1) == LUA_TSTRING) {
lua_pushglobaltable(L_); // cname table
lua_pushvalue(L_, -2); // cname table cname
lua_rawget(L_, -2); // cname table ctab
if (lua_rawequal(L_, -1, tab)) {
size_t len;
const char *s = lua_tolstring(L_, -3, &len);
result = eng::string(s, len);
if (!validclassname(result)) {
result = "";
}
}
lua_pop(L_, 3);
} else {
lua_pop(L_, 1);
}
}
return result;
}
eng::string LuaStack::getclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaStack LS(L_, globtab, cname);
LS.getglobaltable(globtab);
if (LS.isstring(classname)) {
if (!validclassname(LS.ckstring(classname))) {
eng::string err = "invalid class name: " + LS.ckstring(classname);
LS.result();
return err;
}
LS.rawget(classtab, globtab, classname);
if (!LS.istable(classtab)) {
eng::string err = "not a class: " + LS.ckstring(classname);
LS.result();
return err;
}
LS.rawget(cname, classtab, "__class");
if (!LS.rawequal(cname, classname)) {
eng::string err = "not a valid class: " + LS.ckstring(classname);
LS.result();
return err;
}
LS.result();
return "";
} else if (LS.istable(classname)) {
LS.rawget(cname, classname, "__class");
if (!LS.isstring(cname)) {
eng::string err = "table is not a class.";
LS.result();
return err;
}
if (!validclassname(LS.ckstring(cname))) {
eng::string err = "invalid class name: " + LS.ckstring(cname);
LS.result();
return err;
}
LS.rawget(classtab, globtab, cname);
if (!LS.rawequal(classtab, classname)) {
eng::string err = "not a valid class: " + LS.ckstring(cname);
LS.result();
return err;
}
LS.result();
return "";
} else {
eng::string err = "getclass expects a string or a classtab";
LS.result();
return err;
}
}
eng::string LuaStack::getclass(LuaSlot tab, std::string_view name) const {
push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
eng::string err = getclass(tab, classname);
lua_pop(L_, 1);
return err;
}
void LuaStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaStack LS(L_, globtab, cname);
// Validate the class name.
assert(LS.validclassname(classname));
// Fetch the global environment from the registry.
LS.getglobaltable(globtab);
// Get the classtab from the global environment.
LS.rawget(classtab, globtab, classname);
// Make a new table if necessary.
if (!LS.istable(classtab)) {
LS.newtable(classtab);
LS.rawset(globtab, classname, classtab);
}
// Repair the special fields.
LS.settabletype(classtab, LUA_TT_CLASS);
LS.rawset(classtab, "__class", classname);
LS.rawset(classtab, "__index", classtab);
// Put the stack back.
LS.result();
}
void LuaStack::makeclass(LuaSlot tab, std::string_view name) const {
push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
makeclass(tab, classname);
lua_pop(L_, 1);
}
int64_t LuaStack::tanid(LuaSlot tab) const {
int64_t result = 0;
if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
if (lua_getmetatable(L_, tab.index())) {
lua_pushstring(L_, "id");
lua_rawget(L_, -2);
if (lua_type(L_, -1) == LUA_TNUMBER) {
result = int64_t(lua_tonumber(L_, -1));
}
lua_pop(L_, 2);
}
}
return result;
}
bool LuaStack::issortablekey(LuaSlot s) const {
int type = lua_type(L_, s);
return (type == LUA_TBOOLEAN) || (type == LUA_TNUMBER) || (type == LUA_TSTRING);
}
void LuaStack::movesortablekey(LuaSlot key, LuaStack &otherstack, LuaSlot otherslot) {
int type = lua_type(L_, key);
switch (type) {
case LUA_TBOOLEAN:
lua_pushboolean(otherstack.L_, lua_toboolean(L_, key));
lua_replace(otherstack.L_, otherslot);
break;
case LUA_TNUMBER:
lua_pushnumber(otherstack.L_, lua_tonumber(L_, key));
lua_replace(otherstack.L_, otherslot);
break;
case LUA_TSTRING: {
size_t len;
const char *str = lua_tolstring(L_, key, &len);
lua_pushlstring(otherstack.L_, str, len);
lua_replace(otherstack.L_, otherslot);
break;
}
default:
assert(false && "movesortablekey: not a sortable key");
}
}
void LuaStack::cleartable(LuaSlot tab, bool clearmeta) const {
assert(istable(tab));
lua_pushnil(L_);
while (lua_next(L_, tab.index()) != 0) {
lua_pop(L_, 1); // Pop the old value.
lua_pushvalue(L_, -1); // Clone the key
lua_pushnil(L_); // Push the new value.
lua_rawset(L_, tab.index());
}
if (clearmeta) {
lua_pushnil(L_);
lua_setmetatable(L_, tab.index());
}
}
int LuaStack::rawlen(LuaSlot obj) const {
return lua_rawlen(L_, obj.index());
}
int LuaStack::gettabletype(LuaSlot tab) const {
uint16_t bits = lua_getflagbits(L_, tab.index());
return LUA_TT_GENERAL + (bits & 0x000F);
}
void LuaStack::settabletype(LuaSlot tab, int t) const {
assert((t >= LUA_TT_GENERAL) && (t <= LUA_TT_CLASS));
int offset = (t - LUA_TT_GENERAL);
lua_modflagbits(L_, tab.index(), 0x000F, offset);
}
int LuaStack::xtype(LuaSlot slot) const {
int t = lua_type(L_, slot);
if (t != LUA_TTABLE) return t;
uint16_t bits = lua_getflagbits(L_, slot);
return LUA_TT_GENERAL + (bits & 0x000F);
}
bool LuaStack::getvisited(LuaSlot tab) const {
uint16_t bits = lua_getflagbits(L_, tab.index());
return (bits & 0x0010);
}
void LuaStack::setvisited(LuaSlot tab, bool visited) const {
lua_modflagbits(L_, tab.index(), 0x0010, visited ? 0x0010 : 0);
}